Add temporary Vendor Values runtime fix
This commit is contained in:
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name: Temporary Vendor Values Runtime Fix
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on:
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push:
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branches: [classicapi-enhanced]
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paths:
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- '.github/workflows/temp-vendor-runtime-fix.yml'
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permissions:
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contents: write
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jobs:
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patch:
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if: github.actor != 'github-actions[bot]'
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runs-on: ubuntu-latest
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steps:
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- name: Checkout ShaguTweaks
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uses: actions/checkout@v4
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with:
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ref: classicapi-enhanced
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- name: Replace Vendor Values tooltip runtime
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shell: python
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run: |
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from pathlib import Path
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target = Path('mods/vendor-values.lua')
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text = target.read_text(encoding='utf-8')
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marker = 'ShaguTweaks.SellValueDB = data\n'
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head, sep, _ = text.partition(marker)
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if not sep:
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raise SystemExit('Vendor Values runtime marker not found')
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runtime = r'''ShaguTweaks.SellValueDB = data
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local function AddVendorPrices(frame, id, count)
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local price = id and ShaguTweaks.SellValueDB[id]
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count = math.max(tonumber(count) or 1, 1)
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if price and price > 0 then
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SetTooltipMoney(frame, price * count)
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frame:Show()
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end
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end
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local function AddVendorPriceFromLink(frame, link, count, ignoreMerchant)
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if not link then return end
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if not ignoreMerchant and MerchantFrame:IsShown() then return end
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local itemID = GetItemIDFromLink(link)
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if itemID then
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AddVendorPrices(frame, itemID, count)
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end
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end
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module.enable = function(self)
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-- Add prices after the native tooltip setter has populated its contents.
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-- The original module waited for a child-frame OnShow, which is not guaranteed
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-- to fire when GameTooltip stays visible and its item changes.
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local setterDepth = 0
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local HookSetHyperlink = GameTooltip.SetHyperlink
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function GameTooltip.SetHyperlink(self, link)
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local result = HookSetHyperlink(self, link)
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if setterDepth == 0 then
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AddVendorPriceFromLink(self, link, 1, true)
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end
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return result
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end
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local HookSetItemRef = SetItemRef
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SetItemRef = function(link, text, button)
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local itemID = GetItemIDFromLink(link)
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local result = HookSetItemRef(link, text, button)
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if not IsAltKeyDown() and not IsShiftKeyDown() and not IsControlKeyDown() and itemID then
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AddVendorPrices(ItemRefTooltip, itemID, 1)
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end
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return result
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end
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local HookSetBagItem = GameTooltip.SetBagItem
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function GameTooltip.SetBagItem(self, container, slot)
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local itemLink = GetContainerItemLink(container, slot)
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local _, itemCount = GetContainerItemInfo(container, slot)
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setterDepth = setterDepth + 1
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local result = HookSetBagItem(self, container, slot)
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setterDepth = setterDepth - 1
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AddVendorPriceFromLink(self, itemLink, itemCount, false)
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return result
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end
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local HookSetQuestLogItem = GameTooltip.SetQuestLogItem
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function GameTooltip.SetQuestLogItem(self, itemType, index)
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local itemLink = GetQuestLogItemLink(itemType, index)
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setterDepth = setterDepth + 1
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local result = HookSetQuestLogItem(self, itemType, index)
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setterDepth = setterDepth - 1
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AddVendorPriceFromLink(self, itemLink, 1, true)
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return result
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end
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local HookSetQuestItem = GameTooltip.SetQuestItem
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function GameTooltip.SetQuestItem(self, itemType, index)
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local itemLink = GetQuestItemLink(itemType, index)
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setterDepth = setterDepth + 1
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local result = HookSetQuestItem(self, itemType, index)
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setterDepth = setterDepth - 1
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AddVendorPriceFromLink(self, itemLink, 1, true)
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return result
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end
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local HookSetLootItem = GameTooltip.SetLootItem
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function GameTooltip.SetLootItem(self, slot)
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local itemLink = GetLootSlotLink(slot)
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setterDepth = setterDepth + 1
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local result = HookSetLootItem(self, slot)
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setterDepth = setterDepth - 1
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AddVendorPriceFromLink(self, itemLink, 1, true)
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return result
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end
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local HookSetInboxItem = GameTooltip.SetInboxItem
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function GameTooltip.SetInboxItem(self, mailID, attachmentIndex)
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local itemName, _, itemCount = GetInboxItem(mailID, attachmentIndex)
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local itemLink = itemName and GetItemLinkByName(itemName)
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setterDepth = setterDepth + 1
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local result = HookSetInboxItem(self, mailID, attachmentIndex)
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setterDepth = setterDepth - 1
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AddVendorPriceFromLink(self, itemLink, itemCount, true)
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return result
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end
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local HookSetInventoryItem = GameTooltip.SetInventoryItem
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function GameTooltip.SetInventoryItem(self, unit, slot)
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local itemLink = GetInventoryItemLink(unit, slot)
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setterDepth = setterDepth + 1
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local result = HookSetInventoryItem(self, unit, slot)
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setterDepth = setterDepth - 1
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AddVendorPriceFromLink(self, itemLink, 1, true)
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return result
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end
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local HookSetLootRollItem = GameTooltip.SetLootRollItem
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function GameTooltip.SetLootRollItem(self, id)
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local itemLink = GetLootRollItemLink(id)
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setterDepth = setterDepth + 1
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local result = HookSetLootRollItem(self, id)
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setterDepth = setterDepth - 1
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AddVendorPriceFromLink(self, itemLink, 1, true)
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return result
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end
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local HookSetMerchantItem = GameTooltip.SetMerchantItem
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function GameTooltip.SetMerchantItem(self, merchantIndex)
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local itemLink = GetMerchantItemLink(merchantIndex)
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setterDepth = setterDepth + 1
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local result = HookSetMerchantItem(self, merchantIndex)
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setterDepth = setterDepth - 1
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AddVendorPriceFromLink(self, itemLink, 1, false)
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return result
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end
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local HookSetCraftItem = GameTooltip.SetCraftItem
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function GameTooltip.SetCraftItem(self, skill, slot)
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local itemLink = GetCraftReagentItemLink(skill, slot)
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setterDepth = setterDepth + 1
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local result = HookSetCraftItem(self, skill, slot)
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setterDepth = setterDepth - 1
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AddVendorPriceFromLink(self, itemLink, 1, true)
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return result
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end
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local HookSetCraftSpell = GameTooltip.SetCraftSpell
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function GameTooltip.SetCraftSpell(self, slot)
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local itemLink = GetCraftItemLink(slot)
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setterDepth = setterDepth + 1
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local result = HookSetCraftSpell(self, slot)
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setterDepth = setterDepth - 1
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AddVendorPriceFromLink(self, itemLink, 1, true)
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return result
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end
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local HookSetTradeSkillItem = GameTooltip.SetTradeSkillItem
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function GameTooltip.SetTradeSkillItem(self, skillIndex, reagentIndex)
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local itemLink
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if reagentIndex then
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itemLink = GetTradeSkillReagentItemLink(skillIndex, reagentIndex)
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else
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itemLink = GetTradeSkillItemLink(skillIndex)
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end
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setterDepth = setterDepth + 1
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local result = HookSetTradeSkillItem(self, skillIndex, reagentIndex)
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setterDepth = setterDepth - 1
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AddVendorPriceFromLink(self, itemLink, 1, true)
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return result
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end
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local HookSetAuctionItem = GameTooltip.SetAuctionItem
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function GameTooltip.SetAuctionItem(self, atype, index)
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local _, _, itemCount = GetAuctionItemInfo(atype, index)
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local itemLink = GetAuctionItemLink(atype, index)
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setterDepth = setterDepth + 1
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local result = HookSetAuctionItem(self, atype, index)
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setterDepth = setterDepth - 1
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AddVendorPriceFromLink(self, itemLink, itemCount, true)
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return result
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end
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local HookSetAuctionSellItem = GameTooltip.SetAuctionSellItem
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function GameTooltip.SetAuctionSellItem(self)
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local itemName, _, itemCount = GetAuctionSellItemInfo()
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local itemLink = itemName and GetItemLinkByName(itemName)
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setterDepth = setterDepth + 1
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local result = HookSetAuctionSellItem(self)
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setterDepth = setterDepth - 1
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AddVendorPriceFromLink(self, itemLink, itemCount, true)
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return result
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end
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local HookSetTradePlayerItem = GameTooltip.SetTradePlayerItem
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function GameTooltip.SetTradePlayerItem(self, index)
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local itemLink = GetTradePlayerItemLink(index)
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setterDepth = setterDepth + 1
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local result = HookSetTradePlayerItem(self, index)
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setterDepth = setterDepth - 1
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AddVendorPriceFromLink(self, itemLink, 1, true)
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return result
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end
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local HookSetTradeTargetItem = GameTooltip.SetTradeTargetItem
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function GameTooltip.SetTradeTargetItem(self, index)
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local itemLink = GetTradeTargetItemLink(index)
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setterDepth = setterDepth + 1
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local result = HookSetTradeTargetItem(self, index)
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setterDepth = setterDepth - 1
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AddVendorPriceFromLink(self, itemLink, 1, true)
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return result
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end
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end
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'''
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target.write_text(head + runtime, encoding='utf-8', newline='\n')
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print('Replaced Vendor Values tooltip runtime')
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- name: Commit runtime fix
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run: |
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git config user.name "github-actions[bot]"
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git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
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git add mods/vendor-values.lua
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git diff --cached --stat
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git commit -m "Fix Vendor Values tooltip updates for Turtle items"
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git push origin HEAD:classicapi-enhanced
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