local T = ShaguTweaks.T local GetItemLinkByName = ShaguTweaks.GetItemLinkByName local GetItemIDFromLink = ShaguTweaks.GetItemIDFromLink -- Runtime replacement for Vendor Values. -- vendor-values.lua still owns the sell-price database and exports it as -- ShaguTweaks.SellValueDB. Registering the same module title here replaces only -- the old tooltip runtime without duplicating the large database. local module = ShaguTweaks:register({ title = T["Vendor Values"], description = T["Shows the vendor sell values on all item tooltips."], expansions = { ["vanilla"] = true }, category = T["Tooltip & Items"], enabled = true, }) local function AddVendorPrices(frame, id, count) local price = id and ShaguTweaks.SellValueDB and ShaguTweaks.SellValueDB[id] count = math.max(tonumber(count) or 1, 1) if price and price > 0 then SetTooltipMoney(frame, price * count) frame:Show() end end local function AddVendorPriceFromLink(frame, link, count, ignoreMerchant) if not link then return end if not ignoreMerchant and MerchantFrame:IsShown() then return end local itemID = GetItemIDFromLink(link) if itemID then AddVendorPrices(frame, itemID, count) end end module.enable = function(self) -- Some native tooltip setters call SetHyperlink internally. Track nesting so -- each item gets exactly one vendor-price line. local setterDepth = 0 local HookSetHyperlink = GameTooltip.SetHyperlink function GameTooltip.SetHyperlink(self, link) local result = HookSetHyperlink(self, link) if setterDepth == 0 then AddVendorPriceFromLink(self, link, 1, true) end return result end local HookSetItemRef = SetItemRef SetItemRef = function(link, text, button) local itemID = GetItemIDFromLink(link) local result = HookSetItemRef(link, text, button) if not IsAltKeyDown() and not IsShiftKeyDown() and not IsControlKeyDown() and itemID then AddVendorPrices(ItemRefTooltip, itemID, 1) end return result end local HookSetBagItem = GameTooltip.SetBagItem function GameTooltip.SetBagItem(self, container, slot) local itemLink = GetContainerItemLink(container, slot) local _, itemCount = GetContainerItemInfo(container, slot) setterDepth = setterDepth + 1 local result = HookSetBagItem(self, container, slot) setterDepth = setterDepth - 1 AddVendorPriceFromLink(self, itemLink, itemCount, false) return result end local HookSetQuestLogItem = GameTooltip.SetQuestLogItem function GameTooltip.SetQuestLogItem(self, itemType, index) local itemLink = GetQuestLogItemLink(itemType, index) setterDepth = setterDepth + 1 local result = HookSetQuestLogItem(self, itemType, index) setterDepth = setterDepth - 1 AddVendorPriceFromLink(self, itemLink, 1, true) return result end local HookSetQuestItem = GameTooltip.SetQuestItem function GameTooltip.SetQuestItem(self, itemType, index) local itemLink = GetQuestItemLink(itemType, index) setterDepth = setterDepth + 1 local result = HookSetQuestItem(self, itemType, index) setterDepth = setterDepth - 1 AddVendorPriceFromLink(self, itemLink, 1, true) return result end local HookSetLootItem = GameTooltip.SetLootItem function GameTooltip.SetLootItem(self, slot) local itemLink = GetLootSlotLink(slot) setterDepth = setterDepth + 1 local result = HookSetLootItem(self, slot) setterDepth = setterDepth - 1 AddVendorPriceFromLink(self, itemLink, 1, true) return result end local HookSetInboxItem = GameTooltip.SetInboxItem function GameTooltip.SetInboxItem(self, mailID, attachmentIndex) local itemName, _, itemCount = GetInboxItem(mailID, attachmentIndex) local itemLink = itemName and GetItemLinkByName(itemName) setterDepth = setterDepth + 1 local result = HookSetInboxItem(self, mailID, attachmentIndex) setterDepth = setterDepth - 1 AddVendorPriceFromLink(self, itemLink, itemCount, true) return result end local HookSetInventoryItem = GameTooltip.SetInventoryItem function GameTooltip.SetInventoryItem(self, unit, slot) local itemLink = GetInventoryItemLink(unit, slot) setterDepth = setterDepth + 1 local result = HookSetInventoryItem(self, unit, slot) setterDepth = setterDepth - 1 AddVendorPriceFromLink(self, itemLink, 1, true) return result end local HookSetLootRollItem = GameTooltip.SetLootRollItem function GameTooltip.SetLootRollItem(self, id) local itemLink = GetLootRollItemLink(id) setterDepth = setterDepth + 1 local result = HookSetLootRollItem(self, id) setterDepth = setterDepth - 1 AddVendorPriceFromLink(self, itemLink, 1, true) return result end local HookSetMerchantItem = GameTooltip.SetMerchantItem function GameTooltip.SetMerchantItem(self, merchantIndex) local itemLink = GetMerchantItemLink(merchantIndex) setterDepth = setterDepth + 1 local result = HookSetMerchantItem(self, merchantIndex) setterDepth = setterDepth - 1 AddVendorPriceFromLink(self, itemLink, 1, false) return result end local HookSetCraftItem = GameTooltip.SetCraftItem function GameTooltip.SetCraftItem(self, skill, slot) local itemLink = GetCraftReagentItemLink(skill, slot) setterDepth = setterDepth + 1 local result = HookSetCraftItem(self, skill, slot) setterDepth = setterDepth - 1 AddVendorPriceFromLink(self, itemLink, 1, true) return result end local HookSetCraftSpell = GameTooltip.SetCraftSpell function GameTooltip.SetCraftSpell(self, slot) local itemLink = GetCraftItemLink(slot) setterDepth = setterDepth + 1 local result = HookSetCraftSpell(self, slot) setterDepth = setterDepth - 1 AddVendorPriceFromLink(self, itemLink, 1, true) return result end local HookSetTradeSkillItem = GameTooltip.SetTradeSkillItem function GameTooltip.SetTradeSkillItem(self, skillIndex, reagentIndex) local itemLink if reagentIndex then itemLink = GetTradeSkillReagentItemLink(skillIndex, reagentIndex) else itemLink = GetTradeSkillItemLink(skillIndex) end setterDepth = setterDepth + 1 local result = HookSetTradeSkillItem(self, skillIndex, reagentIndex) setterDepth = setterDepth - 1 AddVendorPriceFromLink(self, itemLink, 1, true) return result end local HookSetAuctionItem = GameTooltip.SetAuctionItem function GameTooltip.SetAuctionItem(self, atype, index) local _, _, itemCount = GetAuctionItemInfo(atype, index) local itemLink = GetAuctionItemLink(atype, index) setterDepth = setterDepth + 1 local result = HookSetAuctionItem(self, atype, index) setterDepth = setterDepth - 1 AddVendorPriceFromLink(self, itemLink, itemCount, true) return result end local HookSetAuctionSellItem = GameTooltip.SetAuctionSellItem function GameTooltip.SetAuctionSellItem(self) local itemName, _, itemCount = GetAuctionSellItemInfo() local itemLink = itemName and GetItemLinkByName(itemName) setterDepth = setterDepth + 1 local result = HookSetAuctionSellItem(self) setterDepth = setterDepth - 1 AddVendorPriceFromLink(self, itemLink, itemCount, true) return result end local HookSetTradePlayerItem = GameTooltip.SetTradePlayerItem function GameTooltip.SetTradePlayerItem(self, index) local itemLink = GetTradePlayerItemLink(index) setterDepth = setterDepth + 1 local result = HookSetTradePlayerItem(self, index) setterDepth = setterDepth - 1 AddVendorPriceFromLink(self, itemLink, 1, true) return result end local HookSetTradeTargetItem = GameTooltip.SetTradeTargetItem function GameTooltip.SetTradeTargetItem(self, index) local itemLink = GetTradeTargetItemLink(index) setterDepth = setterDepth + 1 local result = HookSetTradeTargetItem(self, index) setterDepth = setterDepth - 1 AddVendorPriceFromLink(self, itemLink, 1, true) return result end end