Files
ShaguTweaks-ClassicAPI/mods/unitframes-classcolor.lua
T
2026-08-12 16:03:59 +02:00

79 lines
2.7 KiB
Lua

local _G = ShaguTweaks.GetGlobalEnv()
local T = ShaguTweaks.T
local module = ShaguTweaks:register({
title = T["Unit Frame Class Colors"],
description = T["Adds class colors to the player, target and party unit frames."],
expansions = { ["vanilla"] = true },
category = T["Unit Frames"],
enabled = nil,
})
local partycolors = function()
for id = 1, MAX_PARTY_MEMBERS do
local name = _G['PartyMemberFrame'..id..'Name']
local _, class = UnitClass("party" .. id)
local class = RAID_CLASS_COLORS[class] or { r = .5, g = .5, b = .5, a = 1 }
if name then name:SetTextColor(class.r, class.g, class.b, 1) end
end
end
module.enable = function(self)
-- enable class color backgrounds
local original = TargetFrame_CheckFaction
function TargetFrame_CheckFaction(self)
original(self)
local reaction = UnitReaction("target", "player")
if UnitIsPlayer("target") then
local _, class = UnitClass("target")
local class = RAID_CLASS_COLORS[class] or { r = .5, g = .5, b = .5, a = 1 }
TargetFrameNameBackground:SetVertexColor(class.r, class.g, class.b, 1)
TargetFrameNameBackground:Show()
elseif reaction and reaction > 4 then
TargetFrameNameBackground:Hide()
else
TargetFrameNameBackground:Show()
end
end
local _, class = UnitClass("player")
local class = RAID_CLASS_COLORS[class] or { r = .5, g = .5, b = .5, a = 1 }
-- add name background to player frame
PlayerFrameNameBackground = PlayerFrame:CreateTexture(nil, "BACKGROUND")
PlayerFrameNameBackground:SetTexture("Interface\\TargetingFrame\\UI-TargetingFrame-LevelBackground")
PlayerFrameNameBackground:SetWidth(119)
PlayerFrameNameBackground:SetHeight(19)
PlayerFrameNameBackground:SetPoint("TOPLEFT", 106, -22)
PlayerFrameNameBackground:SetVertexColor(class.r, class.g, class.b, 1)
local wait = CreateFrame("Frame")
wait:RegisterEvent("PLAYER_ENTERING_WORLD")
wait:SetScript("OnEvent", function()
local _, class = UnitClass("player")
local class = RAID_CLASS_COLORS[class] or { r = .5, g = .5, b = .5, a = 1 }
PlayerFrameNameBackground:SetVertexColor(class.r, class.g, class.b, 1)
this:UnregisterAllEvents()
-- make sure to keep name background above frame shadow
PlayerFrameNameBackground:SetDrawLayer("BORDER")
TargetFrameNameBackground:SetDrawLayer("BORDER")
end)
-- add font outline
local font, size = PlayerFrame.name:GetFont()
PlayerFrame.name:SetFont(font, size, "NONE")
TargetFrame.name:SetFont(font, size, "NONE")
-- add party frame class colors
local HookPartyMemberFrame_UpdateMember = PartyMemberFrame_UpdateMember
PartyMemberFrame_UpdateMember = function(self)
HookPartyMemberFrame_UpdateMember(self)
partycolors()
end
partycolors()
end