Files
ShaguTweaks-ClassicAPI/mods/unitframes-energy-tick.lua

93 lines
2.9 KiB
Lua

local T = ShaguTweaks.T
local module = ShaguTweaks:register({
title = T["Unit Frame Energy & Mana Tick"],
description = T["Adds an energy & mana tick to the player frame."],
expansions = { ["vanilla"] = true },
category = T["Unit Frames"],
enabled = nil,
})
module.enable = function(self)
local energytick = CreateFrame("Frame", nil, PlayerFrameManaBar)
energytick:SetAllPoints(PlayerFrameManaBar)
energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
energytick:RegisterEvent("UNIT_DISPLAYPOWER")
energytick:RegisterEvent("UNIT_ENERGY")
energytick:RegisterEvent("UNIT_MANA")
energytick:SetScript("OnEvent", function()
-- This module only tracks the player. Ignore unrelated unit events before
-- doing any power queries or visibility work.
if arg1 and arg1 ~= "player" then return end
if UnitPowerType("player") == 0 then
this.mode = "MANA"
-- hide if full mana and not in combat
if (UnitMana("player") == UnitManaMax("player")) and (not UnitAffectingCombat("player")) then
this:Hide()
else
this:Show()
end
elseif UnitPowerType("player") == 3 then
this.mode = "ENERGY"
this:Show()
else
this:Hide()
end
if event == "PLAYER_ENTERING_WORLD" then
this.lastMana = UnitMana("player")
end
if (this.mode == "ENERGY") or ((event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player") then
this.currentMana = UnitMana("player")
local diff = 0
if this.lastMana then
diff = this.currentMana - this.lastMana
end
if this.mode == "MANA" and diff < 0 then
this.target = 5
elseif this.mode == "MANA" and diff > 0 then
if this.max ~= 5 and diff > (this.badtick and this.badtick*1.2 or 5) then
this.target = 2
else
this.badtick = diff
end
elseif this.mode == "ENERGY" and diff >= 0 then
this.target = 2
end
this.lastMana = this.currentMana
end
end)
local pheight, pwidth = PlayerFrameManaBar:GetHeight(), PlayerFrameManaBar:GetWidth()
energytick:SetScript("OnUpdate", function()
if this.target then
this.max = this.target
this.current = 0
this.target = nil
end
if not this.max then return end
-- OnUpdate already provides the exact elapsed frame time. Accumulating arg1
-- keeps the spark just as smooth without querying GetTime() every frame.
this.current = (this.current or 0) + arg1
if this.current > this.max then
this.max, this.current = 2, 0
end
local pos = (pwidth ~= "-1" and pwidth or width) * (this.current / this.max)
if not pheight then return end
this.spark:SetPoint("LEFT", pos-((pheight+5)/2), 0)
end)
energytick.spark = energytick:CreateTexture(nil, 'OVERLAY')
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
energytick.spark:SetHeight(pheight + 10)
energytick.spark:SetWidth(pheight + 4)
energytick.spark:SetBlendMode('ADD')
end