# ------------------------------------------------------------------------- # TURTLE WOW / VANILLA 1.12 - DXVK 2.6.1 x86 # ------------------------------------------------------------------------- # # Keep this file intentionally small. Every active option below is supported # by the bundled official DXVK 2.6.1 x32 d3d9.dll. # # The 32-bit client can run out of address space when D3D9 reports too much # texture memory. 2048 MiB is a conservative cap also used by current # Turtle-compatible launcher configurations. d3d9.maxAvailableMemory = 2048 # Keep the CPU render queue short for responsive input. d3d9.maxFrameLatency = 1 # Limit shader compiler workers to reduce transient memory pressure in the # 32-bit process while still allowing parallel compilation. dxvk.numCompilerThreads = 2 # Use Graphics Pipeline Library when the Vulkan driver supports it. dxvk.enableGraphicsPipelineLibrary = Auto # On 32-bit applications DXVK can aggressively release pipeline libraries to # save address space. Auto enables the appropriate DXVK behaviour. dxvk.trackPipelineLifetime = Auto # Avoid Vulkan exclusive-fullscreen opt-in on Windows. This improves alt-tab # reliability and is also DXVK 2.6.1's default. dxvk.allowFse = False # VanillaFixes already handles process DPI awareness for this client. d3d9.dpiAware = False