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local _G = ShaguTweaks.GetGlobalEnv()
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local T = ShaguTweaks.T
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local GetItemIDFromLink = ShaguTweaks.GetItemIDFromLink
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local module = ShaguTweaks:register({
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title = T["Sell Junk"],
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description = T["Adds a “Sell Junk” button to every merchant window, that sells all grey items."],
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expansions = { ["vanilla"] = true, ["tbc"] = true },
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category = T["Tooltip & Items"],
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enabled = true,
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})
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local processed = {}
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local function CreateGoldString(money)
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if type(money) ~= "number" then return "-" end
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local gold = floor(money/ 100 / 100)
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local silver = floor(mod((money/100),100))
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local copper = floor(mod(money,100))
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local string = ""
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if gold > 0 then string = string .. "|cffffffff" .. gold .. "|cffffd700g" end
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if silver > 0 or gold > 0 then string = string .. "|cffffffff " .. silver .. "|cffc7c7cfs" end
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string = string .. "|cffffffff " .. copper .. "|cffeda55fc"
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return string
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end
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local function HasGreyItems()
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for bag = 0, 4, 1 do
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for slot = 1, GetContainerNumSlots(bag), 1 do
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local name = GetContainerItemLink(bag,slot)
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if name and string.find(name,"ff9d9d9d") then return true end
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end
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end
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return nil
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end
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local function GetNextGreyItem()
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for bag = 0, 4, 1 do
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for slot = 1, GetContainerNumSlots(bag), 1 do
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local name = GetContainerItemLink(bag,slot)
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if name and string.find(name,"ff9d9d9d") and not processed[bag.."x"..slot] then
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processed[bag.."x"..slot] = true
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return bag, slot
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end
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end
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end
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return nil, nil
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end
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module.enable = function(self)
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local autovendor = CreateFrame("Frame", nil, nil)
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autovendor:Hide()
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autovendor:SetScript("OnShow", function()
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processed = {}
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this.price = 0
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this.count = 0
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end)
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autovendor:SetScript("OnHide", function()
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if this.count > 0 then
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DEFAULT_CHAT_FRAME:AddMessage(T["Your vendor trash has been sold and you earned"] .. " " .. CreateGoldString(this.price))
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end
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end)
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autovendor:SetScript("OnUpdate", function()
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-- throttle to to one item per .1 second
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if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
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-- scan for the next grey item
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local bag, slot = GetNextGreyItem()
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if not bag or not slot then
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this:Hide()
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return
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end
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-- double check to only sell grey
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local name = GetContainerItemLink(bag,slot)
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if not name or not string.find(name,"ff9d9d9d") then
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return
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end
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-- get value
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local _, icount = GetContainerItemInfo(bag, slot)
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local itemID = GetItemIDFromLink(GetContainerItemLink(bag, slot))
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local price = ShaguTweaks.SellValueDB[itemID] or 0
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if this.price then
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this.price = this.price + ( price * ( icount or 1 ) )
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this.count = this.count + 1
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end
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-- abort if the merchant window disappeared
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if not this.merchant then return end
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-- clear cursor and sell the item
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ClearCursor()
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UseContainerItem(bag, slot)
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end)
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autovendor:RegisterEvent("MERCHANT_SHOW")
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autovendor:RegisterEvent("MERCHANT_CLOSED")
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autovendor:RegisterEvent("MERCHANT_UPDATE")
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autovendor:SetScript("OnEvent", function()
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autovendor.button:Update()
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if event == "MERCHANT_CLOSED" then
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autovendor.merchant = nil
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autovendor:Hide()
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elseif event == "MERCHANT_SHOW" then
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autovendor.merchant = true
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autovendor.button:Show()
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end
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MerchantRepairText:SetText("")
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if MerchantRepairItemButton:IsShown() then
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autovendor.button:ClearAllPoints()
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autovendor.button:SetPoint("RIGHT", MerchantRepairItemButton, "LEFT", -4, 0)
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else
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autovendor.button:ClearAllPoints()
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autovendor.button:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -14, 0)
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end
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end)
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-- Setup Autosell button
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autovendor.button = CreateFrame("Button", nil, MerchantFrame)
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autovendor.button:SetWidth(36)
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autovendor.button:SetHeight(36)
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autovendor.button:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
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autovendor.button:SetNormalTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
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autovendor.button:SetScript("OnEnter", function()
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
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GameTooltip:SetText(T["Sell Grey Items"])
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GameTooltip:Show()
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end)
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autovendor.button:SetScript("OnLeave", function()
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GameTooltip:Hide()
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end)
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autovendor.button:SetScript("OnClick", function()
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autovendor:Show()
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end)
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autovendor.button.Update = function()
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if not autovendor:IsVisible() then
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if HasGreyItems() then
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autovendor.button:Enable()
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autovendor.button:GetNormalTexture():SetDesaturated(false)
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else
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autovendor.button:Disable()
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autovendor.button:GetNormalTexture():SetDesaturated(true)
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end
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else
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autovendor.button:Disable()
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autovendor.button:GetNormalTexture():SetDesaturated(true)
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end
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end
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-- Hook MerchantFrame_Update
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if not HookMerchantFrame_Update then
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local HookMerchantFrame_Update = MerchantFrame_Update
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function _G.MerchantFrame_Update()
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if MerchantFrame.selectedTab == 1 then
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autovendor.button:Show()
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else
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autovendor.button:Hide()
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end
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HookMerchantFrame_Update()
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end
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end
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end
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