Preserve class portrait refresh while throttling ToT
This commit is contained in:
@@ -41,11 +41,8 @@ local function UpdatePortraits(frame)
|
|||||||
local _, class = UnitClass(frame.unit)
|
local _, class = UnitClass(frame.unit)
|
||||||
class = UnitIsPlayer(frame.unit) and class or nil
|
class = UnitIsPlayer(frame.unit) and class or nil
|
||||||
|
|
||||||
-- Don't reapply the exact same class texture on every UnitFrame_Update.
|
-- Reapply after Blizzard's UnitFrame_Update: that function can replace the
|
||||||
local state = class or false
|
-- portrait texture even when the new target has the same class.
|
||||||
if frame.ShaguTweaksPortraitClass == state then return end
|
|
||||||
frame.ShaguTweaksPortraitClass = state
|
|
||||||
|
|
||||||
if class then
|
if class then
|
||||||
local iconCoords = CLASS_ICON_TCOORDS[class]
|
local iconCoords = CLASS_ICON_TCOORDS[class]
|
||||||
if iconCoords then
|
if iconCoords then
|
||||||
@@ -70,14 +67,6 @@ module.enable = function(self)
|
|||||||
events:RegisterEvent("PLAYER_ENTERING_WORLD")
|
events:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
events:RegisterEvent("UNIT_PORTRAIT_UPDATE")
|
events:RegisterEvent("UNIT_PORTRAIT_UPDATE")
|
||||||
events:SetScript("OnEvent", function()
|
events:SetScript("OnEvent", function()
|
||||||
-- force a state refresh because Blizzard may have replaced the texture
|
|
||||||
PlayerFrame.ShaguTweaksPortraitClass = nil
|
|
||||||
TargetFrame.ShaguTweaksPortraitClass = nil
|
|
||||||
PartyMemberFrame1.ShaguTweaksPortraitClass = nil
|
|
||||||
PartyMemberFrame2.ShaguTweaksPortraitClass = nil
|
|
||||||
PartyMemberFrame3.ShaguTweaksPortraitClass = nil
|
|
||||||
PartyMemberFrame4.ShaguTweaksPortraitClass = nil
|
|
||||||
|
|
||||||
UpdatePortraits(PlayerFrame)
|
UpdatePortraits(PlayerFrame)
|
||||||
UpdatePortraits(TargetFrame)
|
UpdatePortraits(TargetFrame)
|
||||||
UpdatePortraits(PartyMemberFrame1)
|
UpdatePortraits(PartyMemberFrame1)
|
||||||
@@ -87,8 +76,8 @@ module.enable = function(self)
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
-- Target-of-target has no reliable vanilla portrait event. The old module
|
-- Target-of-target has no reliable vanilla portrait event. The old module
|
||||||
-- refreshed it every rendered frame. With ClassicAPI we can cheaply watch
|
-- refreshed it every rendered frame. ClassicAPI gives us UnitGUID, so poll
|
||||||
-- its GUID and only touch the portrait when the unit actually changes.
|
-- cheaply at 5 Hz and only redraw when the actual unit changes.
|
||||||
local tot = CreateFrame("Frame", nil, TargetFrame)
|
local tot = CreateFrame("Frame", nil, TargetFrame)
|
||||||
tot.elapsed = 0
|
tot.elapsed = 0
|
||||||
tot.lastguid = nil
|
tot.lastguid = nil
|
||||||
@@ -100,7 +89,6 @@ module.enable = function(self)
|
|||||||
local guid = API.UnitGUID and API.UnitGUID("targettarget") or UnitName("targettarget")
|
local guid = API.UnitGUID and API.UnitGUID("targettarget") or UnitName("targettarget")
|
||||||
if guid ~= this.lastguid then
|
if guid ~= this.lastguid then
|
||||||
this.lastguid = guid
|
this.lastguid = guid
|
||||||
TargetofTargetFrame.ShaguTweaksPortraitClass = nil
|
|
||||||
UpdatePortraits(TargetofTargetFrame)
|
UpdatePortraits(TargetofTargetFrame)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|||||||
Reference in New Issue
Block a user