1.12 client is old and doesn't react well when game runs at high fps. Common occurrence if you have fps higher than 200 then NPCs tend to become invisible at certain angles and/or distances.
I personally cap game fps to 200 via DXVK and it would be great if tool would offer ability to specify your own FPS to put in DKVK config.
1.12 client is old and doesn't react well when game runs at high fps. Common occurrence if you have fps higher than 200 then NPCs tend to become invisible at certain angles and/or distances.
I personally cap game fps to 200 via DXVK and it would be great if tool would offer ability to specify your own FPS to put in DKVK config.
Thanks for the suggestion! 👍
This has now been implemented in v2.3.
The tool now automatically detects the highest refresh rate of the attached displays and uses it as the default DXVK FPS limit. The value remains fully editable, so you can still set a custom cap such as 200 FPS.
The option only applies to DXVK/Vulkan and is disabled when using DirectX 9.
Thanks for the suggestion! 👍
This has now been implemented in v2.3.
The tool now automatically detects the highest refresh rate of the attached displays and uses it as the default DXVK FPS limit. The value remains fully editable, so you can still set a custom cap such as 200 FPS.
The option only applies to DXVK/Vulkan and is disabled when using DirectX 9.
Implemented in: https://github.com/Dusk-92/Modernization-Tool/commit/509a09b4a0ab5532bcdba20c63fef77ba7632309
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1.12 client is old and doesn't react well when game runs at high fps. Common occurrence if you have fps higher than 200 then NPCs tend to become invisible at certain angles and/or distances.
I personally cap game fps to 200 via DXVK and it would be great if tool would offer ability to specify your own FPS to put in DKVK config.
Thanks for the suggestion! 👍
This has now been implemented in v2.3.
The tool now automatically detects the highest refresh rate of the attached displays and uses it as the default DXVK FPS limit. The value remains fully editable, so you can still set a custom cap such as 200 FPS.
The option only applies to DXVK/Vulkan and is disabled when using DirectX 9.
Implemented in: https://github.com/Dusk-92/Modernization-Tool/commit/509a09b4a0ab5532bcdba20c63fef77ba7632309