Files
ShaguTweaks-ClassicAPI/libs/libunitscan.lua
T

278 lines
9.3 KiB
Lua

local _G = ShaguTweaks.GetGlobalEnv()
local GetExpansion = ShaguTweaks.GetExpansion
local L = ShaguTweaks.L
local API = ShaguTweaks.API
local units = { players = {}, mobs = {} }
local queue = { }
local PASSIVE_CACHE_TTL = 90 * 24 * 60 * 60
local libunitscan = CreateFrame("Frame", "ShaguTweaksUnitScan", UIParent)
local function EnrichPlayerFromClassicAPI(name)
if not name or not API or not API.GetCachedPlayerInfoByName then return end
local _, class, _, _, _, _, _, guid = API.GetCachedPlayerInfoByName(name)
class = class and class ~= "" and class or nil
guid = guid and guid ~= "" and guid or nil
if not class and not guid then return end
-- Keep ShaguTweaks keyed by the exact name it already knows. This avoids
-- duplicate SavedVariable entries if another cache normalizes name casing.
units.players[name] = units.players[name] or {}
units.players[name].class = class or units.players[name].class
units.players[name].guid = guid or units.players[name].guid
return name
end
local function EnrichPlayerFromCurrentChat(name)
if not name or not API or not API.GetCurrentChatGUID or not API.GetPlayerInfoByGUID then return end
-- ChatFrame:AddMessage can run before our CHAT_MSG_* listener has populated
-- the passive cache. ClassicAPI exposes the current chat sender GUID during
-- that same dispatch, so resolve the class synchronously when the GUID really
-- belongs to the player name being requested.
local guid = API.GetCurrentChatGUID()
if not guid or guid == "" then return end
local apiName, class = API.GetPlayerInfoByGUID(guid)
class = class and class ~= "" and class or nil
if not apiName or apiName == "" or not class then return end
if string.lower(apiName) ~= string.lower(name) then return end
units.players[name] = units.players[name] or {}
units.players[name].class = class
units.players[name].guid = guid
return name
end
function ShaguTweaks.GetUnitData(name, active)
if not name then return end
if not units["players"][name] then
EnrichPlayerFromClassicAPI(name)
if not units["players"][name] then
EnrichPlayerFromCurrentChat(name)
end
elseif not units["players"][name].class then
EnrichPlayerFromClassicAPI(name)
if not units["players"][name].class then
EnrichPlayerFromCurrentChat(name)
end
end
if units["players"][name] then
local ret = units["players"][name]
return ret.class, ret.level, ret.elite, true
end
if units["mobs"][name] then
local ret = units["mobs"][name]
return ret.class, ret.level, ret.elite, nil
elseif active then
queue[name] = true
libunitscan:Show()
end
end
local function AddData(db, name, class, level, elite, guid)
if not name then return end
units[db][name] = units[db][name] or {}
units[db][name].class = class or units[db][name].class
units[db][name].level = level or units[db][name].level
units[db][name].elite = elite or units[db][name].elite
units[db][name].guid = guid or units[db][name].guid
queue[name] = nil
end
local function RememberPlayer(name)
if not name or name == "" or name == _G.UNKNOWN then return end
ShaguTweaks_cache = ShaguTweaks_cache or {}
ShaguTweaks_cache["players"] = ShaguTweaks_cache["players"] or {}
units.players = ShaguTweaks_cache["players"]
-- ClassicAPI exposes the GUID of the CHAT_MSG_* sender synchronously.
-- Resolve class from the engine's existing name cache only: this is a pure
-- cache read and never sends a /who or any other network query.
local guid = API and API.GetCurrentChatGUID and API.GetCurrentChatGUID()
guid = guid and guid ~= "" and guid or nil
local class
if guid and API.GetPlayerInfoByGUID then
local _, apiClass = API.GetPlayerInfoByGUID(guid)
class = apiClass and apiClass ~= "" and apiClass or nil
end
units.players[name] = units.players[name] or {}
units.players[name].class = class or units.players[name].class
units.players[name].guid = guid or units.players[name].guid
units.players[name].lastseen = date("%a %d-%b-%Y")
units.players[name].lastseen_ts = time()
end
local function PrunePassivePlayers()
local now = time()
for name, data in pairs(units.players) do
-- Normalize any empty legacy/API class token back to an unknown value.
if data and data.class == "" then data.class = nil end
-- Keep every player whose class was learned. Only anonymous/passive chat
-- entries expire, and only when they carry our numeric last-seen timestamp.
if data and not data.class and data.lastseen_ts and
now - data.lastseen_ts > PASSIVE_CACHE_TTL then
units.players[name] = nil
end
end
end
ShaguTweaks.RememberPlayer = RememberPlayer
local passiveChatEvents = {
["CHAT_MSG_CHANNEL"] = true,
["CHAT_MSG_SAY"] = true,
["CHAT_MSG_YELL"] = true,
["CHAT_MSG_GUILD"] = true,
["CHAT_MSG_OFFICER"] = true,
["CHAT_MSG_PARTY"] = true,
["CHAT_MSG_RAID"] = true,
["CHAT_MSG_RAID_LEADER"] = true,
["CHAT_MSG_RAID_WARNING"] = true,
["CHAT_MSG_BATTLEGROUND"] = true,
["CHAT_MSG_BATTLEGROUND_LEADER"] = true,
["CHAT_MSG_WHISPER"] = true,
}
libunitscan:RegisterEvent("PLAYER_ENTERING_WORLD")
libunitscan:RegisterEvent("FRIENDLIST_UPDATE")
libunitscan:RegisterEvent("GUILD_ROSTER_UPDATE")
libunitscan:RegisterEvent("RAID_ROSTER_UPDATE")
libunitscan:RegisterEvent("PARTY_MEMBERS_CHANGED")
libunitscan:RegisterEvent("PLAYER_TARGET_CHANGED")
libunitscan:RegisterEvent("WHO_LIST_UPDATE")
libunitscan:RegisterEvent("CHAT_MSG_SYSTEM")
libunitscan:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
for chatEvent in pairs(passiveChatEvents) do
libunitscan:RegisterEvent(chatEvent)
end
libunitscan:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
-- load database
ShaguTweaks_cache = ShaguTweaks_cache or {}
ShaguTweaks_cache["players"] = ShaguTweaks_cache["players"] or {}
units.players = ShaguTweaks_cache["players"]
-- One cheap cleanup pass at login. Known classes are kept forever.
PrunePassivePlayers()
-- update own character details
local name = UnitName("player")
local _, class = UnitClass("player")
local level = UnitLevel("player")
local guid = API and API.UnitGUID and API.UnitGUID("player")
AddData("players", name, class, level, nil, guid)
elseif passiveChatEvents[event] then
-- Passive cache only: remember speakers already delivered by the client.
-- No /who, no TargetByName queue, no timer and no additional server query.
RememberPlayer(arg2)
elseif event == "FRIENDLIST_UPDATE" then
local name, class, level
for i = 1, GetNumFriends() do
name, level, class = GetFriendInfo(i)
class = L["class"][class] or nil
-- friendlist updates due to friend going off-line return level 0, let's not overwrite good older values
level = level > 0 and level or nil
AddData("players", name, class, level)
end
elseif event == "GUILD_ROSTER_UPDATE" then
local name, class, level, _
for i = 1, GetNumGuildMembers() do
name, _, _, level, class = GetGuildRosterInfo(i)
class = L["class"][class] or nil
AddData("players", name, class, level)
end
elseif event == "RAID_ROSTER_UPDATE" then
local name, class, SubGroup, level, _
for i = 1, GetNumRaidMembers() do
name, _, SubGroup, level, class = GetRaidRosterInfo(i)
class = L["class"][class] or nil
local guid = API and API.UnitGUID and API.UnitGUID("raid" .. i)
AddData("players", name, class, level, nil, guid)
end
elseif event == "PARTY_MEMBERS_CHANGED" then
local name, class, level, unit, _
for i = 1, GetNumPartyMembers() do
unit = "party" .. i
_, class = UnitClass(unit)
name = UnitName(unit)
level = UnitLevel(unit)
local guid = API and API.UnitGUID and API.UnitGUID(unit)
AddData("players", name, class, level, nil, guid)
end
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
local name, class, level, _
for i = 1, GetNumWhoResults() do
name, _, level, _, class, _ = GetWhoInfo(i)
class = L["class"][class] or nil
AddData("players", name, class, level)
end
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" then
local scan = event == "PLAYER_TARGET_CHANGED" and "target" or "mouseover"
local name, class, level, elite, _
if UnitIsPlayer(scan) then
_, class = UnitClass(scan)
level = UnitLevel(scan)
name = UnitName(scan)
local guid = API and API.UnitGUID and API.UnitGUID(scan)
AddData("players", name, class, level, nil, guid)
else
_, class = UnitClass(scan)
elite = UnitClassification(scan)
level = UnitLevel(scan)
name = UnitName(scan)
AddData("mobs", name, class, level, elite)
end
end
end)
-- since TargetByName can only be triggered within vanilla,
-- we can't auto-scan targets on further expansions.
if GetExpansion() == "vanilla" then
-- setup sound function switches
local SoundOn = PlaySound
local SoundOff = function() return end
libunitscan:SetScript("OnUpdate", function()
-- don't scan when another unit is in target
if UnitExists("target") or UnitName("target") then return end
local name = next(queue)
if name then
-- disable sound
_G.PlaySound = SoundOff
-- try to target the unknown unit
TargetByName(name, true)
ClearTarget()
-- enable sound again
_G.PlaySound = SoundOn
queue[name] = nil
end
this:Hide()
end)
end