local _G = ShaguTweaks.GetGlobalEnv() local T = ShaguTweaks.T local round = ShaguTweaks.round local rgbhex = ShaguTweaks.rgbhex local Abbreviate = ShaguTweaks.Abbreviate local API = ShaguTweaks.API local tooltipSetStatusBarColor local function GetUnit() local guid = API.GetTooltipUnitGUID(GameTooltip) if not guid then return end return API.UnitTokenFromGUID(guid) end local function ClearTooltipBarColor() GameTooltipStatusBar.ShaguTweaksColorR = nil GameTooltipStatusBar.ShaguTweaksColorG = nil GameTooltipStatusBar.ShaguTweaksColorB = nil GameTooltipStatusBar.ShaguTweaksColorA = nil end local function SetTooltipBarColor(r, g, b, a) if not r or not g or not b then return end GameTooltipStatusBar.ShaguTweaksColorR = r GameTooltipStatusBar.ShaguTweaksColorG = g GameTooltipStatusBar.ShaguTweaksColorB = b GameTooltipStatusBar.ShaguTweaksColorA = a or 1 if tooltipSetStatusBarColor then tooltipSetStatusBarColor(GameTooltipStatusBar, r, g, b, a or 1) end end local function UpdateHealthText() local backdrop = GameTooltipStatusBar.backdrop if not backdrop or not backdrop.health then return end local hp = GameTooltipStatusBar:GetValue() local _, hpmax = GameTooltipStatusBar:GetMinMaxValues() local hasRealHealth = hpmax > 100 or (hpmax > 0 and round(hpmax / 100 * hp) ~= hp) if hasRealHealth then backdrop.health:SetText(string.format("%s / %s", Abbreviate(hp, true), Abbreviate(hpmax, true))) elseif hpmax > 0 then backdrop.health:SetText(string.format("%s%%", ceil(hp / hpmax * 100))) else backdrop.health:SetText("") end end local function ResetTooltipState() ClearTooltipBarColor() if GameTooltipStatusBar.bg then GameTooltipStatusBar.bg:SetVertexColor(.1, .1, 0, .8) end if GameTooltipStatusBar.backdrop and GameTooltipStatusBar.backdrop.health then GameTooltipStatusBar.backdrop.health:SetText("") end end local updating = false local function UpdateTooltip() if updating then return end updating = true -- ClassicAPI keeps the exact tooltip GUID and resolves it back to a live -- unit token natively. No party/raid scans or display-name fallback. local unit = GetUnit() if not unit then updating = false return end -- A newly resolved unit chooses its own class/reaction color below. Clear the -- previous enforcement first so a stale color cannot leak between tooltips. ClearTooltipBarColor() local pvpname = UnitPVPName(unit) local name = UnitName(unit) local target = UnitName(unit .. "target") local _, targetClass = UnitClass(unit .. "target") local targetReaction = UnitReaction("player", unit .. "target") local _, class = UnitClass(unit) local guild = GetGuildInfo(unit) local reaction = UnitReaction(unit, "player") local pvptitle = name and gsub(pvpname or name, " " .. name, "", 1) or nil if name then if UnitIsPlayer(unit) and class then local color = RAID_CLASS_COLORS[class] if color then SetTooltipBarColor(color.r, color.g, color.b, 1) GameTooltipStatusBar.bg:SetVertexColor( color.r * 0.15, color.g * 0.15, color.b * 0.15, 0.8) GameTooltipTextLeft1:SetText( rgbhex(color.r, color.g, color.b, color.a) .. name) else GameTooltipTextLeft1:SetText("|cff999999" .. name) end elseif reaction then local color = UnitReactionColor[reaction] if color then SetTooltipBarColor(color.r, color.g, color.b, 1) GameTooltipStatusBar.bg:SetVertexColor( color.r * 0.15, color.g * 0.15, color.b * 0.15, 0.8) end end if pvptitle and pvptitle ~= name then GameTooltip:AppendText(" |cff666666[" .. pvptitle .. "]|r") end end -- Guild name only (no rank) if guild then local guildAlready = false for i = 2, GameTooltip:NumLines() do local left = _G["GameTooltipTextLeft" .. i] if left and left:GetText() == "<" .. guild .. ">" then guildAlready = true break end end if not guildAlready then GameTooltip:AddLine("<" .. guild .. ">", 0.3, 1, 0.5) end end -- Current target, colored by class or reaction local alreadyAdded = false if target then for i = 2, GameTooltip:NumLines() do local left = _G["GameTooltipTextLeft" .. i] if left and left:GetText() == target then alreadyAdded = true break end end end if target and not alreadyAdded then if UnitIsPlayer(unit .. "target") and targetClass then local color = RAID_CLASS_COLORS[targetClass] if color then GameTooltip:AddLine(target, color.r, color.g, color.b) else GameTooltip:AddLine(target, .5, .5, .5) end elseif targetReaction then local color = UnitReactionColor[targetReaction] if color then GameTooltip:AddLine(target, color.r, color.g, color.b) else GameTooltip:AddLine(target, .5, .5, .5) end end end UpdateHealthText() GameTooltip:Show() updating = false end local module = ShaguTweaks:register({ title = T["Tooltip Details"], description = T["Enriches unit tooltips with health, class color, guild name, rank, and current target."], expansions = { ["vanilla"] = true }, category = T["Tooltip & Items"], enabled = true, order = 50, }) local backdrop = { edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 8, edgeSize = 12, insets = { left = 3, right = 3, top = 3, bottom = 3 } } module.enable = function(self) -- Tooltip Details intentionally requires the native ClassicAPI tooltip -- identity + OnTooltipSetUnit path. Do not fall back to Vanilla name scans. if not API.tooltipsetunit then return end GameTooltipStatusBar:SetHeight(10) GameTooltipStatusBar:ClearAllPoints() GameTooltipStatusBar:SetPoint("BOTTOMLEFT", GameTooltip, "TOPLEFT", 4, 2) GameTooltipStatusBar:SetPoint("BOTTOMRIGHT", GameTooltip, "TOPRIGHT", -4, 2) GameTooltipStatusBar.bg = GameTooltipStatusBar:CreateTexture(nil, "BACKGROUND") GameTooltipStatusBar.bg:SetTexture("Interface\\TARGETINGFRAME\\UI-StatusBar") GameTooltipStatusBar.bg:SetVertexColor(.1, .1, 0, .8) GameTooltipStatusBar.bg:SetAllPoints(true) GameTooltipStatusBar.backdrop = CreateFrame("Frame", "GameTooltipStatusBarBackdrop", GameTooltipStatusBar) GameTooltipStatusBar.backdrop:SetPoint( "TOPLEFT", GameTooltipStatusBar, "TOPLEFT", -3, 3) GameTooltipStatusBar.backdrop:SetPoint( "BOTTOMRIGHT", GameTooltipStatusBar, "BOTTOMRIGHT", 3, -3) GameTooltipStatusBar.backdrop:SetBackdrop(backdrop) GameTooltipStatusBar.backdrop:SetBackdropBorderColor(.8,.8,.8,1) GameTooltipStatusBar.backdrop.health = GameTooltipStatusBar.backdrop:CreateFontString( "Status", "DIALOG", "GameFontWhite") GameTooltipStatusBar.backdrop.health:SetFont( STANDARD_TEXT_FONT, 12, "OUTLINE") GameTooltipStatusBar.backdrop.health:SetPoint("TOP", 0, 4) GameTooltipStatusBar.backdrop.health:SetNonSpaceWrap(false) -- Preserve the real statusbar method for Blizzard and other addons. A -- post-hook reapplies ShaguTweaks' class/reaction color only while a unit -- tooltip has an active desired color. tooltipSetStatusBarColor = tooltipSetStatusBarColor or GameTooltipStatusBar.SetStatusBarColor if not self.statusColorHooked then self.statusColorHooked = true ShaguTweaks.hooksecurefunc( GameTooltipStatusBar, "SetStatusBarColor", function() local r = GameTooltipStatusBar.ShaguTweaksColorR local g = GameTooltipStatusBar.ShaguTweaksColorG local b = GameTooltipStatusBar.ShaguTweaksColorB local a = GameTooltipStatusBar.ShaguTweaksColorA if r and g and b then tooltipSetStatusBarColor( GameTooltipStatusBar, r, g, b, a or 1) end end) end -- ClassicAPI fires this after the native unit-tooltip builder completes. -- This replaces OnShow + UPDATE_MOUSEOVER_UNIT identity refreshes. GameTooltip:HookScript("OnTooltipSetUnit", UpdateTooltip) -- OnTooltipCleared fires for every new Set* path, not only when the frame -- hides, so unit-only state cannot leak into a following item/spell tooltip. GameTooltip:HookScript("OnTooltipCleared", ResetTooltipState) -- StatusBar already has a native value-change script, so health text can be -- event-driven too. No permanent OnUpdate is needed. GameTooltipStatusBar:HookScript("OnValueChanged", UpdateHealthText) end