local _G = ShaguTweaks.GetGlobalEnv() local L = ShaguTweaks.L local API = ShaguTweaks.API local GetExpansion = ShaguTweaks.GetExpansion local libtipscan = ShaguTweaks.libtipscan local libspell = ShaguTweaks.libspell local hooksecurefunc = ShaguTweaks.hooksecurefunc local strsplit = ShaguTweaks.strsplit local cmatch = ShaguTweaks.cmatch local senttarget local heals, ress, events = {}, {}, {} local PRAYER_OF_HEALING do -- Prayer of Healing local locales = { ["deDE"] = "Gebet der Heilung", ["enUS"] = "Prayer of Healing", ["esES"] = "Rezo de curación", ["frFR"] = "Prière de soins", ["koKR"] = "치유의 기원", ["ruRU"] = "Молитва исцеления", ["zhCN"] = "治疗祷言", } PRAYER_OF_HEALING = locales[GetLocale()] or locales["enUS"] end local libpredict = CreateFrame("Frame") libpredict.enabled = false libpredict:SetScript("OnEvent", function() if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then this:ParseChatMessage(arg4, arg2, arg1) elseif event == "UNIT_HEALTH" then local name = UnitName(arg1) if ress[name] and not UnitIsDeadOrGhost(arg1) then ress[UnitName(arg1)] = nil end end end) local function UpdateTimeouts() local now = GetTime() local pending for timestamp in pairs(events) do if now >= timestamp then events[timestamp] = nil else pending = true end end -- No prediction timeout is pending: completely remove OnUpdate until the -- next AddEvent() instead of waking this library on every rendered frame. if not pending then libpredict.timeoutActive = nil libpredict:SetScript("OnUpdate", nil) end end function libpredict:ParseComm(sender, msg) local msgtype, target, heal, time if msg == "Healstop" or msg == "GrpHealstop" then msgtype = "Stop" elseif msg == "Resurrection/stop/" then msgtype = "RessStop" elseif msg then local msgobj = {strsplit("/", msg)} if msgobj and msgobj[1] and msgobj[2] then -- legacy healcomm object if msgobj[1] == "GrpHealdelay" or msgobj[1] == "Healdelay" then msgtype, time = "Delay", msgobj[2] end if msgobj[1] and msgobj[1] == "Resurrection" and msgobj[2] then msgtype, target = "Ress", msgobj[2] end if msgobj[1] == "Heal" and msgobj[2] then msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4] end if msgobj[1] == "GrpHeal" and msgobj[2] then msgtype, target, heal, time = "Heal", {}, msgobj[2], msgobj[3] for i=4,8 do if msgobj[i] then table.insert(target, msgobj[i]) end end end elseif select and UnitCastingInfo then -- latest healcomm msgtype = tonumber(string.sub(msg, 1, 3)) if not msgtype then return end if msgtype == 0 then msgtype = "Heal" heal = tonumber(string.sub(msg, 4, 8)) target = string.sub(msg,9, -1) local starttime = select(5, UnitCastingInfo(sender)) local endtime = select(6, UnitCastingInfo(sender)) if not starttime or not endtime then return end time = endtime - starttime elseif msgtype == 1 then msgtype = "Stop" elseif msgtype == 2 then msgtype = "Heal" heal = tonumber(string.sub(msg,4, 8)) target = {strsplit(":", string.sub(msg,9, -1))} local starttime = select(5, UnitCastingInfo(sender)) local endtime = select(6, UnitCastingInfo(sender)) if not starttime or not endtime then return end time = endtime - starttime end end end return msgtype, target, heal, time end function libpredict:ParseChatMessage(sender, msg, comm) local msgtype, target, heal, time if comm == "HealComm" then msgtype, target, heal, time = libpredict:ParseComm(sender, msg) elseif comm == "CTRA" then local _, _, cmd, ctratarget = string.find(msg, "(%a+)%s?([^#]*)") if cmd == "RES" and ctratarget and ctratarget ~= "" and ctratarget ~= UNKNOWN then msgtype = "Ress" target = ctratarget elseif cmd == "RESNO" then msgtype = "RessStop" end end if msgtype == "Stop" and sender then libpredict:HealStop(sender) return elseif msgtype == "RessStop" and sender then libpredict:RessStop(sender) return elseif msgtype == "Delay" and time then libpredict:HealDelay(sender, time) elseif msgtype == "Heal" and target and heal and time then if type(target) == "table" then for _, name in pairs(target) do libpredict:Heal(sender, name, heal, time) end else libpredict:Heal(sender, target, heal, time) end elseif msgtype == "Ress" then libpredict:Ress(sender, target) end end function libpredict:AddEvent(time, target) events[time] = events[time] or {} table.insert(events[time], target) if not self.timeoutActive then self.timeoutActive = true self:SetScript("OnUpdate", UpdateTimeouts) end end function libpredict:Heal(sender, target, amount, duration) if not sender or not target or not amount or not duration then return end local timeout = duration/1000 + GetTime() heals[target] = heals[target] or {} heals[target][sender] = { amount, timeout } libpredict:AddEvent(timeout, target) end function libpredict:HealStop(sender) for ttarget, t in pairs(heals) do for tsender in pairs(heals[ttarget]) do if sender == tsender then heals[ttarget][tsender] = nil end end end end function libpredict:HealDelay(sender, delay) local delay = delay/1000 for target, t in pairs(heals) do for tsender, amount in pairs(heals[target]) do if sender == tsender then amount[2] = amount[2] + delay libpredict:AddEvent(amount[2], target) end end end end function libpredict:Ress(sender, target) ress[target] = ress[target] or {} ress[target][sender] = true end function libpredict:RessStop(sender) for ttarget, t in pairs(ress) do for tsender in pairs(ress[ttarget]) do if sender == tsender then ress[ttarget][tsender] = nil end end end end function libpredict:UnitGetIncomingHeals(unit) if not unit or not UnitName(unit) then return 0 end if UnitIsDeadOrGhost(unit) then return 0 end local name = UnitName(unit) local sumheal = 0 if not heals[name] then return sumheal else for sender, amount in pairs(heals[name]) do if amount[2] <= GetTime() then heals[name][sender] = nil else sumheal = sumheal + amount[1] end end end return sumheal end function libpredict:UnitHasIncomingResurrection(unit) if not unit or not UnitName(unit) then return nil end local name = UnitName(unit) if not ress[name] then return nil else for sender, val in pairs(ress[name]) do if val == true then return val end end end return nil end local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" } local realm = GetRealmName() local player = UnitName("player") local cache, gear_string = {}, "" local resetcache = CreateFrame("Frame") resetcache:SetScript("OnEvent", function() if event == "PLAYER_ENTERING_WORLD" then -- load and initialize previous caches of spell amounts ShaguTweaks_cache = ShaguTweaks_cache or {} ShaguTweaks_cache["prediction"] = ShaguTweaks_cache["prediction"] or {} ShaguTweaks_cache["prediction"][realm] = ShaguTweaks_cache["prediction"][realm] or {} ShaguTweaks_cache["prediction"][realm][player] = ShaguTweaks_cache["prediction"][realm][player] or {} ShaguTweaks_cache["prediction"][realm][player]["heals"] = ShaguTweaks_cache["prediction"][realm][player]["heals"] or {} cache = ShaguTweaks_cache["prediction"][realm][player]["heals"] return end if event == "UNIT_INVENTORY_CHANGED" then -- skip non-player events if arg1 and arg1 ~= "player" then return end local gear = "" for id = 1, 18 do gear = gear .. (GetInventoryItemLink("player",id) or "") end -- abort when inventory didn't change if gear == gear_string then return end gear_string = gear end -- flag all cached heals for renewal for k in pairs(cache) do if type(cache[k]) == "number" or type(cache[k]) == "string" then -- migrate old data local oldval = cache[k] cache[k] = { [1] = oldval } end -- flag for reset cache[k][2] = true end end) local function UpdateCache(spell, heal, crit) if not spell or not heal then return end local heal = tonumber(heal) if not cache[spell] or cache[spell][2] then -- skills or equipment changed, save whatever is detected cache[spell] = cache[spell] or {} cache[spell][1] = crit and heal*2/3 or heal cache[spell][2] = crit elseif not crit and cache[spell][1] < heal then -- safe the best heal we can get cache[spell][1] = heal cache[spell][2] = nil end end -- Gather Data by User Actions. Hooks are installed lazily by libpredict:Enable() -- so disabling healing predictions leaves no spell hook on the hot path. local scanner local hooksInstalled local useClassicSenderEvents local function TrackCastSpell(id, bookType) if not libpredict.sender.enabled then return end local effect, rank = libspell.GetSpellInfo(id, bookType) if not effect then return end spell_queue[1] = effect spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") end local function TrackCastSpellByName(effect, target) if not libpredict.sender.enabled then return end local effect, rank = libspell.GetSpellInfo(effect) if not effect then return end spell_queue[1] = effect spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") end local function TrackUseAction(slot, target, selfcast) if not libpredict.sender.enabled then return end -- Conditional macros are resolved by the later CastSpellByName hook. For a -- direct spell action, ClassicAPI gives us the spellID without a tooltip. if API and API.actioninfo and API.GetActionInfo then local actionType, actionID = API.GetActionInfo(slot) if actionType == "macro" or actionType == "item" then return end if actionType == "spell" and actionID then if not IsCurrentAction(slot) then return end local effect, rank = API.GetSpellInfo(actionID) if not effect then return end spell_queue[1] = effect spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = selfcast and UnitName("player") or UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") return elseif actionType then return end end if GetActionText(slot) or not IsCurrentAction(slot) then return end scanner = scanner or libtipscan:GetScanner("prediction") scanner:SetAction(slot) local effect, rank = scanner:Line(1) if not effect then return end spell_queue[1] = effect spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = selfcast and UnitName("player") or UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") end local function InstallSenderHooks() if hooksInstalled then return end hooksecurefunc("CastSpell", TrackCastSpell) hooksecurefunc("CastSpellByName", TrackCastSpellByName) hooksecurefunc("UseAction", TrackUseAction) hooksInstalled = true end libpredict.sender = CreateFrame("Frame", "ShaguTweaksPredictionSender", UIParent) libpredict.sender.enabled = false libpredict.sender.SendHealCommMsg = function(self, msg) SendAddonMessage("HealComm", msg, "RAID") SendAddonMessage("HealComm", msg, "BATTLEGROUND") end libpredict.sender.SendResCommMsg = function(self, msg) SendAddonMessage("CTRA", msg, "RAID") SendAddonMessage("CTRA", msg, "BATTLEGROUND") end libpredict.sender:SetScript("OnEvent", function() if event == "CHAT_MSG_SPELL_SELF_BUFF" then -- vanilla local spell, _, heal = cmatch(arg1, HEALEDSELFOTHER) -- "Your %s heals %s for %d." if spell and heal then if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end return end local spell, heal = cmatch(arg1, HEALEDSELFSELF) -- "Your %s heals you for %d." if spell and heal then if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end return end local spell, heal = cmatch(arg1, HEALEDCRITSELFOTHER) -- "Your %s critically heals %s for %d." if spell and heal then if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end return end local spell, _, heal = cmatch(arg1, HEALEDCRITSELFSELF) -- "Your %s critically heals you for %d." if spell and heal then if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end return end elseif event == "COMBAT_LOG_EVENT_UNFILTERED" and arg2 == "SPELL_HEAL" and arg4 == player then -- tbc local spell, heal, crit = arg10, arg12, arg13 if spell and heal and crit then if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end elseif spell and heal then if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end end elseif event == "UNIT_SPELLCAST_SENT" then if arg1 ~= "player" then return end if GetExpansion() == "vanilla" and useClassicSenderEvents then -- ClassicAPI already resolved the actual outgoing spell and target: -- unit, target, castGUID, spellID, spellName, rank. Use it directly so -- prediction tracking needs no CastSpell/UseAction hooks at all. local target = arg2 and arg2 ~= "" and arg2 or UnitName("player") local spell = arg5 local rank = arg6 or "" senttarget = target if spell then spell_queue[1] = spell spell_queue[2] = spell .. rank spell_queue[3] = target end else -- Native TBC layout keeps the target in arg4. local castTarget = arg4 senttarget = castTarget and castTarget ~= "" and castTarget or nil end elseif strfind(event, "SPELLCAST_START", 1) then local spell, time = arg1, arg2 if strfind(event, "UNIT_", 1) then if arg1 ~= "player" then return end if GetExpansion() == "vanilla" and API and API.casts then local spellname, _, _, _, starttime, endtime = API.GetCastInfo("player") spell = spellname time = starttime and endtime and endtime - starttime or nil else local spellname, _, _, _, starttime, endtime = UnitCastingInfo("player") spell = spellname time = starttime and endtime and endtime - starttime or nil end end if not spell or not time then return end if spell_queue[1] == spell and cache[spell_queue[2]] then local sender = player local target = senttarget or spell_queue[3] local amount = cache[spell_queue[2]][1] local casttime = time if spell == PRAYER_OF_HEALING then target = sender for i=1,4 do if CheckInteractDistance("party"..i, 4) then libpredict:Heal(player, UnitName("party"..i), amount, casttime) if GetExpansion() == "vanilla" then -- vanilla libpredict.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/") else -- tbc libpredict.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), UnitName("party"..i))) end libpredict.sender.healing = true end end end libpredict:Heal(player, target, amount, casttime) if GetExpansion() == "vanilla" then -- vanilla libpredict.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/") else -- tbc libpredict.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), target)) end libpredict.sender.healing = true elseif spell_queue[1] == spell and L["resurrections"][spell] then local target = senttarget or spell_queue[3] libpredict:Ress(player, target) libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/") libpredict.sender:SendResCommMsg("RES " .. target) libpredict.sender.resurrecting = true end elseif strfind(event, "SPELLCAST_FAILED", 1) or strfind(event, "SPELLCAST_INTERRUPTED", 1) then if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end if libpredict.sender.healing then libpredict:HealStop(player) if GetExpansion() == "vanilla" then -- vanilla libpredict.sender:SendHealCommMsg("HealStop") else -- tbc libpredict.sender:SendHealCommMsg("001F") end libpredict.sender.healing = nil elseif libpredict.sender.resurrecting then local target = senttarget or spell_queue[3] libpredict:RessStop(player) libpredict.sender:SendHealCommMsg("Resurrection/stop/") libpredict.sender:SendResCommMsg("RESNO " .. target) libpredict.sender.resurrecting = nil end senttarget = nil elseif event == "SPELLCAST_DELAYED" then if libpredict.sender.healing then libpredict:HealDelay(player, arg1) libpredict.sender:SendHealCommMsg("Healdelay/" .. arg1 .. "/") end elseif strfind(event, "SPELLCAST_STOP", 1) then if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end libpredict:HealStop(player) senttarget = nil end end) function libpredict:Enable() if self.enabled then return end self.enabled = true self.sender.enabled = true -- incoming HealComm / resurrection tracking self:RegisterEvent("UNIT_HEALTH") self:RegisterEvent("CHAT_MSG_ADDON") self:RegisterEvent("PLAYER_TARGET_CHANGED") -- prediction cache lifecycle resetcache:RegisterEvent("PLAYER_ENTERING_WORLD") resetcache:RegisterEvent("SKILL_LINES_CHANGED") resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED") if GetExpansion() == "vanilla" then -- ClassicAPI supplies structured player spellcast events on 1.12. Use -- those instead of registering both event families and processing each cast -- twice. Keep the native SPELLCAST_DELAYED event because it carries the -- exact delay delta consumed by HealDelay(). useClassicSenderEvents = API and API.eventutils and _G.C_EventUtils and _G.C_EventUtils.IsEventValid("UNIT_SPELLCAST_START") and _G.C_EventUtils.IsEventValid("UNIT_SPELLCAST_STOP") and _G.C_EventUtils.IsEventValid("UNIT_SPELLCAST_FAILED") and _G.C_EventUtils.IsEventValid("UNIT_SPELLCAST_FAILED_QUIET") and _G.C_EventUtils.IsEventValid("UNIT_SPELLCAST_INTERRUPTED") and _G.C_EventUtils.IsEventValid("UNIT_SPELLCAST_SENT") if useClassicSenderEvents then self.sender:RegisterEvent("UNIT_SPELLCAST_START") self.sender:RegisterEvent("UNIT_SPELLCAST_STOP") self.sender:RegisterEvent("UNIT_SPELLCAST_FAILED") self.sender:RegisterEvent("UNIT_SPELLCAST_FAILED_QUIET") self.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED") self.sender:RegisterEvent("UNIT_SPELLCAST_SENT") else self.sender:RegisterEvent("SPELLCAST_START") self.sender:RegisterEvent("SPELLCAST_STOP") self.sender:RegisterEvent("SPELLCAST_FAILED") self.sender:RegisterEvent("SPELLCAST_INTERRUPTED") end self.sender:RegisterEvent("SPELLCAST_DELAYED") self.sender:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF") else -- Native TBC event layout and combat log. self.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") self.sender:RegisterEvent("UNIT_SPELLCAST_START") self.sender:RegisterEvent("UNIT_SPELLCAST_STOP") self.sender:RegisterEvent("UNIT_SPELLCAST_FAILED") self.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED") self.sender:RegisterEvent("UNIT_SPELLCAST_SENT") end -- force cache updates self.sender:RegisterEvent("UNIT_INVENTORY_CHANGED") self.sender:RegisterEvent("SKILL_LINES_CHANGED") if not useClassicSenderEvents then InstallSenderHooks() end end ShaguTweaks.libpredict = libpredict