Workaround for game bug

Added workaround for game bug that prevented the new Northwind zone from showing a tooltip: The game included a trailing space, so the actual zone name is 'Northwind '.
This commit is contained in:
Bart Kuijper
2025-08-15 23:55:43 +02:00
parent e5f66ea364
commit 456f04dd51
3 changed files with 14 additions and 9 deletions
+9 -7
View File
@@ -18,7 +18,7 @@
LEVELRANGE_NAME = "LevelRange"
-- Version Number
LEVELRANGE_VERSION = "2.0.5";
LEVELRANGE_VERSION = "2.0.6";
-- Details
Details = {
@@ -381,25 +381,27 @@ local lLR_OldUpdate = function() end;
-- Replacement function to draw all the extra goodies of LevelRange
function LevelRange_WorldMapButton_OnUpdate(arg1)
lLR_OldUpdate(arg1);
local areaName = WorldMapFrame.areaName;
local areaNameRaw = WorldMapFrame.areaName or "";
local areaNameTrimmed = string.match(areaNameRaw, "^%s*(.-)%s*$"); -- 2.0.6: Added code to trim whitespace to deal with patch 1.18 bug for Northwind zone: In-game name contains trailing space 'Northwind '.
local zoneNum = GetCurrentMapZone();
-- Zone name equivalence map
if LEVELRANGE_SUBZONES[areaName] then
areaName = LEVELRANGE_SUBZONES[areaName];
if LEVELRANGE_SUBZONES[areaNameTrimmed] then
areaNameTrimmed = LEVELRANGE_SUBZONES[areaNameTrimmed];
end
-- Bail out if nothing has changed
if zoneNum == lLR_CurrentZone and areaName == lLR_CurrentArea then
if zoneNum == lLR_CurrentZone and areaNameRaw == lLR_CurrentArea then
return;
else
lLR_CurrentZone = zoneNum;
lLR_CurrentArea = areaName;
lLR_CurrentArea = areaNameRaw;
end
-- Continent or zone map?
if zoneNum == 0 then
lUpdateTooltip(areaName);
lUpdateTooltip(areaNameTrimmed);
else
lUpdateTooltip(nil); -- hide it
end