Files

417 lines
11 KiB
Lua

-- No superwow, no superapi
if not SuperAPI then
return
end
SuperAPI.AUTOLOOT_OPTIONS = {
"Always on",
"Always off",
"Shift to toggle on",
"Shift to toggle off",
}
SuperAPI.SELECTION_CIRCLE_STYLE = {
"Default - incomplete circle",
"Full circle (must download texture)",
"Full circle with arrow for facing direction (must download texture)",
"Classic incomplete circle oriented in facing direction",
}
SuperAPI.NAMEPLATE_MOTION = {
"Overlap",
"Default spread",
"Smart spread",
"Compact spread",
}
SuperAPI:RegisterDefaults("profile", {
autoloot = SuperAPI.AUTOLOOT_OPTIONS[3],
clickthrough = false,
})
SuperAPI.IfShiftAutoloot = function()
if IsShiftKeyDown() then
SetAutoloot(1)
else
SetAutoloot(0)
end
end
SuperAPI.IfShiftNoAutoloot = function()
if IsShiftKeyDown() then
SetAutoloot(0)
else
SetAutoloot(1)
end
end
SuperAPI.cmdtable = {
type = "group",
handler = SuperAPI,
args = {
autoloot = {
type = "text",
name = "Autoloot (Read tooltip)",
desc = "Specifies autoloot behavior. If using Vanilla Tweaks quickloot all of these will be reversed (always on will actually be always off, Shift to toggle on will be Shift to toggle off etc).",
order = 10,
validate = SuperAPI.AUTOLOOT_OPTIONS,
get = function()
return SuperAPI.db.profile.autoloot
end,
set = function(v)
SuperAPI.db.profile.autoloot = v
if v == SuperAPI.AUTOLOOT_OPTIONS[1] then
-- "Always on"
SetAutoloot(1)
SuperAPI.frame:SetScript("OnUpdate", nil)
elseif v == SuperAPI.AUTOLOOT_OPTIONS[2] then
-- "Always off"
SetAutoloot(0)
SuperAPI.frame:SetScript("OnUpdate", nil)
elseif v == SuperAPI.AUTOLOOT_OPTIONS[3] then
-- "Shift to toggle on"
SetAutoloot(0)
SuperAPI.frame:SetScript("OnUpdate", SuperAPI.IfShiftAutoloot)
elseif v == SuperAPI.AUTOLOOT_OPTIONS[4] then
-- "Shift to toggle off"
SetAutoloot(1)
SuperAPI.frame:SetScript("OnUpdate", SuperAPI.IfShiftNoAutoloot)
end
end,
},
clickthrough = {
type = "toggle",
name = "Clickthrough corpses",
desc = "Allows you to click through corpses to loot corpses underneath them.",
order = 20,
get = function()
return Clickthrough() == 1
end,
set = function(v)
if v == true then
Clickthrough(1)
else
Clickthrough(0)
end
SuperAPI.db.profile.clickthrough = v
end,
},
fov = {
type = "range",
name = "Field of view",
desc = "Changes the field of view of the game. Requires UI Reload.",
order = 30,
min = 0.1,
max = 3.14,
step = 0.05,
get = function()
return GetCVar("FoV")
end,
set = function(v)
SetCVar("FoV", v)
end,
},
selectioncircle = {
type = "text",
name = "Selection circle style",
desc = "Changes the style of the selection circle.",
order = 40,
validate = SuperAPI.SELECTION_CIRCLE_STYLE,
get = function()
local selectioncircle = GetCVar("SelectionCircleStyle")
if selectioncircle then
return SuperAPI.SELECTION_CIRCLE_STYLE[tonumber(selectioncircle)]
end
end,
set = function(v)
if v == SuperAPI.SELECTION_CIRCLE_STYLE[1] then
SetCVar("SelectionCircleStyle", "1")
elseif v == SuperAPI.SELECTION_CIRCLE_STYLE[2] then
SetCVar("SelectionCircleStyle", "2")
elseif v == SuperAPI.SELECTION_CIRCLE_STYLE[3] then
SetCVar("SelectionCircleStyle", "3")
elseif v == SuperAPI.SELECTION_CIRCLE_STYLE[4] then
SetCVar("SelectionCircleStyle", "4")
end
end,
},
backgroundsound = {
type = "toggle",
name = "Background sound",
desc = "Allows game sound to play even when the window is in the background.",
order = 60,
get = function()
return GetCVar("BackgroundSound") == "1"
end,
set = function(v)
if v == true then
SetCVar("BackgroundSound", "1")
else
SetCVar("BackgroundSound", "0")
end
end,
},
uncappedsounds = {
type = "toggle",
name = "Uncapped sounds",
desc = "Allows more game sounds to play at the same time by removing hardcoded limit. This will also set SoundSoftwareChannels and SoundMaxHardwareChannels to 64. If you experience any weird crashes you may want to turn this off.",
order = 70,
get = function()
return GetCVar("UncapSounds") == "1"
end,
set = function(v)
if v == true then
SetCVar("UncapSounds", "1")
SetCVar("SoundSoftwareChannels", "64")
SetCVar("SoundMaxHardwareChannels", "64")
else
SetCVar("UncapSounds", "0")
SetCVar("SoundSoftwareChannels", "12")
SetCVar("SoundMaxHardwareChannels", "12")
end
end,
},
lootsparkle = {
type = "toggle",
name = "Loot Sparkle",
desc = "Toggle loot sparkle effect on lootable treasure.",
order = 80,
get = function()
return GetCVar("LootSparkle") == "1"
end,
set = function(v)
if v == true then
SetCVar("LootSparkle", "1")
else
SetCVar("LootSparkle", "0")
end
end,
},
healingtext = {
type = "toggle",
name = "Floating Healing Text",
desc = "Toggle display of in-world healing feedback.",
order = 85,
get = function()
return GetCVar("HealingText") == "1"
end,
set = function(v)
if v == true then
SetCVar("HealingText", "1")
else
SetCVar("HealingText", "0")
end
end,
},
nameplates = {
type = "group",
name = "Nameplate Settings",
desc = "Group of settings related to Nameplates",
order = 90,
args = {
nameplaterange = {
type = "range",
name = "Nameplate range",
desc = "Changes the range at which Nameplates appear.",
order = 1,
min = 10,
max = 80,
step = 1,
get = function()
return GetCVar("NameplateRange")
end,
set = function(v)
SetCVar("NameplateRange", v)
end,
},
nameplatemotion = {
type = "text",
name = "Nameplate Motion",
desc = "Changes the behavior of moving nameplates.",
order = 2,
validate = SuperAPI.NAMEPLATE_MOTION,
get = function()
local nameplatemotionSetting = GetCVar("NameplateMotion")
if nameplatemotionSetting then
return SuperAPI.NAMEPLATE_MOTION[(tonumber(nameplatemotionSetting))+1]
end
end,
set = function(v)
if v == SuperAPI.NAMEPLATE_MOTION[1] then
SetCVar("NameplateMotion", "0")
elseif v == SuperAPI.NAMEPLATE_MOTION[2] then
SetCVar("NameplateMotion", "1")
elseif v == SuperAPI.NAMEPLATE_MOTION[3] then
SetCVar("NameplateMotion", "2")
elseif v == SuperAPI.NAMEPLATE_MOTION[4] then
SetCVar("NameplateMotion", "3")
end
end,
},
}
},
chatbubbles = {
type = "group",
name = "Chat Bubble Settings",
desc = "Group of settings related to Chat Bubbles that appear above units",
order = 100,
args = {
chatbubblerange = {
type = "range",
name = "Chat Bubbles range",
desc = "Changes the range at which Chat Bubbles appear.",
order = 1007,
min = 10,
max = 200,
step = 5,
get = function()
return GetCVar("ChatBubbleRange")
end,
set = function(v)
SetCVar("ChatBubbleRange", v)
end,
},
togglesay = {
type = "toggle",
name = "Say Chat Bubbles",
desc = "Toggle say and yell chat bubbles on/off",
order = 1009,
get = function()
return GetCVar("ChatBubbles") == "1"
end,
set = function(v)
if v == true then
SetCVar("ChatBubbles", "1")
else
SetCVar("ChatBubbles", "0")
end
end,
},
togglepartybubbles = {
type = "toggle",
name = "Party Chat Bubbles",
desc = "Toggle party chat bubbles on/off",
order = 1008,
get = function()
return GetCVar("ChatBubblesParty") == "1"
end,
set = function(v)
if v == true then
SetCVar("ChatBubblesParty", "1")
else
SetCVar("ChatBubblesParty", "0")
end
end,
},
toggleraidbubbles = {
type = "toggle",
name = "Raid Chat Bubbles",
desc = "Toggle raid chat bubbles on/off",
order = 1010,
get = function()
return GetCVar("ChatBubblesRaid") == "1"
end,
set = function(v)
if v == true then
SetCVar("ChatBubblesRaid", "1")
else
SetCVar("ChatBubblesRaid", "0")
end
end,
},
togglebgbubbles = {
type = "toggle",
name = "Battleground Chat Bubbles",
desc = "Toggle battleground chat bubbles on/off",
order = 1020,
get = function()
return GetCVar("ChatBubblesBattleground") == "1"
end,
set = function(v)
if v == true then
SetCVar("ChatBubblesBattleground", "1")
else
SetCVar("ChatBubblesBattleground", "0")
end
end,
},
togglewhisperbubbles = {
type = "toggle",
name = "Whisper Chat Bubbles",
desc = "Toggle whisper chat bubbles on/off",
order = 1030,
get = function()
return GetCVar("ChatBubblesWhisper") == "1"
end,
set = function(v)
if v == true then
SetCVar("ChatBubblesWhisper", "1")
else
SetCVar("ChatBubblesWhisper", "0")
end
end,
},
togglecreaturebubbles = {
type = "toggle",
name = "Creature Chat Bubbles",
desc = "Toggle chat bubbles on creatures on/off",
order = 1040,
get = function()
return GetCVar("ChatBubblesCreatures") == "1"
end,
set = function(v)
if v == true then
SetCVar("ChatBubblesCreatures", "1")
else
SetCVar("ChatBubblesCreatures", "0")
end
end,
},
}
},
superwowLink = {
type = "execute",
name = "Support The Project",
desc = "All your donations are deeply appreciated! The community support is what keeps SuperWoW going",
func = function()
local url = "https://ko-fi.com/balakesuperwow"
if not ChatFrameEditBox:IsVisible() then
ChatFrameEditBox:Show()
end
ChatFrameEditBox:SetText(url)
ChatFrameEditBox:SetFocus()
ChatFrameEditBox:HighlightText()
end,
},
}
}
local deuce = SuperAPI:NewModule("SuperAPI Options Menu")
deuce.hasFuBar = IsAddOnLoaded("FuBar") and FuBar
deuce.consoleCmd = not deuce.hasFuBar
SuperAPIOptions = AceLibrary("AceAddon-2.0"):new("AceDB-2.0", "FuBarPlugin-2.0")
SuperAPIOptions.name = "FuBar - SuperAPI"
SuperAPIOptions:RegisterDB("SuperAPIDB")
SuperAPIOptions.hasIcon = "Interface\\Icons\\inv_misc_book_06"
SuperAPIOptions.defaultMinimapPosition = 180
SuperAPIOptions.independentProfile = true
SuperAPIOptions.hideWithoutStandby = false
SuperAPIOptions.OnMenuRequest = SuperAPI.cmdtable
local args = AceLibrary("FuBarPlugin-2.0"):GetAceOptionsDataTable(SuperAPIOptions)
for k, v in pairs(args) do
if SuperAPIOptions.OnMenuRequest.args[k] == nil then
SuperAPIOptions.OnMenuRequest.args[k] = v
end
end
function SuperAPIOptions:OnEnable()
-- activate saved settings
SuperAPI.cmdtable.args.autoloot.set(SuperAPI.db.profile.autoloot)
SuperAPI.cmdtable.args.clickthrough.set(SuperAPI.db.profile.clickthrough)
end