Files
ShaguTweaks-ClassicAPI/mods/vendor-values-runtime.lua
T

272 lines
9.9 KiB
Lua

local T = ShaguTweaks.T
local GetItemIDFromLink = ShaguTweaks.GetItemIDFromLink
-- Runtime replacement for Vendor Values.
-- vendor-values.lua still owns the static sell-price database and exports it as
-- ShaguTweaks.SellValueDB. This runtime prefers ClassicAPI's direct item-ID and
-- sell-price APIs, then falls back to the static database / legacy links.
local module = ShaguTweaks:register({
title = T["Vendor Values"],
description = T["Shows the vendor sell values on all item tooltips."],
expansions = { ["vanilla"] = true },
category = T["Tooltip & Items"],
enabled = true,
})
local function GetVendorPrice(id)
if not id then return end
-- ClassicAPI reads m_sellPrice directly from the live item cache. This is
-- preferable on Turtle WoW because custom items are not always reliable when
-- their ID has to be recovered by parsing a legacy item link.
if C_Item and C_Item.GetItemSellPriceByID then
local price = C_Item.GetItemSellPriceByID(id)
if price ~= nil then
return price
end
end
return ShaguTweaks.SellValueDB and ShaguTweaks.SellValueDB[id]
end
local function AddVendorPrices(frame, id, count, ignoreMerchant)
if not id then return end
if not ignoreMerchant and MerchantFrame:IsShown() then return end
local price = GetVendorPrice(id)
count = math.max(tonumber(count) or 1, 1)
if price and price > 0 then
SetTooltipMoney(frame, price * count)
frame:Show()
end
end
local function AddVendorPriceFromLink(frame, link, count, ignoreMerchant)
if not link then return end
AddVendorPrices(frame, GetItemIDFromLink(link), count, ignoreMerchant)
end
local function GetBagItemID(container, slot)
if C_Container and C_Container.GetContainerItemID then
local id = C_Container.GetContainerItemID(container, slot)
if id then return id end
end
return GetItemIDFromLink(GetContainerItemLink(container, slot))
end
local function GetInventoryID(unit, slot)
if GetInventoryItemID then
local id = GetInventoryItemID(unit, slot)
if id then return id end
end
return GetItemIDFromLink(GetInventoryItemLink(unit, slot))
end
module.enable = function(self)
-- Some native tooltip setters call SetHyperlink internally. Track nesting so
-- each item gets exactly one vendor-price line.
local setterDepth = 0
local HookSetHyperlink = GameTooltip.SetHyperlink
function GameTooltip.SetHyperlink(self, link)
local result = HookSetHyperlink(self, link)
if setterDepth == 0 then
AddVendorPriceFromLink(self, link, 1, true)
end
return result
end
local HookSetItemRef = SetItemRef
SetItemRef = function(link, text, button)
local itemID = GetItemIDFromLink(link)
local result = HookSetItemRef(link, text, button)
if not IsAltKeyDown() and not IsShiftKeyDown() and not IsControlKeyDown() and itemID then
AddVendorPrices(ItemRefTooltip, itemID, 1, true)
end
return result
end
local HookSetBagItem = GameTooltip.SetBagItem
function GameTooltip.SetBagItem(self, container, slot)
local itemID = GetBagItemID(container, slot)
local _, itemCount = GetContainerItemInfo(container, slot)
setterDepth = setterDepth + 1
local result = HookSetBagItem(self, container, slot)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, itemCount, false)
return result
end
local HookSetQuestLogItem = GameTooltip.SetQuestLogItem
function GameTooltip.SetQuestLogItem(self, itemType, index)
local itemID
if GetQuestLogItemID then itemID = GetQuestLogItemID(itemType, index) end
if not itemID then itemID = GetItemIDFromLink(GetQuestLogItemLink(itemType, index)) end
setterDepth = setterDepth + 1
local result = HookSetQuestLogItem(self, itemType, index)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetQuestItem = GameTooltip.SetQuestItem
function GameTooltip.SetQuestItem(self, itemType, index)
local itemID
if GetQuestItemID then itemID = GetQuestItemID(itemType, index) end
if not itemID then itemID = GetItemIDFromLink(GetQuestItemLink(itemType, index)) end
setterDepth = setterDepth + 1
local result = HookSetQuestItem(self, itemType, index)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetLootItem = GameTooltip.SetLootItem
function GameTooltip.SetLootItem(self, slot)
local itemID
if GetLootSlotItemID then itemID = GetLootSlotItemID(slot) end
if not itemID then itemID = GetItemIDFromLink(GetLootSlotLink(slot)) end
setterDepth = setterDepth + 1
local result = HookSetLootItem(self, slot)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetInboxItem = GameTooltip.SetInboxItem
function GameTooltip.SetInboxItem(self, mailID, attachmentIndex)
local _, _, itemCount = GetInboxItem(mailID, attachmentIndex)
local itemID
if GetInboxItemID then itemID = GetInboxItemID(mailID) end
setterDepth = setterDepth + 1
local result = HookSetInboxItem(self, mailID, attachmentIndex)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, itemCount, true)
return result
end
local HookSetInventoryItem = GameTooltip.SetInventoryItem
function GameTooltip.SetInventoryItem(self, unit, slot)
local itemID = GetInventoryID(unit, slot)
setterDepth = setterDepth + 1
local result = HookSetInventoryItem(self, unit, slot)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetLootRollItem = GameTooltip.SetLootRollItem
function GameTooltip.SetLootRollItem(self, id)
local itemID
if GetLootRollItemID then itemID = GetLootRollItemID(id) end
if not itemID then itemID = GetItemIDFromLink(GetLootRollItemLink(id)) end
setterDepth = setterDepth + 1
local result = HookSetLootRollItem(self, id)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetMerchantItem = GameTooltip.SetMerchantItem
function GameTooltip.SetMerchantItem(self, merchantIndex)
local itemID
if GetMerchantItemID then itemID = GetMerchantItemID(merchantIndex) end
if not itemID then itemID = GetItemIDFromLink(GetMerchantItemLink(merchantIndex)) end
setterDepth = setterDepth + 1
local result = HookSetMerchantItem(self, merchantIndex)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, false)
return result
end
local HookSetCraftItem = GameTooltip.SetCraftItem
function GameTooltip.SetCraftItem(self, skill, slot)
local itemID
if GetCraftReagentItemID then itemID = GetCraftReagentItemID(skill, slot) end
if not itemID then itemID = GetItemIDFromLink(GetCraftReagentItemLink(skill, slot)) end
setterDepth = setterDepth + 1
local result = HookSetCraftItem(self, skill, slot)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetCraftSpell = GameTooltip.SetCraftSpell
function GameTooltip.SetCraftSpell(self, slot)
local itemLink = GetCraftItemLink(slot)
setterDepth = setterDepth + 1
local result = HookSetCraftSpell(self, slot)
setterDepth = setterDepth - 1
AddVendorPriceFromLink(self, itemLink, 1, true)
return result
end
local HookSetTradeSkillItem = GameTooltip.SetTradeSkillItem
function GameTooltip.SetTradeSkillItem(self, skillIndex, reagentIndex)
local itemID
if reagentIndex then
if GetTradeSkillReagentItemID then itemID = GetTradeSkillReagentItemID(skillIndex, reagentIndex) end
if not itemID then itemID = GetItemIDFromLink(GetTradeSkillReagentItemLink(skillIndex, reagentIndex)) end
else
if GetTradeSkillItemID then itemID = GetTradeSkillItemID(skillIndex) end
if not itemID then itemID = GetItemIDFromLink(GetTradeSkillItemLink(skillIndex)) end
end
setterDepth = setterDepth + 1
local result = HookSetTradeSkillItem(self, skillIndex, reagentIndex)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetAuctionItem = GameTooltip.SetAuctionItem
function GameTooltip.SetAuctionItem(self, atype, index)
local _, _, itemCount = GetAuctionItemInfo(atype, index)
local itemID
if GetAuctionItemID then itemID = GetAuctionItemID(atype, index) end
if not itemID then itemID = GetItemIDFromLink(GetAuctionItemLink(atype, index)) end
setterDepth = setterDepth + 1
local result = HookSetAuctionItem(self, atype, index)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, itemCount, true)
return result
end
local HookSetAuctionSellItem = GameTooltip.SetAuctionSellItem
function GameTooltip.SetAuctionSellItem(self)
local _, _, itemCount = GetAuctionSellItemInfo()
local itemID
if GetAuctionSellItemID then itemID = GetAuctionSellItemID() end
setterDepth = setterDepth + 1
local result = HookSetAuctionSellItem(self)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, itemCount, true)
return result
end
local HookSetTradePlayerItem = GameTooltip.SetTradePlayerItem
function GameTooltip.SetTradePlayerItem(self, index)
local itemID
if GetTradePlayerItemID then itemID = GetTradePlayerItemID(index) end
if not itemID then itemID = GetItemIDFromLink(GetTradePlayerItemLink(index)) end
setterDepth = setterDepth + 1
local result = HookSetTradePlayerItem(self, index)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetTradeTargetItem = GameTooltip.SetTradeTargetItem
function GameTooltip.SetTradeTargetItem(self, index)
local itemID
if GetTradeTargetItemID then itemID = GetTradeTargetItemID(index) end
if not itemID then itemID = GetItemIDFromLink(GetTradeTargetItemLink(index)) end
setterDepth = setterDepth + 1
local result = HookSetTradeTargetItem(self, index)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
end