278 lines
9.3 KiB
Lua
278 lines
9.3 KiB
Lua
local _G = ShaguTweaks.GetGlobalEnv()
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local GetExpansion = ShaguTweaks.GetExpansion
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local L = ShaguTweaks.L
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local API = ShaguTweaks.API
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local units = { players = {}, mobs = {} }
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local queue = { }
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local PASSIVE_CACHE_TTL = 90 * 24 * 60 * 60
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local libunitscan = CreateFrame("Frame", "ShaguTweaksUnitScan", UIParent)
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local function EnrichPlayerFromClassicAPI(name)
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if not name or not API or not API.GetCachedPlayerInfoByName then return end
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local _, class, _, _, _, _, _, guid = API.GetCachedPlayerInfoByName(name)
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class = class and class ~= "" and class or nil
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guid = guid and guid ~= "" and guid or nil
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if not class and not guid then return end
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-- Keep ShaguTweaks keyed by the exact name it already knows. This avoids
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-- duplicate SavedVariable entries if another cache normalizes name casing.
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units.players[name] = units.players[name] or {}
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units.players[name].class = class or units.players[name].class
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units.players[name].guid = guid or units.players[name].guid
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return name
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end
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local function EnrichPlayerFromCurrentChat(name)
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if not name or not API or not API.GetCurrentChatGUID or not API.GetPlayerInfoByGUID then return end
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-- ChatFrame:AddMessage can run before our CHAT_MSG_* listener has populated
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-- the passive cache. ClassicAPI exposes the current chat sender GUID during
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-- that same dispatch, so resolve the class synchronously when the GUID really
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-- belongs to the player name being requested.
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local guid = API.GetCurrentChatGUID()
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if not guid or guid == "" then return end
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local apiName, class = API.GetPlayerInfoByGUID(guid)
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class = class and class ~= "" and class or nil
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if not apiName or apiName == "" or not class then return end
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if string.lower(apiName) ~= string.lower(name) then return end
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units.players[name] = units.players[name] or {}
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units.players[name].class = class
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units.players[name].guid = guid
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return name
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end
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function ShaguTweaks.GetUnitData(name, active)
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if not name then return end
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if not units["players"][name] then
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EnrichPlayerFromClassicAPI(name)
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if not units["players"][name] then
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EnrichPlayerFromCurrentChat(name)
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end
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elseif not units["players"][name].class then
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EnrichPlayerFromClassicAPI(name)
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if not units["players"][name].class then
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EnrichPlayerFromCurrentChat(name)
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end
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end
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if units["players"][name] then
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local ret = units["players"][name]
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return ret.class, ret.level, ret.elite, true
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end
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if units["mobs"][name] then
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local ret = units["mobs"][name]
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return ret.class, ret.level, ret.elite, nil
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elseif active then
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queue[name] = true
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libunitscan:Show()
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end
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end
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local function AddData(db, name, class, level, elite, guid)
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if not name then return end
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units[db][name] = units[db][name] or {}
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units[db][name].class = class or units[db][name].class
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units[db][name].level = level or units[db][name].level
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units[db][name].elite = elite or units[db][name].elite
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units[db][name].guid = guid or units[db][name].guid
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queue[name] = nil
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end
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local function RememberPlayer(name)
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if not name or name == "" or name == _G.UNKNOWN then return end
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ShaguTweaks_cache = ShaguTweaks_cache or {}
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ShaguTweaks_cache["players"] = ShaguTweaks_cache["players"] or {}
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units.players = ShaguTweaks_cache["players"]
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-- ClassicAPI exposes the GUID of the CHAT_MSG_* sender synchronously.
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-- Resolve class from the engine's existing name cache only: this is a pure
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-- cache read and never sends a /who or any other network query.
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local guid = API and API.GetCurrentChatGUID and API.GetCurrentChatGUID()
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guid = guid and guid ~= "" and guid or nil
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local class
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if guid and API.GetPlayerInfoByGUID then
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local _, apiClass = API.GetPlayerInfoByGUID(guid)
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class = apiClass and apiClass ~= "" and apiClass or nil
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end
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units.players[name] = units.players[name] or {}
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units.players[name].class = class or units.players[name].class
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units.players[name].guid = guid or units.players[name].guid
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units.players[name].lastseen = date("%a %d-%b-%Y")
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units.players[name].lastseen_ts = time()
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end
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local function PrunePassivePlayers()
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local now = time()
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for name, data in pairs(units.players) do
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-- Normalize any empty legacy/API class token back to an unknown value.
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if data and data.class == "" then data.class = nil end
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-- Keep every player whose class was learned. Only anonymous/passive chat
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-- entries expire, and only when they carry our numeric last-seen timestamp.
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if data and not data.class and data.lastseen_ts and
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now - data.lastseen_ts > PASSIVE_CACHE_TTL then
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units.players[name] = nil
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end
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end
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end
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ShaguTweaks.RememberPlayer = RememberPlayer
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local passiveChatEvents = {
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["CHAT_MSG_CHANNEL"] = true,
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["CHAT_MSG_SAY"] = true,
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["CHAT_MSG_YELL"] = true,
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["CHAT_MSG_GUILD"] = true,
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["CHAT_MSG_OFFICER"] = true,
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["CHAT_MSG_PARTY"] = true,
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["CHAT_MSG_RAID"] = true,
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["CHAT_MSG_RAID_LEADER"] = true,
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["CHAT_MSG_RAID_WARNING"] = true,
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["CHAT_MSG_BATTLEGROUND"] = true,
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["CHAT_MSG_BATTLEGROUND_LEADER"] = true,
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["CHAT_MSG_WHISPER"] = true,
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}
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libunitscan:RegisterEvent("PLAYER_ENTERING_WORLD")
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libunitscan:RegisterEvent("FRIENDLIST_UPDATE")
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libunitscan:RegisterEvent("GUILD_ROSTER_UPDATE")
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libunitscan:RegisterEvent("RAID_ROSTER_UPDATE")
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libunitscan:RegisterEvent("PARTY_MEMBERS_CHANGED")
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libunitscan:RegisterEvent("PLAYER_TARGET_CHANGED")
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libunitscan:RegisterEvent("WHO_LIST_UPDATE")
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libunitscan:RegisterEvent("CHAT_MSG_SYSTEM")
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libunitscan:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
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for chatEvent in pairs(passiveChatEvents) do
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libunitscan:RegisterEvent(chatEvent)
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end
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libunitscan:SetScript("OnEvent", function()
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if event == "PLAYER_ENTERING_WORLD" then
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-- load database
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ShaguTweaks_cache = ShaguTweaks_cache or {}
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ShaguTweaks_cache["players"] = ShaguTweaks_cache["players"] or {}
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units.players = ShaguTweaks_cache["players"]
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-- One cheap cleanup pass at login. Known classes are kept forever.
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PrunePassivePlayers()
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-- update own character details
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local name = UnitName("player")
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local _, class = UnitClass("player")
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local level = UnitLevel("player")
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local guid = API and API.UnitGUID and API.UnitGUID("player")
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AddData("players", name, class, level, nil, guid)
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elseif passiveChatEvents[event] then
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-- Passive cache only: remember speakers already delivered by the client.
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-- No /who, no TargetByName queue, no timer and no additional server query.
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RememberPlayer(arg2)
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elseif event == "FRIENDLIST_UPDATE" then
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local name, class, level
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for i = 1, GetNumFriends() do
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name, level, class = GetFriendInfo(i)
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class = L["class"][class] or nil
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-- friendlist updates due to friend going off-line return level 0, let's not overwrite good older values
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level = level > 0 and level or nil
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AddData("players", name, class, level)
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end
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elseif event == "GUILD_ROSTER_UPDATE" then
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local name, class, level, _
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for i = 1, GetNumGuildMembers() do
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name, _, _, level, class = GetGuildRosterInfo(i)
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class = L["class"][class] or nil
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AddData("players", name, class, level)
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end
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elseif event == "RAID_ROSTER_UPDATE" then
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local name, class, SubGroup, level, _
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for i = 1, GetNumRaidMembers() do
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name, _, SubGroup, level, class = GetRaidRosterInfo(i)
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class = L["class"][class] or nil
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local guid = API and API.UnitGUID and API.UnitGUID("raid" .. i)
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AddData("players", name, class, level, nil, guid)
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end
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elseif event == "PARTY_MEMBERS_CHANGED" then
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local name, class, level, unit, _
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for i = 1, GetNumPartyMembers() do
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unit = "party" .. i
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_, class = UnitClass(unit)
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name = UnitName(unit)
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level = UnitLevel(unit)
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local guid = API and API.UnitGUID and API.UnitGUID(unit)
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AddData("players", name, class, level, nil, guid)
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end
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elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
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local name, class, level, _
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for i = 1, GetNumWhoResults() do
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name, _, level, _, class, _ = GetWhoInfo(i)
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class = L["class"][class] or nil
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AddData("players", name, class, level)
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end
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elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" then
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local scan = event == "PLAYER_TARGET_CHANGED" and "target" or "mouseover"
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local name, class, level, elite, _
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if UnitIsPlayer(scan) then
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_, class = UnitClass(scan)
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level = UnitLevel(scan)
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name = UnitName(scan)
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local guid = API and API.UnitGUID and API.UnitGUID(scan)
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AddData("players", name, class, level, nil, guid)
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else
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_, class = UnitClass(scan)
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elite = UnitClassification(scan)
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level = UnitLevel(scan)
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name = UnitName(scan)
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AddData("mobs", name, class, level, elite)
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end
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end
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end)
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-- since TargetByName can only be triggered within vanilla,
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-- we can't auto-scan targets on further expansions.
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if GetExpansion() == "vanilla" then
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-- setup sound function switches
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local SoundOn = PlaySound
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local SoundOff = function() return end
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libunitscan:SetScript("OnUpdate", function()
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-- don't scan when another unit is in target
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if UnitExists("target") or UnitName("target") then return end
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local name = next(queue)
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if name then
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-- disable sound
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_G.PlaySound = SoundOff
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-- try to target the unknown unit
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TargetByName(name, true)
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ClearTarget()
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-- enable sound again
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_G.PlaySound = SoundOn
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queue[name] = nil
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end
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this:Hide()
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end)
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end
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