Files
Guda-ClassicAPI/UI/QuestItemBar.lua
T
2025-12-29 23:27:53 +04:00

660 lines
22 KiB
Lua

-- Guda Quest Item Bar
-- Displays usable quest items in a separate bar
local addon = Guda
local QuestItemBar = addon.Modules.QuestItemBar
if not QuestItemBar then
-- Fallback if Init.lua changed
QuestItemBar = {}
addon.Modules.QuestItemBar = QuestItemBar
end
local buttons = {}
local questItems = {}
local flyoutButtons = {}
local flyoutFrame
-- Create a hidden tooltip for scanning
local scanTooltip
local function GetScanTooltip()
if not scanTooltip then
scanTooltip = CreateFrame("GameTooltip", "Guda_QuestBarScanTooltip", nil, "GameTooltipTemplate")
scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
end
return scanTooltip
end
-- Check if an item is usable by scanning its tooltip for "Use:"
local function IsItemUsable(bagID, slotID)
if not bagID or not slotID then return false end
local tooltip = GetScanTooltip()
tooltip:ClearLines()
tooltip:SetBagItem(bagID, slotID)
for i = 1, tooltip:NumLines() do
local line = getglobal("Guda_QuestBarScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text then
local tl = string.lower(text)
-- Match explicit usability phrases (case-insensitive). Avoid generic 'quest item' matches.
if string.find(tl, "use:") or string.find(tl, "begins a quest") or string.find(tl, "starts a quest") then
return true
end
end
end
end
return false
end
-- Scan bags for quest items
function QuestItemBar:ScanForQuestItems()
questItems = {}
local foundAny = false
-- Scan backpack and 4 bags
for bagID = 0, 4 do
local numSlots = GetContainerNumSlots(bagID)
for slotID = 1, numSlots do
local texture, count = GetContainerItemInfo(bagID, slotID)
if texture then
local isQuest, isStarter = self:IsQuestItem(bagID, slotID)
if isQuest and IsItemUsable(bagID, slotID) then
table.insert(questItems, {
bagID = bagID,
slotID = slotID,
texture = texture,
count = count
})
foundAny = true
end
end
end
end
-- Disabled DB fallback: only show items actually present in bags and usable
-- Fallback to database caused non-usable quest items to be shown in the bar
-- Returning early to ensure only real, usable items from bags are considered
return
end
-- Local implementation of IsQuestItem (similar to the one in ItemButton.lua)
function QuestItemBar:IsQuestItem(bagID, slotID)
local tooltip = GetScanTooltip()
tooltip:ClearLines()
tooltip:SetBagItem(bagID, slotID)
local isQuestItem = false
local isQuestStarter = false
for i = 1, tooltip:NumLines() do
local line = getglobal("Guda_QuestBarScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text then
if string.find(text, "Quest Starter") or
string.find(text, "This Item Begins a Quest") or
string.find(text, "Use: Starts a Quest") then
isQuestItem = true
isQuestStarter = true
break
elseif string.find(text, "Quest Item") then
isQuestItem = true
end
end
end
end
if not isQuestItem then
local link = GetContainerItemLink(bagID, slotID)
if link and addon.Modules.Utils and addon.Modules.Utils.ExtractItemID and addon.Modules.Utils.GetItemInfoSafe then
local itemID = addon.Modules.Utils:ExtractItemID(link)
if itemID then
local _, _, _, _, itemCategory, itemType = addon.Modules.Utils:GetItemInfoSafe(itemID)
if itemCategory == "Quest" or itemType == "Quest" then
isQuestItem = true
end
end
end
end
return isQuestItem, isQuestStarter
end
function QuestItemBar:PinItem(itemID, slot)
if not itemID then return end
local pins = addon.Modules.DB:GetSetting("questBarPinnedItems") or {}
local targetSlot = slot or 1
if not slot then
-- Original logic: Find first empty slot or replace first
for i = 1, 2 do
if pins[i] == itemID then return end
end
for i = 1, 2 do
if not pins[i] then
targetSlot = i
break
end
end
end
pins[targetSlot] = itemID
addon.Modules.DB:SetSetting("questBarPinnedItems", pins)
self:Update()
return true
end
-- Update the bar buttons
function QuestItemBar:Update()
local showQuestBar = addon.Modules.DB:GetSetting("showQuestBar")
local frame = Guda_QuestItemBar
if not frame then return end
if showQuestBar == false then
frame:Hide()
return
end
self:ScanForQuestItems()
-- If no quest items found, hide the bar
if table.getn(questItems or {}) == 0 then
frame:Hide()
return
end
frame:Show()
local pinnedItems = addon.Modules.DB:GetSetting("questBarPinnedItems") or {}
local buttonSize = 37
local spacing = 2
local xOffset = 5
-- Used to keep track of which bag items are already displayed
local usedBagSlots = {}
local slots = math.min(2, table.getn(questItems or {}))
for i = 1, slots do
local index = i
local button = buttons[i]
if not button then
button = CreateFrame("Button", "Guda_QuestItemBarButton" .. i, frame, "Guda_ItemButtonTemplate")
table.insert(buttons, button)
-- Set up the button once
button:RegisterForDrag("LeftButton")
button:SetScript("OnDragStart", function() end)
button:SetScript("OnReceiveDrag", function() end)
button:SetScript("OnMouseDown", function()
if arg1 == "LeftButton" then
if IsShiftKeyDown() and not (CursorHasItem and CursorHasItem()) then
this:GetParent():StartMoving()
this:GetParent().isMoving = true
end
end
end)
button:SetScript("OnMouseUp", function()
if arg1 == "LeftButton" then
local parent = this:GetParent()
if parent.isMoving then
parent:StopMovingOrSizing()
parent.isMoving = false
local point, _, relativePoint, x, y = parent:GetPoint()
addon.Modules.DB:SetSetting("questBarPosition", {point = point, relativePoint = relativePoint, x = x, y = y})
end
end
end)
end
local itemToDisplay = nil
-- 1. Try to find the pinned item for this slot
local pinnedID = pinnedItems[i]
if pinnedID then
-- Find this item in bags
for _, item in ipairs(questItems) do
local itemID = addon.Modules.Utils:ExtractItemID(GetContainerItemLink(item.bagID, item.slotID))
if itemID == pinnedID and not usedBagSlots[item.bagID .. ":" .. item.slotID] then
itemToDisplay = item
usedBagSlots[item.bagID .. ":" .. item.slotID] = true
break
end
end
end
-- 2. If no pinned item or pinned item not found, auto-fill
if not itemToDisplay then
for _, item in ipairs(questItems) do
if not usedBagSlots[item.bagID .. ":" .. item.slotID] then
itemToDisplay = item
usedBagSlots[item.bagID .. ":" .. item.slotID] = true
break
end
end
end
if itemToDisplay then
button.bagID = itemToDisplay.bagID
button.slotID = itemToDisplay.slotID
button.hasItem = true
button.fromDB = itemToDisplay.fromDB
local link = itemToDisplay.link
if not link and itemToDisplay.bagID and itemToDisplay.slotID then
link = GetContainerItemLink(itemToDisplay.bagID, itemToDisplay.slotID)
end
button.itemData = { link = link }
local icon = getglobal(button:GetName() .. "IconTexture")
icon:SetTexture(itemToDisplay.texture)
icon:SetVertexColor(1.0, 1.0, 1.0, 1.0)
local countText = getglobal(button:GetName() .. "Count")
if itemToDisplay.count > 1 then
countText:SetText(itemToDisplay.count)
countText:Show()
else
countText:Hide()
end
button:SetScript("OnClick", function()
if this.fromDB then
addon:Print("Item is not currently in your bags (loading from database).")
return
end
if arg1 == "LeftButton" then
if CursorHasItem() then
-- Try to pin item on cursor
local tooltip = GetScanTooltip()
tooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
tooltip:SetCursorItem()
local link = nil
-- In 1.12, getting link from cursor is hard.
-- We'll rely on Alt-Click from bags for pinning.
end
if not IsShiftKeyDown() then
UseContainerItem(this.bagID, this.slotID)
end
elseif arg1 == "RightButton" then
if IsAltKeyDown() then
-- Clear pin for this slot
local pins = addon.Modules.DB:GetSetting("questBarPinnedItems") or {}
pins[index] = nil
addon.Modules.DB:SetSetting("questBarPinnedItems", pins)
QuestItemBar:Update()
elseif not IsShiftKeyDown() then
UseContainerItem(this.bagID, this.slotID)
end
end
end)
button:Show()
else
-- Empty slot
button.hasItem = false
button.bagID = nil
button.slotID = nil
local icon = getglobal(button:GetName() .. "IconTexture")
icon:SetTexture("Interface\\Buttons\\UI-EmptySlot")
icon:SetVertexColor(0.5, 0.5, 0.5, 0.5)
local countText = getglobal(button:GetName() .. "Count")
countText:Hide()
button:SetScript("OnClick", function()
if arg1 == "LeftButton" then
if CursorHasItem() then
-- Pinning from cursor is hard in 1.12 without hooks.
end
elseif arg1 == "RightButton" then
if IsAltKeyDown() then
-- Clear pin for this slot
local pins = addon.Modules.DB:GetSetting("questBarPinnedItems") or {}
pins[index] = nil
addon.Modules.DB:SetSetting("questBarPinnedItems", pins)
QuestItemBar:Update()
end
end
end)
button:Show()
end
button:SetScript("OnEnter", function()
if this.hasItem then
Guda_ItemButton_OnEnter(this)
else
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText("Quest Slot " .. index)
GameTooltip:AddLine("Auto-fills with usable quest items.", 1, 1, 1)
GameTooltip:AddLine("Alt-Click an item in bags to pin it.", 0, 1, 0)
GameTooltip:AddLine("Alt-Right-Click to unpin.", 0.5, 0.5, 0.5)
GameTooltip:Show()
end
-- Only show flyout if there are more quest items to show
if QuestItemBar:HasExtraQuestItems() then
QuestItemBar:ShowFlyout(this)
end
end)
button:SetScript("OnLeave", function()
if this.hasItem then
Guda_ItemButton_OnLeave(this)
else
GameTooltip:Hide()
end
QuestItemBar:HideFlyout()
end)
button:ClearAllPoints()
button:SetPoint("LEFT", frame, "LEFT", xOffset + (i-1) * (buttonSize + spacing), 0)
-- Update visual overlays (cooldown, etc)
if Guda_ItemButton_UpdateCooldown then
Guda_ItemButton_UpdateCooldown(button)
end
end
-- Hide any extra buttons beyond current slots
for j = slots + 1, table.getn(buttons) do
local extra = buttons[j]
if extra then
extra:Hide()
extra.hasItem = false
end
end
-- Fixed width for current number of slots
local newWidth = xOffset * 2 + slots * (buttonSize + spacing) - spacing
frame:SetWidth(newWidth)
end
function QuestItemBar:UpdateCooldowns()
for _, button in ipairs(buttons) do
if button:IsShown() and Guda_ItemButton_UpdateCooldown then
Guda_ItemButton_UpdateCooldown(button)
end
end
for _, button in ipairs(flyoutButtons) do
if button:IsShown() and Guda_ItemButton_UpdateCooldown then
Guda_ItemButton_UpdateCooldown(button)
end
end
end
-- Check if there are more quest items than shown in the main slots
function QuestItemBar:HasExtraQuestItems()
local mainItemIDs = {}
for i = 1, 2 do
local btn = buttons[i]
if btn and btn.hasItem and btn.itemData and btn.itemData.link then
local id = addon.Modules.Utils:ExtractItemID(btn.itemData.link)
if id then mainItemIDs[id] = true end
end
end
for _, item in ipairs(questItems or {}) do
local link = item.link
if not link and item.bagID and item.slotID then
link = GetContainerItemLink(item.bagID, item.slotID)
end
if link then
local id = addon.Modules.Utils:ExtractItemID(link)
if id and not mainItemIDs[id] then
return true
end
end
end
return false
end
function QuestItemBar:ShowFlyout(parent)
if not flyoutFrame then return end
self:UpdateFlyout(parent)
flyoutFrame:Show()
end
function QuestItemBar:HideFlyout(immediate)
if not flyoutFrame then return end
if immediate then
flyoutFrame:Hide()
flyoutFrame:SetScript("OnUpdate", nil)
return
end
-- Delay hiding to allow moving mouse to the flyout
flyoutFrame.hideTime = GetTime() + 0.1
flyoutFrame:SetScript("OnUpdate", function()
if GetTime() > this.hideTime then
if not MouseIsOver(this) and (not this.parent or not MouseIsOver(this.parent)) then
this:Hide()
end
this:SetScript("OnUpdate", nil)
end
end)
end
function QuestItemBar:UpdateFlyout(parent)
if not flyoutFrame then return end
flyoutFrame.parent = parent
local buttonSize = 37
local spacing = 2
-- Collect items not in main buttons
local displayItems = {}
local mainItemIDs = {}
for _, btn in ipairs(buttons) do
if btn and btn.hasItem and btn.itemData and btn.itemData.link then
local id = addon.Modules.Utils:ExtractItemID(btn.itemData.link)
if id then mainItemIDs[id] = true end
end
end
for _, item in ipairs(questItems) do
local link = GetContainerItemLink(item.bagID, item.slotID)
local id = addon.Modules.Utils:ExtractItemID(link)
if id and not mainItemIDs[id] then
-- Avoid duplicates in flyout if multiple stacks exist (optional, but TrinketMenu does it)
local alreadyInFlyout = false
for _, existing in ipairs(displayItems) do
if existing.itemID == id then
alreadyInFlyout = true
break
end
end
if not alreadyInFlyout then
table.insert(displayItems, {
bagID = item.bagID,
slotID = item.slotID,
texture = item.texture,
count = item.count,
itemID = id,
link = link
})
end
end
end
-- Hide all flyout buttons first
for _, btn in ipairs(flyoutButtons) do
btn:Hide()
end
if table.getn(displayItems) == 0 then
flyoutFrame:Hide()
return
end
-- Position flyout above the parent button
flyoutFrame:ClearAllPoints()
flyoutFrame:SetPoint("BOTTOM", parent, "TOP", 0, 5)
for i, item in ipairs(displayItems) do
local btn = flyoutButtons[i]
if not btn then
btn = CreateFrame("Button", "Guda_QuestItemFlyoutButton" .. i, flyoutFrame, "Guda_ItemButtonTemplate")
table.insert(flyoutButtons, btn)
btn:SetScript("OnDragStart", function() end)
btn:SetScript("OnReceiveDrag", function() end)
btn:SetScript("OnMouseDown", function() end)
btn:SetScript("OnEnter", function()
Guda_ItemButton_OnEnter(this)
if flyoutFrame then flyoutFrame.hideTime = GetTime() + 5 end -- Keep open
end)
btn:SetScript("OnLeave", function()
Guda_ItemButton_OnLeave(this)
QuestItemBar:HideFlyout()
end)
end
btn.bagID = item.bagID
btn.slotID = item.slotID
btn.hasItem = true
btn.fromDB = item.fromDB
btn.itemData = { link = item.link }
btn.itemID = item.itemID
local icon = getglobal(btn:GetName() .. "IconTexture")
icon:SetTexture(item.texture)
local countText = getglobal(btn:GetName() .. "Count")
if item.count > 1 then
countText:SetText(item.count)
countText:Show()
else
countText:Hide()
end
btn:SetScript("OnClick", function()
if this.fromDB then
addon:Print("Item is not currently in your bags (loading from database).")
return
end
local targetSlot = 1
if flyoutFrame.parent then
-- Check if parent is Guda_QuestItemBarButton2
if flyoutFrame.parent:GetName() == "Guda_QuestItemBarButton2" then
targetSlot = 2
end
end
if arg1 == "LeftButton" then
QuestItemBar:PinItem(this.itemID, targetSlot)
elseif arg1 == "RightButton" then
-- Both clicks now work on targetSlot based on context,
-- but we'll keep RightButton for slot 2 as a fallback/original behavior
-- or just make it also use targetSlot if we want "both clicks work on mouse 1".
-- The requirement says "make both clicks work on mouse 1 instead of mouse 2 and mouse 1 clicks to separate bars"
-- This phrasing is a bit ambiguous, but contextually it means
-- Mouse 1 on flyout button should replace the bar that was hovered.
QuestItemBar:PinItem(this.itemID, targetSlot)
end
QuestItemBar:HideFlyout(true)
end)
btn:ClearAllPoints()
btn:SetPoint("BOTTOM", flyoutFrame, "BOTTOM", 0, (i-1) * (buttonSize + spacing) + 5)
btn:Show()
if Guda_ItemButton_UpdateCooldown then
Guda_ItemButton_UpdateCooldown(btn)
end
end
flyoutFrame:SetWidth(buttonSize + 10)
flyoutFrame:SetHeight(table.getn(displayItems) * (buttonSize + spacing) + 10)
end
-- Global wrappers for keybindings
function Guda_UseQuestItem1()
local button = getglobal("Guda_QuestItemBarButton1")
if button and button:IsShown() and button.hasItem and button.bagID and button.slotID then
UseContainerItem(button.bagID, button.slotID)
end
end
function Guda_UseQuestItem2()
local button = getglobal("Guda_QuestItemBarButton2")
if button and button:IsShown() and button.hasItem and button.bagID and button.slotID then
UseContainerItem(button.bagID, button.slotID)
end
end
function QuestItemBar:Initialize()
local frame = CreateFrame("Frame", "Guda_QuestItemBar", UIParent)
frame:SetWidth(40)
frame:SetHeight(45)
frame:SetPoint("BOTTOM", UIParent, "BOTTOM", 0, 150)
frame:EnableMouse(true)
frame:SetMovable(true)
frame:SetClampedToScreen(true)
addon:ApplyBackdrop(frame, "DEFAULT_FRAME")
-- Create flyout frame
flyoutFrame = CreateFrame("Frame", "Guda_QuestItemFlyout", UIParent)
flyoutFrame:SetFrameStrata("TOOLTIP")
flyoutFrame:Hide()
addon:ApplyBackdrop(flyoutFrame, "DEFAULT_FRAME")
-- Handle dragging
frame:RegisterForDrag("LeftButton")
frame:SetScript("OnMouseDown", function()
if arg1 == "LeftButton" then
this:StartMoving()
this.isMoving = true
end
end)
frame:SetScript("OnMouseUp", function()
if arg1 == "LeftButton" and this.isMoving then
this:StopMovingOrSizing()
this.isMoving = false
local point, _, relativePoint, x, y = this:GetPoint()
addon.Modules.DB:SetSetting("questBarPosition", {point = point, relativePoint = relativePoint, x = x, y = y})
end
end)
-- Restore position
local pos = addon.Modules.DB:GetSetting("questBarPosition")
if pos and pos.point then
frame:ClearAllPoints()
frame:SetPoint(pos.point, UIParent, pos.relativePoint or pos.point, pos.x, pos.y)
end
-- Register for events
addon.Modules.Events:Register("BAG_UPDATE", function()
QuestItemBar:Update()
end, "QuestItemBar")
addon.Modules.Events:Register("BAG_UPDATE_COOLDOWN", function()
QuestItemBar:UpdateCooldowns()
end, "QuestItemBar")
addon.Modules.Events:Register("PLAYER_ENTERING_WORLD", function()
QuestItemBar:Update()
end, "QuestItemBar")
QuestItemBar:Update()
addon:Debug("QuestItemBar initialized")
end
QuestItemBar.isLoaded = true