ccfeb0810f
Restore Real Health Numbers as a standalone module with a lazy Vanilla health estimator fallback, keep Big Health presentation-only, clarify the module tooltip, and fix aura dragging for BuffButton0/BuffButton32/TempEnchant1 without StartMoving().
207 lines
5.6 KiB
Lua
207 lines
5.6 KiB
Lua
local _G = ShaguTweaks.GetGlobalEnv()
|
|
|
|
-- Real-health fallback for stock Vanilla servers.
|
|
--
|
|
-- Turtle WoW and some custom clients expose real UnitHealth/UnitHealthMax
|
|
-- values directly. Stock 1.12 often exposes target health as 0..100 instead.
|
|
-- Keep the original ShaguTweaks estimation idea, but leave it completely
|
|
-- dormant until Real Health Numbers asks for it and only listen to combat/
|
|
-- health events while the current target actually needs estimation.
|
|
|
|
local mobdb = {}
|
|
local targetKey
|
|
local damage = 0
|
|
local percent = 0
|
|
|
|
local libhealth = CreateFrame("Frame")
|
|
libhealth.enabled = false
|
|
libhealth.reqhit = 2
|
|
libhealth.reqdmg = 10
|
|
|
|
local function InitCache()
|
|
ShaguTweaks_cache = ShaguTweaks_cache or {}
|
|
ShaguTweaks_cache["libhealth"] = ShaguTweaks_cache["libhealth"] or {}
|
|
mobdb = ShaguTweaks_cache["libhealth"]
|
|
end
|
|
|
|
local function IsPercentHealth(unit)
|
|
if not unit or not UnitExists(unit) then return false end
|
|
|
|
local cur = _G.UnitHealth(unit)
|
|
local max = _G.UnitHealthMax(unit)
|
|
|
|
return cur ~= nil and max == 100 and cur <= 100
|
|
end
|
|
|
|
local function StopSampling()
|
|
libhealth:UnregisterEvent("UNIT_COMBAT")
|
|
libhealth:UnregisterEvent("UNIT_HEALTH")
|
|
end
|
|
|
|
local function StartSampling()
|
|
libhealth:RegisterEvent("UNIT_COMBAT")
|
|
libhealth:RegisterEvent("UNIT_HEALTH")
|
|
end
|
|
|
|
local function SelectTarget()
|
|
StopSampling()
|
|
|
|
damage = 0
|
|
percent = _G.UnitHealth("target") or 0
|
|
targetKey = nil
|
|
|
|
if not IsPercentHealth("target") then return end
|
|
|
|
local name = UnitName("target")
|
|
local level = UnitLevel("target")
|
|
if not name or not level then return end
|
|
|
|
targetKey = string.format("%s:%s", name, level)
|
|
StartSampling()
|
|
end
|
|
|
|
local function GetCachedHealth(unitstr, cur, max)
|
|
local name = UnitName(unitstr)
|
|
local level = UnitLevel(unitstr)
|
|
if not name or not level then return cur, max end
|
|
|
|
local key = string.format("%s:%s", name, level)
|
|
local data = mobdb[key]
|
|
if data and data[1] and data[2]
|
|
and data[2] > libhealth.reqdmg
|
|
and (not data[3] or data[3] > libhealth.reqhit) then
|
|
return ceil(data[1] / 100 * cur), data[1], true
|
|
end
|
|
|
|
return cur, max
|
|
end
|
|
|
|
-- ClassicAPI can expose the real health deficit even when stock UnitHealth()
|
|
-- still reports a percentage. Use that as an immediate estimate when possible.
|
|
-- At 100% there is no deficit to derive a maximum from, so the historical
|
|
-- combat estimator/cache remains useful.
|
|
local function GetMissingHealthEstimate(unitstr, cur, max)
|
|
if max ~= 100 or cur >= 100 then return end
|
|
if type(_G.UnitHealthMissing) ~= "function" then return end
|
|
|
|
local missing = _G.UnitHealthMissing(unitstr)
|
|
local lostPercent = 100 - cur
|
|
if not missing or missing <= 0 or lostPercent <= 0 then return end
|
|
|
|
local estimatedMax = ceil(missing / lostPercent * 100)
|
|
if estimatedMax < 100 then return end
|
|
|
|
local estimatedCur = estimatedMax - missing
|
|
if estimatedCur < 0 then estimatedCur = 0 end
|
|
|
|
return estimatedCur, estimatedMax, true
|
|
end
|
|
|
|
function libhealth:GetUnitHealth(unitstr)
|
|
-- Preserve the old public library behavior for external consumers while
|
|
-- keeping the estimator lazy: the first actual query activates it.
|
|
if not self.enabled then self:Enable() end
|
|
|
|
local cur = _G.UnitHealth(unitstr)
|
|
local max = _G.UnitHealthMax(unitstr)
|
|
|
|
if not cur or not max then return cur or 0, max or 0 end
|
|
|
|
-- Real values are already available: do not estimate.
|
|
if cur > 100 or max > 100 or max < 100 then
|
|
return cur, max, true
|
|
end
|
|
|
|
local missingCur, missingMax, missingKnown =
|
|
GetMissingHealthEstimate(unitstr, cur, max)
|
|
if missingKnown then
|
|
return missingCur, missingMax, true
|
|
end
|
|
|
|
return GetCachedHealth(unitstr, cur, max)
|
|
end
|
|
|
|
function libhealth:GetUnitHealthByName(name, level, cur, max)
|
|
if not self.enabled then self:Enable() end
|
|
|
|
if not cur or not max then return cur or 0, max or 0 end
|
|
|
|
if cur > 100 or max > 100 or max < 100 then
|
|
return cur, max, true
|
|
end
|
|
|
|
if not name or not level then return cur, max end
|
|
|
|
local key = string.format("%s:%s", name, level)
|
|
local data = mobdb[key]
|
|
if data and data[1] and data[2]
|
|
and data[2] > libhealth.reqdmg
|
|
and (not data[3] or data[3] > libhealth.reqhit) then
|
|
return ceil(data[1] / 100 * cur), data[1], true
|
|
end
|
|
|
|
return cur, max
|
|
end
|
|
|
|
function libhealth:Enable()
|
|
if self.enabled then return end
|
|
self.enabled = true
|
|
|
|
InitCache()
|
|
|
|
self:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
self:RegisterEvent("PLAYER_TARGET_CHANGED")
|
|
SelectTarget()
|
|
end
|
|
|
|
function libhealth:Disable()
|
|
if not self.enabled then return end
|
|
self.enabled = false
|
|
|
|
self:UnregisterAllEvents()
|
|
targetKey = nil
|
|
damage = 0
|
|
percent = 0
|
|
end
|
|
|
|
libhealth:SetScript("OnEvent", function()
|
|
if not libhealth.enabled then return end
|
|
|
|
if event == "PLAYER_ENTERING_WORLD" then
|
|
InitCache()
|
|
SelectTarget()
|
|
elseif event == "PLAYER_TARGET_CHANGED" then
|
|
SelectTarget()
|
|
elseif targetKey and event == "UNIT_COMBAT" and arg1 == "target" then
|
|
if arg2 == "HEAL" then return end
|
|
|
|
local amount = tonumber(arg4) or 0
|
|
if amount > 0 then
|
|
damage = damage + amount
|
|
end
|
|
elseif targetKey and event == "UNIT_HEALTH" and arg1 == "target" then
|
|
local currentPercent = _G.UnitHealth("target") or 0
|
|
local diff = percent - currentPercent
|
|
|
|
if damage > 0 and diff > 0 then
|
|
local estimate = ceil(damage / diff * 100)
|
|
local data = mobdb[targetKey]
|
|
|
|
if not data or not data[2] or diff > data[2] then
|
|
mobdb[targetKey] = {
|
|
estimate,
|
|
diff,
|
|
data and data[3] and data[3] + 1 or 1,
|
|
}
|
|
elseif data then
|
|
data[3] = data[3] and data[3] + 1 or 1
|
|
end
|
|
end
|
|
|
|
damage = 0
|
|
percent = currentPercent
|
|
end
|
|
end)
|
|
|
|
ShaguTweaks.libhealth = libhealth
|