513 lines
16 KiB
Lua
513 lines
16 KiB
Lua
local _G = ShaguTweaks.GetGlobalEnv()
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local L = ShaguTweaks.L
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local GetExpansion = ShaguTweaks.GetExpansion
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local libtipscan = ShaguTweaks.libtipscan
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local libspell = ShaguTweaks.libspell
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local hooksecurefunc = ShaguTweaks.hooksecurefunc
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local strsplit = ShaguTweaks.strsplit
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local cmatch = ShaguTweaks.cmatch
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local senttarget
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local heals, ress, events = {}, {}, {}
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local PRAYER_OF_HEALING
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do -- Prayer of Healing
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local locales = {
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["deDE"] = "Gebet der Heilung",
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["enUS"] = "Prayer of Healing",
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["esES"] = "Rezo de curación",
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["frFR"] = "Prière de soins",
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["koKR"] = "치유의 기원",
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["ruRU"] = "Молитва исцеления",
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["zhCN"] = "治疗祷言",
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}
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PRAYER_OF_HEALING = locales[GetLocale()] or locales["enUS"]
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end
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local libpredict = CreateFrame("Frame")
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libpredict.enabled = false
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libpredict:SetScript("OnEvent", function()
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if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then
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this:ParseChatMessage(arg4, arg2, arg1)
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elseif event == "UNIT_HEALTH" then
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local name = UnitName(arg1)
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if ress[name] and not UnitIsDeadOrGhost(arg1) then
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ress[UnitName(arg1)] = nil
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end
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end
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end)
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local function UpdateTimeouts()
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local now = GetTime()
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local pending
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for timestamp in pairs(events) do
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if now >= timestamp then
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events[timestamp] = nil
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else
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pending = true
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end
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end
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-- No prediction timeout is pending: completely remove OnUpdate until the
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-- next AddEvent() instead of waking this library on every rendered frame.
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if not pending then
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libpredict.timeoutActive = nil
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libpredict:SetScript("OnUpdate", nil)
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end
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end
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function libpredict:ParseComm(sender, msg)
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local msgtype, target, heal, time
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if msg == "Healstop" or msg == "GrpHealstop" then
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msgtype = "Stop"
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elseif msg == "Resurrection/stop/" then
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msgtype = "RessStop"
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elseif msg then
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local msgobj = {strsplit("/", msg)}
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if msgobj and msgobj[1] and msgobj[2] then
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-- legacy healcomm object
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if msgobj[1] == "GrpHealdelay" or msgobj[1] == "Healdelay" then
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msgtype, time = "Delay", msgobj[2]
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end
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if msgobj[1] and msgobj[1] == "Resurrection" and msgobj[2] then
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msgtype, target = "Ress", msgobj[2]
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end
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if msgobj[1] == "Heal" and msgobj[2] then
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msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4]
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end
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if msgobj[1] == "GrpHeal" and msgobj[2] then
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msgtype, target, heal, time = "Heal", {}, msgobj[2], msgobj[3]
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for i=4,8 do
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if msgobj[i] then table.insert(target, msgobj[i]) end
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end
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end
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elseif select and UnitCastingInfo then
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-- latest healcomm
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msgtype = tonumber(string.sub(msg, 1, 3))
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if not msgtype then return end
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if msgtype == 0 then
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msgtype = "Heal"
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heal = tonumber(string.sub(msg, 4, 8))
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target = string.sub(msg,9, -1)
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local starttime = select(5, UnitCastingInfo(sender))
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local endtime = select(6, UnitCastingInfo(sender))
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if not starttime or not endtime then return end
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time = endtime - starttime
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elseif msgtype == 1 then
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msgtype = "Stop"
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elseif msgtype == 2 then
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msgtype = "Heal"
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heal = tonumber(string.sub(msg,4, 8))
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target = {strsplit(":", string.sub(msg,9, -1))}
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local starttime = select(5, UnitCastingInfo(sender))
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local endtime = select(6, UnitCastingInfo(sender))
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if not starttime or not endtime then return end
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time = endtime - starttime
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end
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end
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end
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return msgtype, target, heal, time
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end
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function libpredict:ParseChatMessage(sender, msg, comm)
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local msgtype, target, heal, time
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if comm == "HealComm" then
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msgtype, target, heal, time = libpredict:ParseComm(sender, msg)
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elseif comm == "CTRA" then
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local _, _, cmd, ctratarget = string.find(msg, "(%a+)%s?([^#]*)")
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if cmd == "RES" and ctratarget and ctratarget ~= "" and ctratarget ~= UNKNOWN then
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msgtype = "Ress"
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target = ctratarget
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elseif cmd == "RESNO" then
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msgtype = "RessStop"
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end
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end
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if msgtype == "Stop" and sender then
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libpredict:HealStop(sender)
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return
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elseif msgtype == "RessStop" and sender then
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libpredict:RessStop(sender)
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return
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elseif msgtype == "Delay" and time then
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libpredict:HealDelay(sender, time)
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elseif msgtype == "Heal" and target and heal and time then
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if type(target) == "table" then
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for _, name in pairs(target) do
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libpredict:Heal(sender, name, heal, time)
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end
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else
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libpredict:Heal(sender, target, heal, time)
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end
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elseif msgtype == "Ress" then
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libpredict:Ress(sender, target)
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end
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end
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function libpredict:AddEvent(time, target)
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events[time] = events[time] or {}
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table.insert(events[time], target)
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if not self.timeoutActive then
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self.timeoutActive = true
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self:SetScript("OnUpdate", UpdateTimeouts)
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end
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end
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function libpredict:Heal(sender, target, amount, duration)
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if not sender or not target or not amount or not duration then
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return
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end
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local timeout = duration/1000 + GetTime()
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heals[target] = heals[target] or {}
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heals[target][sender] = { amount, timeout }
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libpredict:AddEvent(timeout, target)
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end
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function libpredict:HealStop(sender)
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for ttarget, t in pairs(heals) do
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for tsender in pairs(heals[ttarget]) do
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if sender == tsender then
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heals[ttarget][tsender] = nil
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end
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end
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end
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end
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function libpredict:HealDelay(sender, delay)
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local delay = delay/1000
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for target, t in pairs(heals) do
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for tsender, amount in pairs(heals[target]) do
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if sender == tsender then
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amount[2] = amount[2] + delay
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libpredict:AddEvent(amount[2], target)
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end
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end
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end
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end
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function libpredict:Ress(sender, target)
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ress[target] = ress[target] or {}
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ress[target][sender] = true
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end
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function libpredict:RessStop(sender)
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for ttarget, t in pairs(ress) do
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for tsender in pairs(ress[ttarget]) do
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if sender == tsender then
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ress[ttarget][tsender] = nil
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end
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end
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end
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end
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function libpredict:UnitGetIncomingHeals(unit)
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if not unit or not UnitName(unit) then return 0 end
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if UnitIsDeadOrGhost(unit) then return 0 end
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local name = UnitName(unit)
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local sumheal = 0
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if not heals[name] then
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return sumheal
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else
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for sender, amount in pairs(heals[name]) do
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if amount[2] <= GetTime() then
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heals[name][sender] = nil
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else
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sumheal = sumheal + amount[1]
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end
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end
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end
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return sumheal
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end
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function libpredict:UnitHasIncomingResurrection(unit)
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if not unit or not UnitName(unit) then return nil end
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local name = UnitName(unit)
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if not ress[name] then
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return nil
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else
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for sender, val in pairs(ress[name]) do
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if val == true then
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return val
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end
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end
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end
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return nil
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end
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local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" }
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local realm = GetRealmName()
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local player = UnitName("player")
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local cache, gear_string = {}, ""
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local resetcache = CreateFrame("Frame")
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resetcache:SetScript("OnEvent", function()
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if event == "PLAYER_ENTERING_WORLD" then
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-- load and initialize previous caches of spell amounts
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ShaguTweaks_cache = ShaguTweaks_cache or {}
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ShaguTweaks_cache["prediction"] = ShaguTweaks_cache["prediction"] or {}
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ShaguTweaks_cache["prediction"][realm] = ShaguTweaks_cache["prediction"][realm] or {}
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ShaguTweaks_cache["prediction"][realm][player] = ShaguTweaks_cache["prediction"][realm][player] or {}
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ShaguTweaks_cache["prediction"][realm][player]["heals"] = ShaguTweaks_cache["prediction"][realm][player]["heals"] or {}
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cache = ShaguTweaks_cache["prediction"][realm][player]["heals"]
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return
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end
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if event == "UNIT_INVENTORY_CHANGED" then
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-- skip non-player events
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if arg1 and arg1 ~= "player" then return end
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local gear = ""
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for id = 1, 18 do
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gear = gear .. (GetInventoryItemLink("player",id) or "")
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end
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-- abort when inventory didn't change
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if gear == gear_string then return end
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gear_string = gear
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end
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-- flag all cached heals for renewal
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for k in pairs(cache) do
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if type(cache[k]) == "number" or type(cache[k]) == "string" then
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-- migrate old data
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local oldval = cache[k]
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cache[k] = { [1] = oldval }
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end
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-- flag for reset
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cache[k][2] = true
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end
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end)
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local function UpdateCache(spell, heal, crit)
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if not spell or not heal then return end
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local heal = tonumber(heal)
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if not cache[spell] or cache[spell][2] then
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-- skills or equipment changed, save whatever is detected
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cache[spell] = cache[spell] or {}
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cache[spell][1] = crit and heal*2/3 or heal
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cache[spell][2] = crit
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elseif not crit and cache[spell][1] < heal then
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-- safe the best heal we can get
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cache[spell][1] = heal
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cache[spell][2] = nil
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end
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end
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-- Gather Data by User Actions. Hooks are installed lazily by libpredict:Enable()
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-- so disabling healing predictions leaves no spell hook on the hot path.
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local scanner
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local hooksInstalled
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local function TrackCastSpell(id, bookType)
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if not libpredict.sender.enabled then return end
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local effect, rank = libspell.GetSpellInfo(id, bookType)
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if not effect then return end
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spell_queue[1] = effect
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spell_queue[2] = effect.. ( rank or "" )
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spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
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end
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local function TrackCastSpellByName(effect, target)
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if not libpredict.sender.enabled then return end
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local effect, rank = libspell.GetSpellInfo(effect)
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if not effect then return end
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spell_queue[1] = effect
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spell_queue[2] = effect.. ( rank or "" )
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spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
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end
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local function TrackUseAction(slot, target, selfcast)
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if not libpredict.sender.enabled then return end
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if GetActionText(slot) or not IsCurrentAction(slot) then return end
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scanner:SetAction(slot)
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local effect, rank = scanner:Line(1)
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if not effect then return end
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spell_queue[1] = effect
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spell_queue[2] = effect.. ( rank or "" )
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spell_queue[3] = selfcast and UnitName("player") or UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
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end
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local function InstallSenderHooks()
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if hooksInstalled then return end
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scanner = scanner or libtipscan:GetScanner("prediction")
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hooksecurefunc("CastSpell", TrackCastSpell)
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hooksecurefunc("CastSpellByName", TrackCastSpellByName)
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hooksecurefunc("UseAction", TrackUseAction)
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hooksInstalled = true
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end
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libpredict.sender = CreateFrame("Frame", "ShaguTweaksPredictionSender", UIParent)
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libpredict.sender.enabled = false
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libpredict.sender.SendHealCommMsg = function(self, msg)
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SendAddonMessage("HealComm", msg, "RAID")
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SendAddonMessage("HealComm", msg, "BATTLEGROUND")
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end
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libpredict.sender.SendResCommMsg = function(self, msg)
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SendAddonMessage("CTRA", msg, "RAID")
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SendAddonMessage("CTRA", msg, "BATTLEGROUND")
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end
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libpredict.sender:SetScript("OnEvent", function()
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if event == "CHAT_MSG_SPELL_SELF_BUFF" then -- vanilla
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local spell, _, heal = cmatch(arg1, HEALEDSELFOTHER) -- "Your %s heals %s for %d."
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if spell and heal then
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if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
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return
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end
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local spell, heal = cmatch(arg1, HEALEDSELFSELF) -- "Your %s heals you for %d."
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if spell and heal then
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if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
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return
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end
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local spell, heal = cmatch(arg1, HEALEDCRITSELFOTHER) -- "Your %s critically heals %s for %d."
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if spell and heal then
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if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
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return
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end
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local spell, _, heal = cmatch(arg1, HEALEDCRITSELFSELF) -- "Your %s critically heals you for %d."
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if spell and heal then
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if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
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return
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end
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elseif event == "COMBAT_LOG_EVENT_UNFILTERED" and arg2 == "SPELL_HEAL" and arg4 == player then -- tbc
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local spell, heal, crit = arg10, arg12, arg13
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if spell and heal and crit then
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if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
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elseif spell and heal then
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if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
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end
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elseif event == "UNIT_SPELLCAST_SENT" and arg4 then -- fix tbc mouseover macros
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senttarget = arg4
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elseif strfind(event, "SPELLCAST_START", 1) then
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local spell, time = arg1, arg2
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if strfind(event, "UNIT_", 1) then -- tbc
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if arg1 ~= "player" then return end
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local spellname, _, _, _, starttime, endtime = UnitCastingInfo("player")
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spell, time = spellname, endtime - starttime
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end
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if spell_queue[1] == spell and cache[spell_queue[2]] then
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local sender = player
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local target = senttarget or spell_queue[3]
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local amount = cache[spell_queue[2]][1]
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local casttime = time
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if spell == PRAYER_OF_HEALING then
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target = sender
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for i=1,4 do
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if CheckInteractDistance("party"..i, 4) then
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libpredict:Heal(player, UnitName("party"..i), amount, casttime)
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if GetExpansion() == "vanilla" then -- vanilla
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libpredict.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/")
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else -- tbc
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libpredict.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), UnitName("party"..i)))
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end
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libpredict.sender.healing = true
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end
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end
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end
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libpredict:Heal(player, target, amount, casttime)
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if GetExpansion() == "vanilla" then -- vanilla
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libpredict.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/")
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else -- tbc
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libpredict.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), target))
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end
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libpredict.sender.healing = true
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elseif spell_queue[1] == spell and L["resurrections"][spell] then
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local target = senttarget or spell_queue[3]
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libpredict:Ress(player, target)
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libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/")
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libpredict.sender:SendResCommMsg("RES " .. target)
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libpredict.sender.resurrecting = true
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end
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elseif strfind(event, "SPELLCAST_FAILED", 1) or strfind(event, "SPELLCAST_INTERRUPTED", 1) then
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if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end
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if libpredict.sender.healing then
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libpredict:HealStop(player)
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if GetExpansion() == "vanilla" then -- vanilla
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libpredict.sender:SendHealCommMsg("HealStop")
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else -- tbc
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libpredict.sender:SendHealCommMsg("001F")
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end
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libpredict.sender.healing = nil
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elseif libpredict.sender.resurrecting then
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local target = senttarget or spell_queue[3]
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libpredict:RessStop(player)
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libpredict.sender:SendHealCommMsg("Resurrection/stop/")
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libpredict.sender:SendResCommMsg("RESNO " .. target)
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libpredict.sender.resurrecting = nil
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end
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elseif event == "SPELLCAST_DELAYED" then
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if libpredict.sender.healing then
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libpredict:HealDelay(player, arg1)
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libpredict.sender:SendHealCommMsg("Healdelay/" .. arg1 .. "/")
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end
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elseif strfind(event, "SPELLCAST_STOP", 1) then
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if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end
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libpredict:HealStop(player)
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end
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end)
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function libpredict:Enable()
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if self.enabled then return end
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self.enabled = true
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self.sender.enabled = true
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-- incoming HealComm / resurrection tracking
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self:RegisterEvent("UNIT_HEALTH")
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self:RegisterEvent("CHAT_MSG_ADDON")
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self:RegisterEvent("PLAYER_TARGET_CHANGED")
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-- prediction cache lifecycle
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resetcache:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
resetcache:RegisterEvent("SKILL_LINES_CHANGED")
|
|
resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
|
|
|
-- tbc
|
|
self.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
|
self.sender:RegisterEvent("UNIT_SPELLCAST_START")
|
|
self.sender:RegisterEvent("UNIT_SPELLCAST_STOP")
|
|
self.sender:RegisterEvent("UNIT_SPELLCAST_FAILED")
|
|
self.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
|
self.sender:RegisterEvent("UNIT_SPELLCAST_SENT")
|
|
|
|
-- vanilla
|
|
self.sender:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
|
|
self.sender:RegisterEvent("SPELLCAST_START")
|
|
self.sender:RegisterEvent("SPELLCAST_STOP")
|
|
self.sender:RegisterEvent("SPELLCAST_FAILED")
|
|
self.sender:RegisterEvent("SPELLCAST_INTERRUPTED")
|
|
self.sender:RegisterEvent("SPELLCAST_DELAYED")
|
|
|
|
-- force cache updates
|
|
self.sender:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
|
self.sender:RegisterEvent("SKILL_LINES_CHANGED")
|
|
|
|
InstallSenderHooks()
|
|
end
|
|
|
|
ShaguTweaks.libpredict = libpredict |