Files
ShaguTweaks-ClassicAPI/config.lua
T
2026-07-28 14:26:42 +02:00

400 lines
15 KiB
Lua

local _G = ShaguTweaks.GetGlobalEnv()
local T = ShaguTweaks.T
local GetExpansion = ShaguTweaks.GetExpansion
local mod = math.mod or mod
local current_config = {}
local max_width = 500
local max_height = 680
local settings = CreateFrame("Frame", "AdvancedSettingsGUI", UIParent)
settings:Hide()
table.insert(UISpecialFrames, "AdvancedSettingsGUI")
settings:SetScript("OnHide", function()
ShowUIPanel(GameMenuFrame)
UpdateMicroButtons()
end)
settings:SetPoint("CENTER", UIParent, "CENTER", 0, 32)
settings:SetWidth(max_width)
settings:SetMovable(true)
settings:EnableMouse(true)
settings:RegisterForDrag("LeftButton")
settings:SetScript("OnDragStart", function() this:StartMoving() end)
settings:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
settings:SetFrameStrata("DIALOG")
settings:SetBackdrop({
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 11, right = 12, top = 12, bottom = 11 }
})
settings.scrollframe = CreateFrame('ScrollFrame', 'AdvancedSettingsGUIScrollframe', settings, 'UIPanelScrollFrameTemplate')
settings.scrollframe:SetWidth(max_width - 50)
settings.scrollframe:SetPoint('CENTER', settings, -16, 15)
settings.scrollframe:Hide()
settings.container = CreateFrame("Frame", "AdvancedSettingsGUIContainer", settings)
settings.title = CreateFrame("Frame", "AdvancedSettingsGUITtitle", settings)
settings.title:SetPoint("TOP", settings, "TOP", 0, 12)
settings.title:SetWidth(256)
settings.title:SetHeight(64)
settings.title.tex = settings.title:CreateTexture(nil, "MEDIUM")
settings.title.tex:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
settings.title.tex:SetAllPoints()
settings.title.text = settings.title:CreateFontString(nil, "HIGH", "GameFontNormal")
settings.title.text:SetText(T["Advanced Options"])
settings.title.text:SetPoint("TOP", 0, -14)
settings.cancel = CreateFrame("Button", "AdvancedSettingsGUICancel", settings, "GameMenuButtonTemplate")
settings.cancel:SetWidth(90)
settings.cancel:SetPoint("BOTTOMRIGHT", settings, "BOTTOMRIGHT", -17, 17)
settings.cancel:SetText(CANCEL)
settings.cancel:SetScript("OnClick", function()
current_config = {}
settings:Hide()
end)
settings.okay = CreateFrame("Button", "AdvancedSettingsGUIOkay", settings, "GameMenuButtonTemplate")
settings.okay:SetWidth(90)
settings.okay:SetPoint("RIGHT", settings.cancel, "LEFT", 0, 0)
settings.okay:SetText(OKAY)
settings.okay:SetScript("OnClick", function()
local reload
-- save temporary config to real config
for k, v in pairs(current_config) do
if k ~= "overwrites" then
-- check if reload is required
if current_config[k] ~= ShaguTweaks_config[k] then
reload = true
end
-- set new config
ShaguTweaks_config[k] = v
end
end
-- save slider overwrite values
if current_config.overwrites then
ShaguTweaks_config.overwrites = ShaguTweaks_config.overwrites or {}
for k, v in pairs(current_config.overwrites) do
if ShaguTweaks_config.overwrites[k] ~= v then
reload = true
end
ShaguTweaks_config.overwrites[k] = v
end
end
-- reload the UI if required
if reload then
Minimap:SetMaskTexture("Textures\\MinimapMask")
ReloadUI()
end
settings:Hide()
end)
settings.defaults = CreateFrame("Button", "AdvancedSettingsGUICancel", settings, "GameMenuButtonTemplate")
settings.defaults:SetWidth(90)
settings.defaults:SetPoint("BOTTOMLEFT", settings, "BOTTOMLEFT", 17, 17)
settings.defaults:SetText(DEFAULTS)
settings.defaults:SetScript("OnClick", function()
settings:defaults()
end)
settings.load = function(self)
-- never use more than 3/4 of the screen size
max_height = math.min(UIParent:GetHeight()/UIParent:GetScale()*0.75, 680)
-- update window sizing according to screen
settings:SetHeight(max_height)
settings.scrollframe:SetHeight(max_height - 80)
settings.container:SetHeight(max_height - 30)
settings.entries = settings.entries or {}
local expansion = ShaguTweaks:GetExpansion()
-- sort all configs into categories
local gui = {}
for title, module in pairs(ShaguTweaks.mods) do
if module.expansions[expansion] then
local category = module.category or T["General"]
gui[category] = gui[category] or {}
gui[category][title] = module
end
end
local topspace = 10
local required_height = topspace
local entrysize = 22
local previous = nil
local sortGeneralFirst = function(a, b)
if a == T["General"] then return true end
if b == T["General"] then return false end
return a < b
end
for category, entries in ShaguTweaks.spairs(gui, sortGeneralFirst) do
local entry, spacing = 1, 22
local height = 0
-- add category background
settings.category = settings.category or {}
settings.category[category] = settings.category[category] or CreateFrame("Frame", nil, settings.container)
if not previous then
settings.category[category]:SetPoint("TOPLEFT", settings.container, "TOPLEFT", spacing, -spacing - topspace)
settings.category[category]:SetPoint("TOPRIGHT", settings.container, "TOPRIGHT", -spacing, -spacing - topspace)
else
settings.category[category]:SetPoint("TOPLEFT", previous, "BOTTOMLEFT", 0, -spacing)
settings.category[category]:SetPoint("TOPRIGHT", previous, "BOTTOMRIGHT", 0, -spacing)
end
previous = settings.category[category]
-- create category title collapse button
local collapse = function(frame, expand)
local parent = frame or this.parent
if expand then
local height = parent.collapse or parent:GetHeight()
parent.collapse = height
end
if not parent.collapse then
local height = parent:GetHeight()
parent.collapse = height
parent:SetHeight(1)
for button in pairs(parent.buttons) do button:Hide() end
parent.button:SetNormalTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Up")
parent.button:SetPushedTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Down")
parent.button:SetDisabledTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Disabled")
parent.button:SetHighlightTexture("Interface\\Buttons\\UI-Common-MouseHilight")
parent:SetAlpha(0)
else
local height = parent.collapse
parent.collapse = nil
parent:SetHeight(height)
for button in pairs(parent.buttons) do button:Show() end
parent.button:SetNormalTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Up")
parent.button:SetPushedTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Down")
parent.button:SetDisabledTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Disabled")
parent.button:SetHighlightTexture("Interface\\Buttons\\UI-Common-MouseHilight")
parent:SetAlpha(1)
end
end
settings.category[category].button = settings.category[category].button or CreateFrame("Button", nil, settings.container)
settings.category[category].button:SetPoint("TOPLEFT", settings.category[category], "TOPLEFT", 0, entrysize-4)
settings.category[category].button:SetWidth(22)
settings.category[category].button:SetHeight(22)
settings.category[category].button.parent = settings.category[category]
settings.category[category].button:SetScript("OnClick", collapse)
settings.category[category].title = settings.category[category].title or CreateFrame("Button", nil, settings.container)
settings.category[category].title:SetPoint("TOPLEFT", settings.category[category], "TOPLEFT", 22, entrysize-4)
settings.category[category].title:SetWidth(200)
settings.category[category].title:SetHeight(entrysize)
settings.category[category].title.parent = settings.category[category]
settings.category[category].title:SetScript("OnClick", collapse)
settings.category[category]:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 8, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
})
if ShaguTweaks.DarkMode then
settings.category[category]:SetBackdropColor(.1,.1,.1,1)
settings.category[category]:SetBackdropBorderColor(.2,.2,.2,1)
else
settings.category[category]:SetBackdropColor(.2,.2,.2,1)
settings.category[category]:SetBackdropBorderColor(.5,.5,.5,1)
end
-- add category title
settings.category[category].text = settings.category[category].text or settings.category[category].title:CreateFontString(nil, "HIGH", "GameFontHighlightSmall")
settings.category[category].text:SetJustifyH("LEFT")
settings.category[category].text:SetAllPoints()
settings.category[category].text:SetText(category)
for title, module in ShaguTweaks.spairs(entries) do
if not settings.entries[title] then
settings.entries[title] = CreateFrame("CheckButton", "AdvancedSettingsGUI" .. title, settings.category[category], "OptionsCheckButtonTemplate")
settings.entries[title]:SetHeight(24)
settings.entries[title]:SetWidth(24)
end
local button = _G["AdvancedSettingsGUI" .. title]
local text = _G["AdvancedSettingsGUI" .. title .. "Text"]
settings.category[category].buttons = settings.category[category].buttons or {}
settings.category[category].buttons[button] = true
button.title = title
button:SetChecked(current_config[title] == 1 and true or nil)
button:SetPoint("TOPLEFT", settings.category[category], "TOPLEFT", mod(entry, 2) == 1 and 17 or 17+200, math.ceil(entry/2-1)*-entrysize-spacing/2)
-- add another row to height
if mod(entry, 2) == 1 then height = height + entrysize end
local title = module.title
local description = module.description
button:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_TOPLEFT");
GameTooltip:SetText(title, nil, nil, nil, nil, 1)
GameTooltip:AddLine(description, 1, 1, 1, 1, 1)
GameTooltip:Show()
end)
button:SetScript("OnHide", function()
GameTooltip:Hide()
end)
button:SetScript("OnClick", function()
if this:GetChecked() then
current_config[this.title] = 1
else
current_config[this.title] = 0
end
end)
text:SetText(title)
entry = entry + 1
end
-- render sliders declared by modules in this category
local sliderHeight = 36
for title, smod in ShaguTweaks.spairs(entries) do
if smod.sliders then
for sidx, sdef in ipairs(smod.sliders) do
local sliderKey = "slider:" .. sdef.key
local safeName = "AdvancedSettingsGUISlider" .. string.gsub(sdef.key, "[^%w]", "_")
if not settings.entries[sliderKey] then
settings.entries[sliderKey] = CreateFrame("Slider", safeName, settings.category[category], "OptionsSliderTemplate")
end
local slider = settings.entries[sliderKey]
settings.category[category].buttons[slider] = true
local yOffset = -(height + spacing / 2 + 16 + (sidx - 1) * sliderHeight)
slider:SetWidth(max_width - 90)
slider:SetPoint("TOPLEFT", settings.category[category], "TOPLEFT", 17, yOffset)
slider:SetMinMaxValues(sdef.min, sdef.max)
slider:SetValueStep(sdef.step or 1)
local curVal = (current_config.overwrites and current_config.overwrites[sdef.key])
or (ShaguTweaks_config.overwrites and ShaguTweaks_config.overwrites[sdef.key])
or sdef.default or sdef.min
local labelText = sdef.label or sdef.key
local titleLabel = _G[safeName .. "Text"]
local lowLabel = _G[safeName .. "Low"]
local highLabel = _G[safeName .. "High"]
if lowLabel then lowLabel:SetText(sdef.min) end
if highLabel then highLabel:SetText(sdef.max) end
if titleLabel then titleLabel:SetText(labelText .. ": " .. curVal) end
local key = sdef.key
slider:SetScript("OnValueChanged", function()
local val = math.floor(this:GetValue() + 0.5)
if titleLabel then titleLabel:SetText(labelText .. ": " .. val) end
current_config.overwrites = current_config.overwrites or {}
current_config.overwrites[key] = val
end)
slider:SetValue(curVal)
height = height + sliderHeight
end
end
end
collapse(settings.category[category], true)
height = height + spacing
settings.category[category]:SetHeight(height)
required_height = required_height + height + spacing
end
-- set container size to required height
settings.container:SetHeight(required_height)
if required_height < max_height then
-- reduce base frame if possible
settings:SetHeight(required_height + 60)
settings.container:SetParent(settings)
settings.container:ClearAllPoints()
settings.container:SetPoint("CENTER", settings, 0, 20)
settings.container:SetWidth(max_width - 20)
settings.scrollframe:Hide()
elseif required_height > max_height then
-- set up scrollframe when needed
settings.container:SetParent(settings.scrollframe)
settings.container:SetHeight(settings.scrollframe:GetHeight())
settings.container:SetWidth(settings.scrollframe:GetWidth() + 20)
settings.scrollframe:SetScrollChild(settings.container)
settings.scrollframe:Show()
end
end
settings.defaults = function()
-- read default settings from modules
for title, mod in pairs(ShaguTweaks.mods) do
current_config[title] = mod.enabled and 1 or 0
end
-- reset slider overwrite values to module defaults
current_config.overwrites = {}
for title, mod in pairs(ShaguTweaks.mods) do
if mod.config then
for k, v in pairs(mod.config) do
current_config.overwrites[k] = v
end
end
end
settings:load()
end
settings:SetScript("OnShow", function()
-- read current config to temporary config
for k, v in pairs(ShaguTweaks_config) do
current_config[k] = v
end
-- copy overwrites into a separate table so Cancel discards slider changes
current_config.overwrites = {}
for k, v in pairs(ShaguTweaks_config.overwrites or {}) do
current_config.overwrites[k] = v
end
settings:load()
end)
-- Add "Advanced Settings" Button to the Game Menu
GameMenuFrame:SetWidth(GameMenuFrame:GetWidth() - 10)
GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 10)
local advanced = CreateFrame("Button", "GameMenuButtonAdvancedOptions", GameMenuFrame, "GameMenuButtonTemplate")
advanced:SetPoint("TOP", GameMenuButtonUIOptions, "BOTTOM", 0, -1)
advanced:SetText(T["Advanced Options"] .. "|cffffff00*")
advanced:SetScript("OnClick", function()
HideUIPanel(GameMenuFrame)
settings:Show()
end)
GameMenuButtonKeybindings:ClearAllPoints()
GameMenuButtonKeybindings:SetPoint("TOP", advanced, "BOTTOM", 0, -1)