/* * DiscordPresence.dll * Read-only WoW 1.12.1 (build 5875) status sampler for Modernization Tool. * * Runtime contract: * \.modernization_tool\DiscordPresence\discord_wow_status.json * \.modernization_tool\DiscordPresence\discord_broadcast_flags * * Discord IPC is intentionally out of process. After the first sample, this * DLL starts DiscordPresence.exe from its worker thread and passes the exact * WoW process id. No process launch is performed from DllMain. * * This implementation is organized independently around a small memory-view * layer and a snapshot serializer. Client addresses are the community-known * WoW 1.12.1 / build 5875 values used for compatibility with the target client. */ #define WIN32_LEAN_AND_MEAN #include #include #include #include #include #include #define CLIENT_IMAGE_BASE 0x00400000u #define CLIENT_OBJECT_MANAGER_VA 0x00B41414u #define OM_FIRST_OBJECT_OFF 0xACu #define OM_LOCAL_GUID_OFF 0xC0u #define OBJECT_NEXT_OFF 0x3Cu #define OBJECT_TYPE_OFF 0x14u #define OBJECT_GUID_OFF 0x30u #define OBJECT_DESCRIPTORS_OFF 0x08u #define UNIT_LEVEL_OFF 0x88u #define UNIT_BYTES0_OFF 0x90u #define PLAYER_GUILD_ID_OFF 0x2FCu #define PLAYER_INFO_OFF 0xE68u #define PLAYER_INFO_GUILD_KEY_OFF 0x0Cu #define GUILD_CACHE_BASE_VA 0x00C0E0C0u #define GUILD_CACHE_STRIDE 0x3Cu #define GUILD_CACHE_COUNT 12u #define GUILD_TAG_WGLD 0x444C4757u #define GUILD_TAG_DLGW 0x57474C44u #define USER_ADDRESS_MIN 0x00010000u #define USER_ADDRESS_MAX 0x7FFEFFFFu #define PLAYER_OBJECT_TYPE 4u #define MAX_OBJECT_VISITS 256u #define MAX_GUILD_VISITS 32u #define STARTUP_WAIT_MS 6000u #define SAMPLE_PERIOD_MS 2000u #define WORLD_SETTLE_MS 3000u #define NAME_LIMIT 24u #define ZONE_LIMIT 64u #define GUILD_LIMIT 48u #define JSON_BUFFER_SIZE 768u #define SHARE_NAME 1u #define SHARE_GUILD 2u #define SHARE_FACTION 4u #define SHARE_CLASS 8u #define SHARE_LEVEL 16u #define SHARE_ZONE 32u #define SHARE_ALL 63u static const uintptr_t kPlayerNameLocations[] = { 0x00C27FC8u, 0x00C27D88u, 0x00C27FD8u, 0 }; static const uintptr_t kZoneNameLocations[] = { 0x00B4B404u, 0x00B4B424u, 0x00CE06D0u, 0x00CE06F8u, 0x00B4B3C8u, 0 }; typedef struct MemoryView { HANDLE process; uintptr_t module_base; } MemoryView; typedef struct CharacterSnapshot { int in_world; char name[NAME_LIMIT + 1]; char zone[ZONE_LIMIT + 1]; char guild[GUILD_LIMIT + 1]; uint32_t level; uint32_t race_id; uint32_t class_id; } CharacterSnapshot; typedef struct LabelEntry { uint32_t id; const char *text; } LabelEntry; static const LabelEntry kClassLabels[] = { {1u, "Warrior"}, {2u, "Paladin"}, {3u, "Hunter"}, {4u, "Rogue"}, {5u, "Priest"}, {7u, "Shaman"}, {8u, "Mage"}, {9u, "Warlock"}, {11u, "Druid"}, {0u, ""} }; static const LabelEntry kRaceLabels[] = { {1u, "Human"}, {2u, "Orc"}, {3u, "Dwarf"}, {4u, "Night Elf"}, {5u, "Undead"}, {6u, "Tauren"}, {7u, "Gnome"}, {8u, "Troll"}, {9u, "Goblin"}, {10u, "High Elf"}, {11u, "Draenei"}, {16u, "High Elf"}, {0u, ""} }; static HANDLE gStopEvent = NULL; static HANDLE gWorkerThread = NULL; static DWORD gWorldReadySince = 0; static int user_address(uintptr_t value) { return value >= (uintptr_t)USER_ADDRESS_MIN && value <= (uintptr_t)USER_ADDRESS_MAX; } static int readable_protection(DWORD protection) { DWORD base = protection & 0xFFu; if (protection & (PAGE_GUARD | PAGE_NOACCESS)) return 0; return base == PAGE_READONLY || base == PAGE_READWRITE || base == PAGE_WRITECOPY || base == PAGE_EXECUTE_READ || base == PAGE_EXECUTE_READWRITE || base == PAGE_EXECUTE_WRITECOPY; } static int readable_range(uintptr_t start, size_t length) { uintptr_t cursor, end; if (!start || !length || length > 4096u) return 0; end = start + length - 1u; if (end < start || !user_address(start) || !user_address(end)) return 0; cursor = start; while (cursor <= end) { MEMORY_BASIC_INFORMATION info; uintptr_t region_end; if (!VirtualQuery((LPCVOID)cursor, &info, sizeof(info))) return 0; if (info.State != MEM_COMMIT || !readable_protection(info.Protect)) return 0; region_end = (uintptr_t)info.BaseAddress + info.RegionSize; if (region_end <= cursor) return 0; if (region_end > end) return 1; cursor = region_end; } return 1; } static void memory_view_init(MemoryView *view) { if (!view) return; view->process = GetCurrentProcess(); view->module_base = (uintptr_t)GetModuleHandleA(NULL); } static uintptr_t client_address(const MemoryView *view, uintptr_t vanilla_va) { if (!view || !view->module_base || vanilla_va < CLIENT_IMAGE_BASE) return 0; return view->module_base + (vanilla_va - CLIENT_IMAGE_BASE); } static int memory_copy(const MemoryView *view, uintptr_t address, void *destination, size_t length) { SIZE_T copied = 0; if (!view || !view->process || !destination || !readable_range(address, length)) return 0; if (!ReadProcessMemory(view->process, (LPCVOID)address, destination, length, &copied)) return 0; return copied == length; } static int memory_u32(const MemoryView *view, uintptr_t address, uint32_t *value) { uint32_t temp = 0; if (!value || !memory_copy(view, address, &temp, sizeof(temp))) return 0; *value = temp; return 1; } static int memory_u64(const MemoryView *view, uintptr_t address, uint64_t *value) { uint64_t temp = 0; if (!value || !memory_copy(view, address, &temp, sizeof(temp))) return 0; *value = temp; return 1; } static int memory_ascii(const MemoryView *view, uintptr_t address, char *output, size_t output_size, size_t max_chars) { size_t i; if (!view || !output || output_size < 2u || !max_chars || !user_address(address)) return 0; output[0] = 0; if (max_chars + 1u > output_size) max_chars = output_size - 1u; for (i = 0; i <= max_chars; ++i) { unsigned char ch = 0; if (!memory_copy(view, address + i, &ch, 1u)) { output[0] = 0; return 0; } if (ch == 0) { output[i] = 0; return i > 0u; } if (i == max_chars || ch < 32u || ch >= 127u) { output[0] = 0; return 0; } output[i] = (char)ch; } output[0] = 0; return 0; } static int ascii_letter(char ch) { return (ch >= 'A' && ch <= 'Z') || (ch >= 'a' && ch <= 'z'); } static int valid_player_name(const char *text) { size_t i, length; if (!text) return 0; length = strlen(text); if (length < 2u || length > 16u || !ascii_letter(text[0])) return 0; for (i = 1u; i < length; ++i) { if (!ascii_letter(text[i]) && text[i] != '\'') return 0; } return 1; } static int valid_display_text(const char *text, size_t max_length) { size_t i, length; if (!text) return 0; length = strlen(text); if (length < 2u || length > max_length) return 0; for (i = 0u; i < length; ++i) { char ch = text[i]; if (ascii_letter(ch) || (ch >= '0' && ch <= '9') || ch == ' ' || ch == '\'' || ch == '-' || ch == ':') { continue; } return 0; } return 1; } static int looks_like_internal_zone_code(const char *text) { size_t i, length; int has_letter = 0; int has_digit = 0; if (!text) return 0; length = strlen(text); /* Some 1.12-compatible clients expose compact internal area tokens * (for example "H32D") at one of the candidate zone addresses. These * are identifiers, not user-facing zone names. Keep the rule narrow: * short mixed letter/digit strings with no separators are rejected, * while legitimate names such as "Area 52" remain valid. */ if (length < 2u || length > 8u) return 0; for (i = 0u; i < length; ++i) { char ch = text[i]; if (ascii_letter(ch)) { has_letter = 1; } else if (ch >= '0' && ch <= '9') { has_digit = 1; } else { return 0; } } return has_letter && has_digit; } static int valid_zone_name(const char *text) { if (!valid_display_text(text, ZONE_LIMIT)) return 0; return !looks_like_internal_zone_code(text); } static int valid_guild_name(const char *text) { if (!valid_display_text(text, GUILD_LIMIT)) return 0; return _stricmp(text, "none") != 0; } static int text_from_location(const MemoryView *view, uintptr_t vanilla_va, char *output, size_t output_size, size_t max_chars, int (*validator)(const char *)) { uintptr_t location; uint32_t indirect = 0; if (!view || !validator) return 0; location = client_address(view, vanilla_va); if (!location) return 0; if (memory_ascii(view, location, output, output_size, max_chars) && validator(output)) return 1; output[0] = 0; if (!memory_u32(view, location, &indirect) || !user_address((uintptr_t)indirect)) return 0; if (memory_ascii(view, (uintptr_t)indirect, output, output_size, max_chars) && validator(output)) return 1; output[0] = 0; return 0; } static int first_text_match(const MemoryView *view, const uintptr_t *locations, char *output, size_t output_size, size_t max_chars, int (*validator)(const char *)) { size_t i; if (!locations) return 0; for (i = 0u; locations[i] != 0u; ++i) { if (text_from_location(view, locations[i], output, output_size, max_chars, validator)) return 1; } if (output && output_size) output[0] = 0; return 0; } static const char *label_for_id(const LabelEntry *table, uint32_t id) { size_t i; if (!table || !id) return ""; for (i = 0u; table[i].id != 0u; ++i) { if (table[i].id == id) return table[i].text; } return ""; } static const char *faction_for_race(uint32_t race_id) { switch (race_id) { case 1u: case 3u: case 4u: case 7u: case 10u: case 11u: case 16u: return "alliance"; case 2u: case 5u: case 6u: case 8u: case 9u: return "horde"; default: return ""; } } static int object_manager_pointer(const MemoryView *view, uint32_t *manager) { uintptr_t slot; uint32_t value = 0; if (!view || !manager) return 0; slot = client_address(view, CLIENT_OBJECT_MANAGER_VA); if (!slot || !memory_u32(view, slot, &value) || !user_address((uintptr_t)value)) return 0; *manager = value; return 1; } static int stable_local_guid(const MemoryView *view, uint32_t manager, uint64_t *guid) { uint64_t first = 0, second = 0; uintptr_t address; if (!view || !guid || !user_address((uintptr_t)manager)) return 0; address = (uintptr_t)manager + OM_LOCAL_GUID_OFF; if (!memory_u64(view, address, &first) || !memory_u64(view, address, &second)) return 0; if (!first || first != second) return 0; *guid = first; return 1; } static int contains_guild_marker(const char *text) { char lowered[32]; size_t i, length; if (!text) return 0; length = strlen(text); if (length >= sizeof(lowered)) length = sizeof(lowered) - 1u; for (i = 0u; i < length; ++i) { char ch = text[i]; lowered[i] = (ch >= 'A' && ch <= 'Z') ? (char)(ch - 'A' + 'a') : ch; } lowered[length] = 0; return strstr(lowered, "guild") != NULL || strstr(lowered, "wgld") != NULL; } static uintptr_t locate_guild_cache(const MemoryView *view) { unsigned i; for (i = 0u; i < GUILD_CACHE_COUNT; ++i) { uintptr_t candidate = client_address( view, GUILD_CACHE_BASE_VA + (uintptr_t)i * GUILD_CACHE_STRIDE); uint32_t tag = 0; uint32_t file_name_ptr = 0; char file_name[32]; if (!candidate || !readable_range(candidate, 0x30u)) continue; if (memory_u32(view, candidate + 0x28u, &tag) && (tag == GUILD_TAG_WGLD || tag == GUILD_TAG_DLGW)) { return candidate; } file_name[0] = 0; if (memory_u32(view, candidate + 0x2Cu, &file_name_ptr) && user_address((uintptr_t)file_name_ptr) && memory_ascii(view, (uintptr_t)file_name_ptr, file_name, sizeof(file_name), 24u) && contains_guild_marker(file_name)) { return candidate; } } return 0; } static int guild_name_from_chain(const MemoryView *view, uint32_t head, uint32_t guild_id, uint32_t link_offset, char *output, size_t output_size) { uint32_t node = head; unsigned visited = 0u; if (!view || !output || output_size < 2u) return 0; output[0] = 0; while (user_address((uintptr_t)node) && !(node & 1u) && visited++ < MAX_GUILD_VISITS) { uint32_t key = 0, next = 0; if (!memory_u32(view, (uintptr_t)node, &key)) return 0; if (key == guild_id) { if (memory_ascii(view, (uintptr_t)node + 0x1Cu, output, output_size, GUILD_LIMIT) && valid_guild_name(output)) return 1; output[0] = 0; if (memory_ascii(view, (uintptr_t)node + 0x18u, output, output_size, GUILD_LIMIT) && valid_guild_name(output)) return 1; output[0] = 0; return 0; } if (!memory_u32(view, (uintptr_t)node + link_offset, &next) || next == node || !user_address((uintptr_t)next)) { return 0; } node = next; } return 0; } static int resolve_guild_name(const MemoryView *view, uint32_t guild_id, char *output, size_t output_size) { uintptr_t cache; uint32_t buckets = 0, mask = 0, head = 0; uintptr_t bucket_head; if (!guild_id || !output || output_size < 2u) return 0; output[0] = 0; cache = locate_guild_cache(view); if (!cache) return 0; if (!memory_u32(view, cache + 0x1Cu, &buckets) || !user_address((uintptr_t)buckets)) return 0; if (!memory_u32(view, cache + 0x24u, &mask)) return 0; bucket_head = (uintptr_t)buckets + (uintptr_t)(guild_id & mask) * 12u + 8u; if (!memory_u32(view, bucket_head, &head) || !user_address((uintptr_t)head)) return 0; if (guild_name_from_chain(view, head, guild_id, 4u, output, output_size)) return 1; return guild_name_from_chain(view, head, guild_id, 8u, output, output_size); } static void read_player_guild(const MemoryView *view, uintptr_t player_object, uint32_t descriptors, char *output, size_t output_size) { uint32_t guild_id = 0, player_info = 0; if (!output || !output_size) return; output[0] = 0; if (user_address((uintptr_t)descriptors) && memory_u32(view, (uintptr_t)descriptors + PLAYER_GUILD_ID_OFF, &guild_id) && guild_id && resolve_guild_name(view, guild_id, output, output_size)) { return; } output[0] = 0; guild_id = 0; if (memory_u32(view, player_object + PLAYER_INFO_OFF, &player_info) && user_address((uintptr_t)player_info) && memory_u32(view, (uintptr_t)player_info + PLAYER_INFO_GUILD_KEY_OFF, &guild_id) && guild_id) { resolve_guild_name(view, guild_id, output, output_size); } } static int read_local_player(const MemoryView *view, CharacterSnapshot *snapshot) { uint32_t manager = 0, current = 0, initial_first = 0; uint64_t wanted_guid = 0; unsigned visited = 0u; if (!view || !snapshot || !object_manager_pointer(view, &manager)) return 0; if (!stable_local_guid(view, manager, &wanted_guid)) return 0; if (!memory_u32(view, (uintptr_t)manager + OM_FIRST_OBJECT_OFF, ¤t) || !user_address((uintptr_t)current)) return 0; initial_first = current; while (user_address((uintptr_t)current) && !(current & 1u) && visited++ < MAX_OBJECT_VISITS) { uint32_t current_first = 0, object_type = 0, descriptors = 0, next = 0; uint64_t object_guid = 0; if (!memory_u32(view, (uintptr_t)manager + OM_FIRST_OBJECT_OFF, ¤t_first) || current_first != initial_first) return 0; if (!memory_u32(view, (uintptr_t)current + OBJECT_TYPE_OFF, &object_type)) return 0; if (object_type == PLAYER_OBJECT_TYPE && memory_u64(view, (uintptr_t)current + OBJECT_GUID_OFF, &object_guid) && object_guid == wanted_guid && memory_u32(view, (uintptr_t)current + OBJECT_DESCRIPTORS_OFF, &descriptors) && user_address((uintptr_t)descriptors)) { uint32_t level = 0, bytes0 = 0; if (memory_u32(view, (uintptr_t)descriptors + UNIT_LEVEL_OFF, &level) && level >= 1u && level <= 80u) { snapshot->level = level; } if (memory_u32(view, (uintptr_t)descriptors + UNIT_BYTES0_OFF, &bytes0)) { snapshot->race_id = bytes0 & 0xFFu; snapshot->class_id = (bytes0 >> 8) & 0xFFu; } read_player_guild(view, (uintptr_t)current, descriptors, snapshot->guild, sizeof(snapshot->guild)); return 1; } if (!memory_u32(view, (uintptr_t)current + OBJECT_NEXT_OFF, &next) || next == current || !user_address((uintptr_t)next)) return 0; current = next; } return 0; } static void collect_character_snapshot(CharacterSnapshot *snapshot) { MemoryView view; DWORD now; int have_name, have_zone; if (!snapshot) return; memset(snapshot, 0, sizeof(*snapshot)); memory_view_init(&view); have_name = first_text_match(&view, kPlayerNameLocations, snapshot->name, sizeof(snapshot->name), NAME_LIMIT, valid_player_name); have_zone = first_text_match(&view, kZoneNameLocations, snapshot->zone, sizeof(snapshot->zone), ZONE_LIMIT, valid_zone_name); snapshot->in_world = have_name && have_zone; now = GetTickCount(); if (!snapshot->in_world) { gWorldReadySince = 0; return; } if (!gWorldReadySince) gWorldReadySince = now ? now : 1u; if ((DWORD)(now - gWorldReadySince) < WORLD_SETTLE_MS) return; read_local_player(&view, snapshot); } static int game_folder(char *output, size_t output_size) { char path[MAX_PATH]; char *separator; size_t length; if (!output || output_size < 4u) return 0; if (!GetModuleFileNameA(NULL, path, MAX_PATH)) return 0; separator = strrchr(path, '\\'); if (!separator) separator = strrchr(path, '/'); if (!separator) return 0; *separator = 0; length = strlen(path); if (length + 1u > output_size) return 0; memcpy(output, path, length + 1u); return 1; } static int support_folder(char *output, size_t output_size) { char root[MAX_PATH], parent[MAX_PATH]; int count; if (!game_folder(root, sizeof(root))) return 0; count = _snprintf(parent, sizeof(parent), "%s\\.modernization_tool", root); parent[sizeof(parent) - 1] = 0; if (count < 0 || (size_t)count >= sizeof(parent)) return 0; CreateDirectoryA(parent, NULL); count = _snprintf(output, output_size, "%s\\DiscordPresence", parent); if (output_size) output[output_size - 1] = 0; if (count < 0 || (size_t)count >= output_size) return 0; CreateDirectoryA(output, NULL); return 1; } static int support_path(char *output, size_t output_size, const char *file_name) { char folder[MAX_PATH]; int count; if (!file_name || !support_folder(folder, sizeof(folder))) return 0; count = _snprintf(output, output_size, "%s\\%s", folder, file_name); if (output_size) output[output_size - 1] = 0; return count >= 0 && (size_t)count < output_size; } static unsigned load_share_mask(void) { char path[MAX_PATH], text[32]; HANDLE file; DWORD read_count = 0; char *end = NULL; unsigned long value; memset(text, 0, sizeof(text)); if (!support_path(path, sizeof(path), "discord_broadcast_flags")) return SHARE_ALL; file = CreateFileA(path, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); if (file == INVALID_HANDLE_VALUE) return SHARE_ALL; if (!ReadFile(file, text, sizeof(text) - 1u, &read_count, NULL) || !read_count) { CloseHandle(file); return SHARE_ALL; } CloseHandle(file); text[read_count < sizeof(text) ? read_count : sizeof(text) - 1u] = 0; value = strtoul(text, &end, 10); if (end == text) return SHARE_ALL; return (unsigned)(value & SHARE_ALL); } static void json_quote_text(const char *source, char *output, size_t output_size) { size_t read_index = 0u, write_index = 0u; if (!output || !output_size) return; output[0] = 0; while (source && source[read_index] && write_index + 1u < output_size) { unsigned char ch = (unsigned char)source[read_index++]; if (ch == '"' || ch == '\\') { if (write_index + 2u >= output_size) break; output[write_index++] = '\\'; output[write_index++] = (char)ch; } else if (ch >= 32u && ch < 127u) { output[write_index++] = (char)ch; } } output[write_index] = 0; } static int replace_text_file_atomically(const char *file_name, const char *contents) { char destination[MAX_PATH], temporary[MAX_PATH]; HANDLE file; DWORD length, written = 0; int count; if (!file_name || !contents || !support_path(destination, sizeof(destination), file_name)) return 0; count = _snprintf(temporary, sizeof(temporary), "%s.tmp", destination); temporary[sizeof(temporary) - 1] = 0; if (count < 0 || (size_t)count >= sizeof(temporary)) return 0; file = CreateFileA(temporary, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL); if (file == INVALID_HANDLE_VALUE) return 0; length = (DWORD)strlen(contents); if (!WriteFile(file, contents, length, &written, NULL) || written != length) { CloseHandle(file); DeleteFileA(temporary); return 0; } FlushFileBuffers(file); CloseHandle(file); if (!MoveFileExA(temporary, destination, MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH)) { DeleteFileA(temporary); return 0; } return 1; } static void publish_fault_snapshot(void) { replace_text_file_atomically( "discord_wow_status.json", "{\"v\":1,\"ts\":0,\"ok\":false,\"in_world\":false,\"name\":\"\"," "\"zone\":\"\",\"level\":0,\"faction\":\"\",\"class\":\"\"," "\"guild\":\"\",\"race\":\"\",\"build\":5875,\"err\":\"fault\"}"); } static void publish_character_snapshot(void) { CharacterSnapshot snapshot; unsigned mask; char safe_name[NAME_LIMIT * 2u + 8u]; char safe_zone[ZONE_LIMIT * 2u + 8u]; char safe_guild[GUILD_LIMIT * 2u + 8u]; char json[JSON_BUFFER_SIZE]; const char *race_text, *class_text, *faction_text; collect_character_snapshot(&snapshot); mask = load_share_mask(); race_text = snapshot.in_world ? label_for_id(kRaceLabels, snapshot.race_id) : ""; class_text = (snapshot.in_world && (mask & SHARE_CLASS)) ? label_for_id(kClassLabels, snapshot.class_id) : ""; faction_text = (snapshot.in_world && (mask & SHARE_FACTION)) ? faction_for_race(snapshot.race_id) : ""; json_quote_text((mask & SHARE_NAME) ? snapshot.name : "", safe_name, sizeof(safe_name)); json_quote_text((mask & SHARE_ZONE) ? snapshot.zone : "", safe_zone, sizeof(safe_zone)); json_quote_text((mask & SHARE_GUILD) ? snapshot.guild : "", safe_guild, sizeof(safe_guild)); _snprintf( json, sizeof(json), "{\"v\":1,\"ts\":%ld,\"ok\":%s,\"in_world\":%s," "\"name\":\"%s\",\"zone\":\"%s\",\"level\":%u," "\"faction\":\"%s\",\"class\":\"%s\",\"guild\":\"%s\"," "\"race\":\"%s\",\"build\":5875,\"err\":\"%s\"}", (long)time(NULL), snapshot.in_world ? "true" : "false", snapshot.in_world ? "true" : "false", safe_name, safe_zone, (snapshot.in_world && (mask & SHARE_LEVEL)) ? snapshot.level : 0u, faction_text, class_text, safe_guild, race_text, snapshot.in_world ? "" : "offsets"); json[sizeof(json) - 1] = 0; replace_text_file_atomically("discord_wow_status.json", json); } static int launch_discord_companion(void) { char root[MAX_PATH], executable[MAX_PATH], command[MAX_PATH * 2u]; STARTUPINFOA startup; PROCESS_INFORMATION process; DWORD attributes; int count; if (!game_folder(root, sizeof(root))) return 0; count = _snprintf(executable, sizeof(executable), "%s\\DiscordPresence.exe", root); executable[sizeof(executable) - 1] = 0; if (count < 0 || (size_t)count >= sizeof(executable)) return 0; attributes = GetFileAttributesA(executable); if (attributes == INVALID_FILE_ATTRIBUTES || (attributes & FILE_ATTRIBUTE_DIRECTORY)) return 0; count = _snprintf(command, sizeof(command), "\"%s\" --pid %lu", executable, (unsigned long)GetCurrentProcessId()); command[sizeof(command) - 1] = 0; if (count < 0 || (size_t)count >= sizeof(command)) return 0; memset(&startup, 0, sizeof(startup)); memset(&process, 0, sizeof(process)); startup.cb = sizeof(startup); startup.dwFlags = STARTF_USESHOWWINDOW; startup.wShowWindow = SW_HIDE; if (!CreateProcessA(executable, command, NULL, NULL, FALSE, CREATE_NO_WINDOW, NULL, root, &startup, &process)) { return 0; } CloseHandle(process.hThread); CloseHandle(process.hProcess); return 1; } static DWORD WINAPI presence_worker(LPVOID parameter) { int companion_running = 0; (void)parameter; if (WaitForSingleObject(gStopEvent, STARTUP_WAIT_MS) != WAIT_TIMEOUT) return 0; do { #ifdef _MSC_VER __try { publish_character_snapshot(); } __except (EXCEPTION_EXECUTE_HANDLER) { publish_fault_snapshot(); } #else publish_character_snapshot(); #endif if (!companion_running) companion_running = launch_discord_companion(); } while (WaitForSingleObject(gStopEvent, SAMPLE_PERIOD_MS) == WAIT_TIMEOUT); return 0; } BOOL WINAPI DllMain(HINSTANCE module, DWORD reason, LPVOID reserved) { (void)reserved; if (reason == DLL_PROCESS_ATTACH) { DisableThreadLibraryCalls(module); gStopEvent = CreateEventA(NULL, TRUE, FALSE, NULL); if (gStopEvent) gWorkerThread = CreateThread(NULL, 0, presence_worker, NULL, 0, NULL); } else if (reason == DLL_PROCESS_DETACH) { if (gStopEvent) SetEvent(gStopEvent); if (gWorkerThread) { WaitForSingleObject(gWorkerThread, 1500u); CloseHandle(gWorkerThread); gWorkerThread = NULL; } if (gStopEvent) { CloseHandle(gStopEvent); gStopEvent = NULL; } } return TRUE; }