Raise pet health text above frame artwork
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+21
-2
@@ -67,12 +67,31 @@ module.enable = function(self)
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self.valueTexts.targetHealth = CreateValueText(TargetFrameHealthBar, 10)
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self.valueTexts.targetHealth = CreateValueText(TargetFrameHealthBar, 10)
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self.valueTexts.targetMana = CreateValueText(TargetFrameManaBar, 10)
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self.valueTexts.targetMana = CreateValueText(TargetFrameManaBar, 10)
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local petTextParent
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if PetFrame and (PetFrameHealthBar or PetFrameManaBar) then
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self.petTextOverlay = CreateFrame("Frame", nil, PetFrame)
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self.petTextOverlay:SetAllPoints(PetFrame)
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local petTextLevel = PetFrame:GetFrameLevel()
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if PetFrameHealthBar then
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petTextLevel = math.max(petTextLevel, PetFrameHealthBar:GetFrameLevel())
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end
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if PetFrameManaBar then
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petTextLevel = math.max(petTextLevel, PetFrameManaBar:GetFrameLevel())
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end
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-- Keep the text on PetFrame's strata while rendering it above the
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-- nested pet artwork and status bars.
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self.petTextOverlay:SetFrameLevel(petTextLevel + 5)
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petTextParent = self.petTextOverlay
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end
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if PetFrameHealthBar then
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if PetFrameHealthBar then
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self.valueTexts.petHealth = CreateValueText(PetFrameHealthBar, 9)
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self.valueTexts.petHealth = CreateValueText(petTextParent or PetFrameHealthBar, 9)
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end
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end
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if PetFrameManaBar then
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if PetFrameManaBar then
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self.valueTexts.petMana = CreateValueText(PetFrameManaBar, 9)
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self.valueTexts.petMana = CreateValueText(petTextParent or PetFrameManaBar, 9)
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end
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end
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if _G.PlayerFrameAlternatePowerBar then
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if _G.PlayerFrameAlternatePowerBar then
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