135 lines
4.1 KiB
Lua
135 lines
4.1 KiB
Lua
local _G = ShaguTweaks.GetGlobalEnv()
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local T = ShaguTweaks.T
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local hooksecurefunc = hooksecurefunc or ShaguTweaks.hooksecurefunc
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local GetExpansion = ShaguTweaks.GetExpansion
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local TimeConvert = ShaguTweaks.TimeConvert
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local module = ShaguTweaks:register({
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title = T["Cooldown Numbers"],
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description = T["Display the remaining duration as text on every cooldown."],
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expansions = { ["vanilla"] = true },
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category = T["Action Bar"],
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enabled = true,
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color = { r = .3, g = .3, b = .3, a = .9}
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})
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-- GetTime() wraps after 2^32 milliseconds on affected clients. Cooldown start
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-- values keep that wrapped clock representation, so normalize negative deltas
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-- by one complete clock cycle.
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local TIMER_WRAP_SECONDS = (2 ^ 32) / 1000
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local function CooldownOnUpdate()
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-- hide frames without parent
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local parent = this:GetParent()
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if not parent then
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this:Hide()
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return
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end
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-- Text only needs tenth-of-a-second precision. Accumulate the frame elapsed
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-- time instead of calling GetTime() several times on every rendered frame.
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this.elapsed = (this.elapsed or 0) + arg1
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if this.elapsed < .1 then return end
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this.elapsed = 0
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local now = GetTime()
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-- fix own alpha value (should be inherited, but somehow isn't always)
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local alpha = parent:GetAlpha()
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if this:GetAlpha() ~= alpha then
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this:SetAlpha(alpha)
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end
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local elapsed = now - this.start
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if elapsed < 0 then
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elapsed = elapsed + TIMER_WRAP_SECONDS
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end
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local remaining = this.duration - elapsed
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if remaining > 0 then
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local text = TimeConvert(remaining)
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if this.lastText ~= text then
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this.lastText = text
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this.text:SetText(text)
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end
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else
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this:Hide()
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end
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end
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local function CreateCoolDown(cooldown)
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local parent = cooldown:GetParent()
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if not parent then return end
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-- skip already set debuff timers
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if cooldown.readable then return end
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-- These helpers are owned directly by their cooldown and never need global
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-- names. Anonymous objects avoid collisions for cooldowns with anonymous
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-- parents while preserving the exact same visual hierarchy.
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cooldown.cooldowntext = CreateFrame("Frame", nil, cooldown)
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cooldown.cooldowntext:SetAllPoints(cooldown)
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cooldown.cooldowntext:SetFrameLevel(parent:GetFrameLevel() + 1)
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cooldown.cooldowntext.text = cooldown.cooldowntext:CreateFontString(nil, "OVERLAY")
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-- detect dynamic font size
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local size = parent:GetHeight() or 0
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size = size > 0 and size * .64 or 12
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size = size > 14 and 14 or size
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-- set fonts
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cooldown.cooldowntext.text:SetFont(STANDARD_TEXT_FONT, size, "OUTLINE")
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cooldown.cooldowntext.text:SetPoint("CENTER", cooldown.cooldowntext, "CENTER", 0, 0)
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cooldown.cooldowntext:SetScript("OnUpdate", CooldownOnUpdate)
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end
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local function SetCooldown(this, start, duration, enable)
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-- Let OmniCC and ShaguPlates own their cooldown text. Also hide an overlay
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-- that may have been created before either compatibility flag was applied.
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if this.noCooldownCount or this.pfCooldownType then
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if this.cooldowntext then
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this.cooldowntext:Hide()
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end
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return
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end
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-- don't draw global cooldowns
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if not duration or duration < 2 then
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-- hide if already existing
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if this.cooldowntext then
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this.cooldowntext:Hide()
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end
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return
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end
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if not this.cooldowntext then
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CreateCoolDown(this)
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end
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if this.cooldowntext then
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if start > 0 and duration > 0 and (not enable or enable > 0) then
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this.cooldowntext.elapsed = 0
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this.cooldowntext:Show()
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else
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this.cooldowntext:Hide()
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end
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this.cooldowntext.start = start
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this.cooldowntext.duration = duration
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end
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end
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module.enable = function(self)
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if GetExpansion() == "vanilla" then
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-- vanilla does not have a cooldown frame type, so we hook the
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-- regular SetTimer function that each one is calling.
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hooksecurefunc("CooldownFrame_SetTimer", SetCooldown)
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else
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-- tbc and later expansion have a cooldown frametype, so we can
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-- hook directly into the frame creation and add our function there.
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local methods = getmetatable(CreateFrame('Cooldown', nil, nil, 'CooldownFrameTemplate')).__index
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hooksecurefunc(methods, 'SetCooldown', SetCooldown)
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end
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end
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