-- Turtle WoW changes parts of the stock 1.12 UI and gameplay APIs. -- Keep the small compatibility adjustments that ShaguTweaks still needs. -- Skip module initialization on every other client than TurtleWoW. if not TargetHPText or not TargetHPPercText then return end local T = ShaguTweaks.T local L = ShaguTweaks.L local module = ShaguTweaks:register({ title = T["Turtle WoW Compatibility"], description = T["Adds compatibility to Turtle WoW's custom changes."], expansions = { ["vanilla"] = true }, enabled = true, }) module.enable = function(self) -- Minimap Clock owns its tooltip script. Expose only Turtle's time conversion -- so the clock can consume it dynamically regardless of module enable order. ShaguTweaks.GetTurtleClockTimes = function() local zh, zm = GetGameTime() local sh, sm = zh, zm SetMapToCurrentZone() if GetCurrentMapContinent() == 1 then sh = sh + 12 sh = sh >= 24 and sh - 24 or sh end local servertime = string.format("%.2d:%.2d", sh, sm) local zonetime = string.format("%.2d:%.2d", zh, zm) return servertime, zonetime end -- Turtle changes WorldMapFrame_Maximize. Keep our compatibility wrapper -- completely out of the way when a dedicated map addon owns the world map. if not Cartographer and not METAMAP_TITLE then local HookWorldMapFrame_Maximize = WorldMapFrame_Maximize WorldMapFrame_Maximize = function() -- run original function HookWorldMapFrame_Maximize() -- Re-apply only when WorldMap Window really initialized. if ShaguTweaks.WorldMapWindowActive then WorldMapFrame:SetMovable(true) WorldMapFrame:EnableMouse(true) WorldMapFrame:SetScale(.85) WorldMapFrame:ClearAllPoints() WorldMapFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 30) WorldMapFrame:SetWidth(WorldMapButton:GetWidth() + 15) WorldMapFrame:SetHeight(WorldMapButton:GetHeight() + 55) -- overwrite wrong title position set by turtlewow WorldMapFrameTitle:SetPoint("TOP", WorldMapFrame, 0, 17) BlackoutWorld:Hide() end end -- Trigger once after every module has handled PLAYER_ENTERING_WORLD. A -- zero-delay ClassicAPI timer makes the result independent of event order. local worldmapInit = CreateFrame("Frame") worldmapInit:RegisterEvent("PLAYER_ENTERING_WORLD") worldmapInit:SetScript("OnEvent", function() this:UnregisterAllEvents() this:Hide() C_Timer.After(0, function() WorldMapFrame_Maximize() end) end) end -- Vendor Values exposes a lazy ClassicAPI-backed SellValueDB compatibility -- table, so do not allocate a second Turtle-specific static price database. -- add druids tree of life and fast travel form to autoshift if ShaguTweaks.dismount then table.insert(ShaguTweaks.dismount.shapeshifts, "ability_druid_treeoflife") table.insert(ShaguTweaks.dismount.shapeshifts, "ability_druid_stagform") end -- update debuff durations L["debuffs"]["Hand of Reckoning"] = {[0]=3.0} L["debuffs"]['Insect Swarm'] = {[0]=18.0} L["debuffs"]['Moonfire'] = {[1]=9.0,[2]=18.0,[3]=18.0,[4]=18.0,[5]=18.0,[6]=18.0,[7]=18.0,[8]=18.0,[9]=18.0,[10]=18.0,[0]=18.0} end -- Turtle WoW specific libdebuff patches. Only Paladins and Warlocks -- can trigger these cases, so other classes should not parse every spell-damage -- chat line for strings they can never produce. local libdebuff = ShaguTweaks.libdebuff local _, playerClass = UnitClass("player") if playerClass == "PALADIN" or playerClass == "WARLOCK" then local libdebuff_twow = CreateFrame("Frame") libdebuff_twow:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE") libdebuff_twow:SetScript("OnEvent", function() -- Break early on invalid data if not arg1 or not arg2 then return end -- Holy Strike is a spell, but can refresh paladin judgements -- Credits to @geojak if playerClass == "PALADIN" and string.find(arg1, "Holy Strike") then for seal in ShaguTweaks.L["judgements"] do local name = UnitName("target") local level = UnitLevel("target") if name and libdebuff.objects[name] then if level and libdebuff.objects[name][level] and libdebuff.objects[name][level][seal] then libdebuff:AddEffect(name, level, seal) elseif libdebuff.objects[name][0] and libdebuff.objects[name][0][seal] then libdebuff:AddEffect(name, 0, seal) end end end end -- refresh Immolate duration after cast Conflagrate if playerClass == "WARLOCK" and string.find(arg1, "Conflagrate") then local name = UnitName("target") local level = UnitLevel("target") if name and level and libdebuff.objects[name] and libdebuff.objects[name][level] and libdebuff.objects[name][level]["Immolate"] then local duration = libdebuff.objects[name][level]["Immolate"].duration libdebuff:UpdateDuration(name, level, "Immolate", duration - 3) end end end) end