local _G = ShaguTweaks.GetGlobalEnv() local T = ShaguTweaks.T local API = ShaguTweaks.API or {} local addonpath local tocs = { "", "-master", "-tbc", "-wotlk" } for _, name in pairs(tocs) do local current = string.format("ShaguTweaks%s", name) local _, title = GetAddOnInfo(current) if title then addonpath = "Interface\\AddOns\\" .. current break end end local CLASS_ICON_TCOORDS = { ["WARRIOR"] = { 0, 0.25, 0, 0.25 }, ["MAGE"] = { 0.25, 0.49609375, 0, 0.25 }, ["ROGUE"] = { 0.49609375, 0.7421875, 0, 0.25 }, ["DRUID"] = { 0.7421875, 0.98828125, 0, 0.25 }, ["HUNTER"] = { 0, 0.25, 0.25, 0.5 }, ["SHAMAN"] = { 0.25, 0.49609375, 0.25, 0.5 }, ["PRIEST"] = { 0.49609375, 0.7421875, 0.25, 0.5 }, ["WARLOCK"] = { 0.7421875, 0.98828125, 0.25, 0.5 }, ["PALADIN"] = { 0, 0.25, 0.5, 0.75 }, ["DEATHKNIGHT"] = { 0.25, .5, 0.5, .75 }, } local module = ShaguTweaks:register({ title = T["Unit Frame Class Portraits"], description = T["Replace unitframe portraits with class icons."], expansions = { ["vanilla"] = true }, category = T["Unit Frames"], enabled = nil, }) local function UpdatePortraits(frame) if not frame or not frame.unit or not frame.portrait then return end -- detect unit class or remove for non-player units local _, class = UnitClass(frame.unit) class = UnitIsPlayer(frame.unit) and class or nil -- Reapply after Blizzard's UnitFrame_Update: that function can replace the -- portrait texture even when the new target has the same class. if class then local iconCoords = CLASS_ICON_TCOORDS[class] if iconCoords then frame.portrait:SetTexture(addonpath .. "\\img\\UI-Classes-Circles") frame.portrait:SetTexCoord(unpack(iconCoords)) end else frame.portrait:SetTexCoord(0, 1, 0, 1) end end module.enable = function(self) -- overwrite portraits set by the game local original = UnitFrame_Update UnitFrame_Update = function(arg1, arg2, arg3) original(arg1, arg2, arg3) UpdatePortraits(this) end -- handle portrait update events local events = CreateFrame("Frame") events:RegisterEvent("PLAYER_ENTERING_WORLD") events:RegisterEvent("UNIT_PORTRAIT_UPDATE") events:SetScript("OnEvent", function() UpdatePortraits(PlayerFrame) UpdatePortraits(TargetFrame) UpdatePortraits(PartyMemberFrame1) UpdatePortraits(PartyMemberFrame2) UpdatePortraits(PartyMemberFrame3) UpdatePortraits(PartyMemberFrame4) end) -- Turtle/Vanilla already runs TargetofTarget_OnUpdate for the target-of-target -- frame. Reuse that existing update path instead of adding a second poller. -- Keep a GUID cache when ClassicAPI is available so two units with the same -- display name are still detected as different units. local lasttotguid = nil if type(TargetofTarget_OnUpdate) == "function" then local originalTargetofTargetOnUpdate = TargetofTarget_OnUpdate TargetofTarget_OnUpdate = function(elapsed) originalTargetofTargetOnUpdate(elapsed) local guid = API.UnitGUID and API.UnitGUID("targettarget") or UnitName("targettarget") if guid ~= lasttotguid then lasttotguid = guid UpdatePortraits(TargetofTargetFrame) end end else -- Compatibility fallback for clients that do not expose the stock handler. local tot = CreateFrame("Frame", nil, TargetFrame) tot.elapsed = 0 tot:SetScript("OnUpdate", function() this.elapsed = this.elapsed + arg1 if this.elapsed < .2 then return end this.elapsed = 0 local guid = API.UnitGUID and API.UnitGUID("targettarget") or UnitName("targettarget") if guid ~= lasttotguid then lasttotguid = guid UpdatePortraits(TargetofTargetFrame) end end) end end