272 lines
9.9 KiB
Lua
272 lines
9.9 KiB
Lua
local T = ShaguTweaks.T
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local GetItemIDFromLink = ShaguTweaks.GetItemIDFromLink
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-- Runtime replacement for Vendor Values.
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-- vendor-values.lua still owns the static sell-price database and exports it as
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-- ShaguTweaks.SellValueDB. This runtime prefers ClassicAPI's direct item-ID and
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-- sell-price APIs, then falls back to the static database / legacy links.
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local module = ShaguTweaks:register({
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title = T["Vendor Values"],
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description = T["Shows the vendor sell values on all item tooltips."],
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expansions = { ["vanilla"] = true },
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category = T["Tooltip & Items"],
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enabled = true,
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})
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local function GetVendorPrice(id)
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if not id then return end
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-- ClassicAPI reads m_sellPrice directly from the live item cache. This is
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-- preferable on Turtle WoW because custom items are not always reliable when
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-- their ID has to be recovered by parsing a legacy item link.
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if C_Item and C_Item.GetItemSellPriceByID then
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local price = C_Item.GetItemSellPriceByID(id)
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if price ~= nil then
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return price
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end
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end
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return ShaguTweaks.SellValueDB and ShaguTweaks.SellValueDB[id]
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end
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local function AddVendorPrices(frame, id, count, ignoreMerchant)
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if not id then return end
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if not ignoreMerchant and MerchantFrame:IsShown() then return end
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local price = GetVendorPrice(id)
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count = math.max(tonumber(count) or 1, 1)
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if price and price > 0 then
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SetTooltipMoney(frame, price * count)
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frame:Show()
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end
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end
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local function AddVendorPriceFromLink(frame, link, count, ignoreMerchant)
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if not link then return end
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AddVendorPrices(frame, GetItemIDFromLink(link), count, ignoreMerchant)
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end
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local function GetBagItemID(container, slot)
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if C_Container and C_Container.GetContainerItemID then
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local id = C_Container.GetContainerItemID(container, slot)
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if id then return id end
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end
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return GetItemIDFromLink(GetContainerItemLink(container, slot))
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end
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local function GetInventoryID(unit, slot)
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if GetInventoryItemID then
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local id = GetInventoryItemID(unit, slot)
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if id then return id end
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end
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return GetItemIDFromLink(GetInventoryItemLink(unit, slot))
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end
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module.enable = function(self)
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-- Some native tooltip setters call SetHyperlink internally. Track nesting so
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-- each item gets exactly one vendor-price line.
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local setterDepth = 0
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local HookSetHyperlink = GameTooltip.SetHyperlink
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function GameTooltip.SetHyperlink(self, link)
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local result = HookSetHyperlink(self, link)
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if setterDepth == 0 then
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AddVendorPriceFromLink(self, link, 1, true)
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end
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return result
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end
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local HookSetItemRef = SetItemRef
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SetItemRef = function(link, text, button)
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local itemID = GetItemIDFromLink(link)
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local result = HookSetItemRef(link, text, button)
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if not IsAltKeyDown() and not IsShiftKeyDown() and not IsControlKeyDown() and itemID then
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AddVendorPrices(ItemRefTooltip, itemID, 1, true)
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end
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return result
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end
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local HookSetBagItem = GameTooltip.SetBagItem
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function GameTooltip.SetBagItem(self, container, slot)
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local itemID = GetBagItemID(container, slot)
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local _, itemCount = GetContainerItemInfo(container, slot)
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setterDepth = setterDepth + 1
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local result = HookSetBagItem(self, container, slot)
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setterDepth = setterDepth - 1
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AddVendorPrices(self, itemID, itemCount, false)
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return result
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end
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local HookSetQuestLogItem = GameTooltip.SetQuestLogItem
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function GameTooltip.SetQuestLogItem(self, itemType, index)
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local itemID
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if GetQuestLogItemID then itemID = GetQuestLogItemID(itemType, index) end
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if not itemID then itemID = GetItemIDFromLink(GetQuestLogItemLink(itemType, index)) end
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setterDepth = setterDepth + 1
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local result = HookSetQuestLogItem(self, itemType, index)
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setterDepth = setterDepth - 1
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AddVendorPrices(self, itemID, 1, true)
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return result
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end
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local HookSetQuestItem = GameTooltip.SetQuestItem
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function GameTooltip.SetQuestItem(self, itemType, index)
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local itemID
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if GetQuestItemID then itemID = GetQuestItemID(itemType, index) end
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if not itemID then itemID = GetItemIDFromLink(GetQuestItemLink(itemType, index)) end
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setterDepth = setterDepth + 1
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local result = HookSetQuestItem(self, itemType, index)
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setterDepth = setterDepth - 1
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AddVendorPrices(self, itemID, 1, true)
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return result
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end
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local HookSetLootItem = GameTooltip.SetLootItem
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function GameTooltip.SetLootItem(self, slot)
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local itemID
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if GetLootSlotItemID then itemID = GetLootSlotItemID(slot) end
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if not itemID then itemID = GetItemIDFromLink(GetLootSlotLink(slot)) end
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setterDepth = setterDepth + 1
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local result = HookSetLootItem(self, slot)
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setterDepth = setterDepth - 1
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AddVendorPrices(self, itemID, 1, true)
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return result
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end
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local HookSetInboxItem = GameTooltip.SetInboxItem
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function GameTooltip.SetInboxItem(self, mailID, attachmentIndex)
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local _, _, itemCount = GetInboxItem(mailID, attachmentIndex)
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local itemID
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if GetInboxItemID then itemID = GetInboxItemID(mailID) end
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setterDepth = setterDepth + 1
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local result = HookSetInboxItem(self, mailID, attachmentIndex)
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setterDepth = setterDepth - 1
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AddVendorPrices(self, itemID, itemCount, true)
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return result
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end
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local HookSetInventoryItem = GameTooltip.SetInventoryItem
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function GameTooltip.SetInventoryItem(self, unit, slot)
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local itemID = GetInventoryID(unit, slot)
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setterDepth = setterDepth + 1
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local result = HookSetInventoryItem(self, unit, slot)
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setterDepth = setterDepth - 1
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AddVendorPrices(self, itemID, 1, true)
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return result
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end
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local HookSetLootRollItem = GameTooltip.SetLootRollItem
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function GameTooltip.SetLootRollItem(self, id)
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local itemID
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if GetLootRollItemID then itemID = GetLootRollItemID(id) end
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if not itemID then itemID = GetItemIDFromLink(GetLootRollItemLink(id)) end
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setterDepth = setterDepth + 1
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local result = HookSetLootRollItem(self, id)
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setterDepth = setterDepth - 1
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AddVendorPrices(self, itemID, 1, true)
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return result
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end
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local HookSetMerchantItem = GameTooltip.SetMerchantItem
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function GameTooltip.SetMerchantItem(self, merchantIndex)
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local itemID
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if GetMerchantItemID then itemID = GetMerchantItemID(merchantIndex) end
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if not itemID then itemID = GetItemIDFromLink(GetMerchantItemLink(merchantIndex)) end
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setterDepth = setterDepth + 1
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local result = HookSetMerchantItem(self, merchantIndex)
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setterDepth = setterDepth - 1
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AddVendorPrices(self, itemID, 1, false)
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return result
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end
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local HookSetCraftItem = GameTooltip.SetCraftItem
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function GameTooltip.SetCraftItem(self, skill, slot)
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local itemID
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if GetCraftReagentItemID then itemID = GetCraftReagentItemID(skill, slot) end
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if not itemID then itemID = GetItemIDFromLink(GetCraftReagentItemLink(skill, slot)) end
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setterDepth = setterDepth + 1
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local result = HookSetCraftItem(self, skill, slot)
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setterDepth = setterDepth - 1
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AddVendorPrices(self, itemID, 1, true)
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return result
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end
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local HookSetCraftSpell = GameTooltip.SetCraftSpell
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function GameTooltip.SetCraftSpell(self, slot)
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local itemLink = GetCraftItemLink(slot)
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setterDepth = setterDepth + 1
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local result = HookSetCraftSpell(self, slot)
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setterDepth = setterDepth - 1
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AddVendorPriceFromLink(self, itemLink, 1, true)
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return result
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end
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local HookSetTradeSkillItem = GameTooltip.SetTradeSkillItem
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function GameTooltip.SetTradeSkillItem(self, skillIndex, reagentIndex)
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local itemID
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if reagentIndex then
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if GetTradeSkillReagentItemID then itemID = GetTradeSkillReagentItemID(skillIndex, reagentIndex) end
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if not itemID then itemID = GetItemIDFromLink(GetTradeSkillReagentItemLink(skillIndex, reagentIndex)) end
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else
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if GetTradeSkillItemID then itemID = GetTradeSkillItemID(skillIndex) end
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if not itemID then itemID = GetItemIDFromLink(GetTradeSkillItemLink(skillIndex)) end
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end
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setterDepth = setterDepth + 1
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local result = HookSetTradeSkillItem(self, skillIndex, reagentIndex)
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setterDepth = setterDepth - 1
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AddVendorPrices(self, itemID, 1, true)
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return result
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end
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local HookSetAuctionItem = GameTooltip.SetAuctionItem
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function GameTooltip.SetAuctionItem(self, atype, index)
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local _, _, itemCount = GetAuctionItemInfo(atype, index)
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local itemID
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if GetAuctionItemID then itemID = GetAuctionItemID(atype, index) end
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if not itemID then itemID = GetItemIDFromLink(GetAuctionItemLink(atype, index)) end
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setterDepth = setterDepth + 1
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local result = HookSetAuctionItem(self, atype, index)
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setterDepth = setterDepth - 1
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AddVendorPrices(self, itemID, itemCount, true)
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return result
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end
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local HookSetAuctionSellItem = GameTooltip.SetAuctionSellItem
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function GameTooltip.SetAuctionSellItem(self)
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local _, _, itemCount = GetAuctionSellItemInfo()
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local itemID
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if GetAuctionSellItemID then itemID = GetAuctionSellItemID() end
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setterDepth = setterDepth + 1
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local result = HookSetAuctionSellItem(self)
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setterDepth = setterDepth - 1
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AddVendorPrices(self, itemID, itemCount, true)
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return result
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end
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local HookSetTradePlayerItem = GameTooltip.SetTradePlayerItem
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function GameTooltip.SetTradePlayerItem(self, index)
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local itemID
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if GetTradePlayerItemID then itemID = GetTradePlayerItemID(index) end
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if not itemID then itemID = GetItemIDFromLink(GetTradePlayerItemLink(index)) end
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setterDepth = setterDepth + 1
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local result = HookSetTradePlayerItem(self, index)
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setterDepth = setterDepth - 1
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AddVendorPrices(self, itemID, 1, true)
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return result
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end
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local HookSetTradeTargetItem = GameTooltip.SetTradeTargetItem
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function GameTooltip.SetTradeTargetItem(self, index)
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local itemID
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if GetTradeTargetItemID then itemID = GetTradeTargetItemID(index) end
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if not itemID then itemID = GetItemIDFromLink(GetTradeTargetItemLink(index)) end
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setterDepth = setterDepth + 1
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local result = HookSetTradeTargetItem(self, index)
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setterDepth = setterDepth - 1
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AddVendorPrices(self, itemID, 1, true)
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return result
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end
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end
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