Files
ShaguTweaks-ClassicAPI/mods/target-castbar.lua
T

308 lines
9.5 KiB
Lua

local _G = ShaguTweaks.GetGlobalEnv()
local T = ShaguTweaks.T
local API = ShaguTweaks.API
local LegacyCastingInfo = ShaguTweaks.UnitCastingInfo
local LegacyChannelInfo = ShaguTweaks.UnitChannelInfo
local module = ShaguTweaks:register({
title = T["Enemy Castbars"],
description = T["Shows an enemy castbar on target unit frame."],
expansions = { ["vanilla"] = true },
category = T["Unit Frames"],
enabled = true,
})
local castbar = CreateFrame("StatusBar", "ShaguTargetCastbar", TargetFrame)
castbar:SetPoint("BOTTOM", TargetFrame, "BOTTOM", -12, -4)
castbar:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar")
castbar:SetStatusBarColor(1, .8, 0, 1)
castbar:SetWidth(140)
castbar:SetHeight(10)
castbar:Hide()
castbar.texture = CreateFrame("Frame", nil, castbar)
castbar.texture:SetPoint("RIGHT", castbar, "LEFT", -2, 0)
castbar.texture:SetHeight(20)
castbar.texture:SetWidth(20)
castbar.texture.icon = castbar.texture:CreateTexture(nil, "BACKGROUND")
castbar.texture.icon:SetPoint("CENTER", 0, 0)
castbar.texture.icon:SetWidth(16)
castbar.texture.icon:SetHeight(16)
castbar.texture:SetBackdrop({
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 8, edgeSize = 12,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
})
castbar.bg = castbar:CreateTexture(nil, "BACKGROUND")
castbar.bg:SetTexture("Interface\\TARGETINGFRAME\\UI-StatusBar")
castbar.bg:SetVertexColor(.1, .1, 0, .8)
castbar.bg:SetAllPoints(true)
castbar.spark = castbar:CreateTexture(nil, "OVERLAY")
castbar.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
castbar.spark:SetWidth(20)
castbar.spark:SetHeight(20)
castbar.spark:SetBlendMode("ADD")
castbar.backdrop = CreateFrame("Frame", nil, castbar)
castbar.backdrop:SetFrameStrata("BACKGROUND")
castbar.backdrop:SetPoint("TOPLEFT", castbar, "TOPLEFT", -3, 3)
castbar.backdrop:SetPoint("BOTTOMRIGHT", castbar, "BOTTOMRIGHT", 3, -3)
castbar.backdrop:SetBackdrop({
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 8, edgeSize = 12,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
})
castbar.text = castbar:CreateFontString(nil, "HIGH", "GameFontWhite")
castbar.text:SetPoint("CENTER", castbar, "CENTER", 0, 0)
local font, size = castbar.text:GetFont()
castbar.text:SetFont(font, size - 2, "THINOUTLINE")
local function QueryLegacy(query)
if not query then return end
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = LegacyCastingInfo(query)
if cast then
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill, false
end
local channel
channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = LegacyChannelInfo(query)
if channel then
return channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill, true
end
end
local function QuerySuperWoW(guid, channelSpellID, hasChannel)
if not guid then return end
local cached = ShaguTweaks.libcast.db[guid]
if not cached then return end
if cached.channel then
if not hasChannel or cached.spellID ~= channelSpellID then return end
local channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = LegacyChannelInfo(guid)
if channel then
return channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill, true
end
return
end
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = LegacyCastingInfo(guid)
if cast then
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill, false
end
end
local function QueryCast(unit)
if not unit then return end
-- ClassicAPI is authoritative for real unit tokens and provides exact
-- engine/server timing. A nil result for an existing unit means that exact
-- GUID is not casting; don't fall back to the legacy name-keyed database,
-- otherwise two NPCs with the same name can share one castbar incorrectly.
if API and API.casts then
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = API.GetCastInfo(unit)
if cast then
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill, false
end
local channel, notInterruptible, channelSpellID, hasChannel
channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill,
notInterruptible, channelSpellID, hasChannel = API.GetChannelInfo(unit)
if channel then
return channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill, true
end
-- SuperWoW remains the GUID-keyed fallback for regular casts. Channels
-- additionally require ClassicAPI's authoritative live state and matching
-- spellID, preventing a stale cached channel from becoming a ghost bar.
if ShaguTweaks.superwow_active and not UnitIsUnit(unit, "player") then
local guid = API.UnitGUID(unit)
if guid then
local a, b, c, d, e, f, g, h = QuerySuperWoW(guid, channelSpellID, hasChannel)
if a then return a, b, c, d, e, f, g, h end
end
end
return
end
-- Compatibility path for environments without ClassicAPI cast support.
if ShaguTweaks.superwow_active and not UnitIsUnit(unit, "player") then
local guid = API and API.UnitGUID and API.UnitGUID(unit)
if guid then
local a, b, c, d, e, f, g, h = QueryLegacy(guid)
if a then return a, b, c, d, e, f, g, h end
end
end
return QueryLegacy(unit)
end
local function UpdatePosition()
local targetOfTarget = TargetofTargetFrame and TargetofTargetFrame:IsShown()
local debuff11 = TargetFrameDebuff11 and TargetFrameDebuff11:IsShown()
local debuff7 = TargetFrameDebuff7 and TargetFrameDebuff7:IsShown()
local buff1 = TargetFrameBuff1 and TargetFrameBuff1:IsShown()
local y = -4
if targetOfTarget then
y = -24
if debuff11 then
y = -45
if buff1 then
y = -65
end
end
elseif debuff7 then
y = -24
end
-- Buff/debuff rows usually remain unchanged for the whole cast. Keep checking
-- their cheap visibility state while animating, but only touch the frame
-- anchors when the required position actually changes.
if castbar.positionY == y then return end
castbar.positionY = y
castbar:ClearAllPoints()
castbar:SetPoint("BOTTOM", TargetFrame, "BOTTOM", -12, y)
end
local function HideCast()
castbar.startTime = nil
castbar.endTime = nil
castbar.isChannel = nil
castbar:Hide()
end
local function UpdateProgress()
local startTime = castbar.startTime
local endTime = castbar.endTime
if not startTime or not endTime or endTime <= startTime then
HideCast()
return
end
local now = GetTime()
local max = endTime - startTime
if now >= endTime then
HideCast()
return
end
local cur
if castbar.isChannel then
cur = endTime - now
else
cur = now - startTime
end
cur = cur > max and max or cur
cur = cur < 0 and 0 or cur
castbar:SetValue(cur)
local percent = max > 0 and cur / max or 0
local x = castbar:GetWidth() * percent
castbar.spark:ClearAllPoints()
castbar.spark:SetPoint("CENTER", castbar, "LEFT", x, 0)
-- The target frame can move its buff/debuff rows while a cast is active.
UpdatePosition()
end
local function RefreshCast()
if not UnitExists("target") then
HideCast()
return
end
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill, isChannel = QueryCast("target")
if not cast or not startTime or not endTime or endTime <= startTime then
HideCast()
return
end
castbar.startTime = startTime / 1000
castbar.endTime = endTime / 1000
castbar.isChannel = isChannel
local max = castbar.endTime - castbar.startTime
castbar:SetMinMaxValues(0, max)
castbar.text:SetText(cast)
if texture then
castbar.texture.icon:SetTexture(texture)
castbar.texture.icon:Show()
else
castbar.texture.icon:Hide()
end
UpdatePosition()
castbar:Show()
UpdateProgress()
end
module.enable = function(self)
-- OnUpdate is now animation-only and runs only while the castbar is visible.
-- Cast discovery is driven by ClassicAPI's UNIT_SPELLCAST_* events instead
-- of querying the target's cast state on every rendered frame.
castbar:SetScript("OnUpdate", UpdateProgress)
local listener = CreateFrame("Frame")
listener:RegisterEvent("PLAYER_TARGET_CHANGED")
local castEvents = {
"UNIT_SPELLCAST_START",
"UNIT_SPELLCAST_STOP",
"UNIT_SPELLCAST_INTERRUPTED",
"UNIT_SPELLCAST_FAILED",
"UNIT_SPELLCAST_DELAYED",
"UNIT_SPELLCAST_CHANNEL_START",
"UNIT_SPELLCAST_CHANNEL_STOP",
"UNIT_SPELLCAST_CHANNEL_UPDATE",
}
local hasClassicCastEvents = false
if API and API.eventutils and _G.C_EventUtils and _G.C_EventUtils.IsEventValid then
for _, eventName in pairs(castEvents) do
if _G.C_EventUtils.IsEventValid(eventName) then
listener:RegisterEvent(eventName)
hasClassicCastEvents = true
end
end
end
listener:SetScript("OnEvent", function()
if event == "PLAYER_TARGET_CHANGED" then
RefreshCast()
return
end
-- ClassicAPI fans remote cast events out to every unit token currently
-- resolving to the caster, including "target" when appropriate.
if arg1 == "target" then
RefreshCast()
end
end)
if not hasClassicCastEvents then
-- Compatibility fallback for older ClassicAPI builds: discover state at
-- 20 Hz, while the bar itself still animates every frame when visible.
listener.elapsed = 0
listener:SetScript("OnUpdate", function()
this.elapsed = this.elapsed + arg1
if this.elapsed >= .05 then
this.elapsed = 0
RefreshCast()
end
end)
end
RefreshCast()
end