-- No superwow, no superapi if not SetAutoloot then return end SuperAPI.AUTOLOOT_OPTIONS = { "Always on", "Always off", "Shift to toggle on", "Shift to toggle off", } SuperAPI.SELECTION_CIRCLE_STYLE = { "Default - incomplete circle", "Full circle (must download texture)", "Full circle with arrow for facing direction (must download texture)", "Classic incomplete circle oriented in facing direction", } SuperAPI.NAMEPLATE_MOTION = { "Overlap", "Default spread", "Smart spread", "Compact spread", } SuperAPI:RegisterDefaults("profile", { autoloot = SuperAPI.AUTOLOOT_OPTIONS[3], clickthrough = false, }) SuperAPI.IfShiftAutoloot = function() if IsShiftKeyDown() then SetAutoloot(1) else SetAutoloot(0) end end SuperAPI.IfShiftNoAutoloot = function() if IsShiftKeyDown() then SetAutoloot(0) else SetAutoloot(1) end end SuperAPI.cmdtable = { type = "group", handler = SuperAPI, args = { autoloot = { type = "text", name = "Autoloot (Read tooltip)", desc = "Specifies autoloot behavior. If using Vanilla Tweaks quickloot all of these will be reversed (always on will actually be always off, Shift to toggle on will be Shift to toggle off etc).", order = 10, validate = SuperAPI.AUTOLOOT_OPTIONS, get = function() return SuperAPI.db.profile.autoloot end, set = function(v) SuperAPI.db.profile.autoloot = v if v == SuperAPI.AUTOLOOT_OPTIONS[1] then -- "Always on" SetAutoloot(1) SuperAPI.frame:SetScript("OnUpdate", nil) elseif v == SuperAPI.AUTOLOOT_OPTIONS[2] then -- "Always off" SetAutoloot(0) SuperAPI.frame:SetScript("OnUpdate", nil) elseif v == SuperAPI.AUTOLOOT_OPTIONS[3] then -- "Shift to toggle on" SetAutoloot(0) SuperAPI.frame:SetScript("OnUpdate", SuperAPI.IfShiftAutoloot) elseif v == SuperAPI.AUTOLOOT_OPTIONS[4] then -- "Shift to toggle off" SetAutoloot(1) SuperAPI.frame:SetScript("OnUpdate", SuperAPI.IfShiftNoAutoloot) end end, }, clickthrough = { type = "toggle", name = "Clickthrough corpses", desc = "Allows you to click through corpses to loot corpses underneath them.", order = 20, get = function() return Clickthrough() == 1 end, set = function(v) if v == true then Clickthrough(1) else Clickthrough(0) end SuperAPI.db.profile.clickthrough = v end, }, fov = { type = "range", name = "Field of view", desc = "Changes the field of view of the game. Requires UI Reload.", order = 30, min = 0.1, max = 3.14, step = 0.05, get = function() return GetCVar("FoV") end, set = function(v) SetCVar("FoV", v) end, }, selectioncircle = { type = "text", name = "Selection circle style", desc = "Changes the style of the selection circle.", order = 40, validate = SuperAPI.SELECTION_CIRCLE_STYLE, get = function() local selectioncircle = GetCVar("SelectionCircleStyle") if selectioncircle then return SuperAPI.SELECTION_CIRCLE_STYLE[tonumber(selectioncircle)] end end, set = function(v) if v == SuperAPI.SELECTION_CIRCLE_STYLE[1] then SetCVar("SelectionCircleStyle", "1") elseif v == SuperAPI.SELECTION_CIRCLE_STYLE[2] then SetCVar("SelectionCircleStyle", "2") elseif v == SuperAPI.SELECTION_CIRCLE_STYLE[3] then SetCVar("SelectionCircleStyle", "3") elseif v == SuperAPI.SELECTION_CIRCLE_STYLE[4] then SetCVar("SelectionCircleStyle", "4") end end, }, backgroundsound = { type = "toggle", name = "Background sound", desc = "Allows game sound to play even when the window is in the background.", order = 60, get = function() return GetCVar("BackgroundSound") == "1" end, set = function(v) if v == true then SetCVar("BackgroundSound", "1") else SetCVar("BackgroundSound", "0") end end, }, uncappedsounds = { type = "toggle", name = "Uncapped sounds", desc = "Allows more game sounds to play at the same time by removing hardcoded limit. This will also set SoundSoftwareChannels and SoundMaxHardwareChannels to 64. If you experience any weird crashes you may want to turn this off.", order = 70, get = function() return GetCVar("UncapSounds") == "1" end, set = function(v) if v == true then SetCVar("UncapSounds", "1") SetCVar("SoundSoftwareChannels", "64") SetCVar("SoundMaxHardwareChannels", "64") else SetCVar("UncapSounds", "0") SetCVar("SoundSoftwareChannels", "12") SetCVar("SoundMaxHardwareChannels", "12") end end, }, lootsparkle = { type = "toggle", name = "Loot Sparkle", desc = "Toggle loot sparkle effect on lootable treasure.", order = 80, get = function() return GetCVar("LootSparkle") == "1" end, set = function(v) if v == true then SetCVar("LootSparkle", "1") else SetCVar("LootSparkle", "0") end end, }, healingtext = { type = "toggle", name = "Floating Healing Text", desc = "Toggle display of in-world healing feedback.", order = 85, get = function() return GetCVar("HealingText") == "1" end, set = function(v) if v == true then SetCVar("HealingText", "1") else SetCVar("HealingText", "0") end end, }, nameplates = { type = "group", name = "Nameplate Settings", desc = "Group of settings related to Nameplates", order = 90, args = { nameplaterange = { type = "range", name = "Nameplate range", desc = "Changes the range at which Nameplates appear.", order = 1, min = 10, max = 80, step = 1, get = function() return GetCVar("NameplateRange") end, set = function(v) SetCVar("NameplateRange", v) end, }, nameplatemotion = { type = "text", name = "Nameplate Motion", desc = "Changes the behavior of moving nameplates.", order = 2, validate = SuperAPI.NAMEPLATE_MOTION, get = function() local nameplatemotionSetting = GetCVar("NameplateMotion") if nameplatemotionSetting then return SuperAPI.NAMEPLATE_MOTION[(tonumber(nameplatemotionSetting))+1] end end, set = function(v) if v == SuperAPI.NAMEPLATE_MOTION[1] then SetCVar("NameplateMotion", "0") elseif v == SuperAPI.NAMEPLATE_MOTION[2] then SetCVar("NameplateMotion", "1") elseif v == SuperAPI.NAMEPLATE_MOTION[3] then SetCVar("NameplateMotion", "2") elseif v == SuperAPI.NAMEPLATE_MOTION[4] then SetCVar("NameplateMotion", "3") end end, }, } }, chatbubbles = { type = "group", name = "Chat Bubble Settings", desc = "Group of settings related to Chat Bubbles that appear above units", order = 100, args = { chatbubblerange = { type = "range", name = "Chat Bubbles range", desc = "Changes the range at which Chat Bubbles appear.", order = 1007, min = 10, max = 200, step = 5, get = function() return GetCVar("ChatBubbleRange") end, set = function(v) SetCVar("ChatBubbleRange", v) end, }, togglesay = { type = "toggle", name = "Say Chat Bubbles", desc = "Toggle say and yell chat bubbles on/off", order = 1009, get = function() return GetCVar("ChatBubbles") == "1" end, set = function(v) if v == true then SetCVar("ChatBubbles", "1") else SetCVar("ChatBubbles", "0") end end, }, togglepartybubbles = { type = "toggle", name = "Party Chat Bubbles", desc = "Toggle party chat bubbles on/off", order = 1008, get = function() return GetCVar("ChatBubblesParty") == "1" end, set = function(v) if v == true then SetCVar("ChatBubblesParty", "1") else SetCVar("ChatBubblesParty", "0") end end, }, toggleraidbubbles = { type = "toggle", name = "Raid Chat Bubbles", desc = "Toggle raid chat bubbles on/off", order = 1010, get = function() return GetCVar("ChatBubblesRaid") == "1" end, set = function(v) if v == true then SetCVar("ChatBubblesRaid", "1") else SetCVar("ChatBubblesRaid", "0") end end, }, togglebgbubbles = { type = "toggle", name = "Battleground Chat Bubbles", desc = "Toggle battleground chat bubbles on/off", order = 1020, get = function() return GetCVar("ChatBubblesBattleground") == "1" end, set = function(v) if v == true then SetCVar("ChatBubblesBattleground", "1") else SetCVar("ChatBubblesBattleground", "0") end end, }, togglewhisperbubbles = { type = "toggle", name = "Whisper Chat Bubbles", desc = "Toggle whisper chat bubbles on/off", order = 1030, get = function() return GetCVar("ChatBubblesWhisper") == "1" end, set = function(v) if v == true then SetCVar("ChatBubblesWhisper", "1") else SetCVar("ChatBubblesWhisper", "0") end end, }, togglecreaturebubbles = { type = "toggle", name = "Creature Chat Bubbles", desc = "Toggle chat bubbles on creatures on/off", order = 1040, get = function() return GetCVar("ChatBubblesCreatures") == "1" end, set = function(v) if v == true then SetCVar("ChatBubblesCreatures", "1") else SetCVar("ChatBubblesCreatures", "0") end end, }, } }, superwowLink = { type = "execute", name = "Support The Project", desc = "All your donations are deeply appreciated! The community support is what keeps SuperWoW going", func = function() local url = "https://ko-fi.com/balakesuperwow" if not ChatFrameEditBox:IsVisible() then ChatFrameEditBox:Show() end ChatFrameEditBox:SetText(url) ChatFrameEditBox:SetFocus() ChatFrameEditBox:HighlightText() end, }, } } local deuce = SuperAPI:NewModule("SuperAPI Options Menu") deuce.hasFuBar = IsAddOnLoaded("FuBar") and FuBar deuce.consoleCmd = not deuce.hasFuBar SuperAPIOptions = AceLibrary("AceAddon-2.0"):new("AceDB-2.0", "FuBarPlugin-2.0") SuperAPIOptions.name = "FuBar - SuperAPI" SuperAPIOptions:RegisterDB("SuperAPIDB") SuperAPIOptions.hasIcon = "Interface\\Icons\\inv_misc_book_06" SuperAPIOptions.defaultMinimapPosition = 180 SuperAPIOptions.independentProfile = true SuperAPIOptions.hideWithoutStandby = false SuperAPIOptions.OnMenuRequest = SuperAPI.cmdtable local args = AceLibrary("FuBarPlugin-2.0"):GetAceOptionsDataTable(SuperAPIOptions) for k, v in pairs(args) do if SuperAPIOptions.OnMenuRequest.args[k] == nil then SuperAPIOptions.OnMenuRequest.args[k] = v end end function SuperAPIOptions:OnEnable() -- activate saved settings SuperAPI.cmdtable.args.autoloot.set(SuperAPI.db.profile.autoloot) SuperAPI.cmdtable.args.clickthrough.set(SuperAPI.db.profile.clickthrough) end