112 lines
3.9 KiB
Lua
112 lines
3.9 KiB
Lua
-- Adapted from AoELoot by Sandrea / ChatGPT for ShaguTweaks-ClassicAPI.
|
|
|
|
local T = ShaguTweaks.T
|
|
local API = ShaguTweaks.API
|
|
|
|
local module = ShaguTweaks:register({
|
|
title = T["AoE Loot"],
|
|
description = T["Automatically loots all nearby corpses using ClassicAPI without confirmation prompts. Leaves Master Loot untouched."],
|
|
expansions = { ["vanilla"] = true },
|
|
category = T["Loot"],
|
|
enabled = nil,
|
|
})
|
|
|
|
module.enable = function(self)
|
|
-- AoE Loot relies entirely on ClassicAPI's native corpse walker and
|
|
-- container classification. Do not keep partial legacy behavior when those
|
|
-- capabilities are unavailable.
|
|
if not API or not API.aoeloot or not API.containeropenable then return end
|
|
|
|
local frame = CreateFrame("Frame", "ShaguTweaksAoELoot")
|
|
local pending = false
|
|
local containerLootDeadline = 0
|
|
|
|
local function TrackContainerUse(bag, slot)
|
|
local isOpenable, canOpen = API.IsContainerItemOpenable(bag, slot)
|
|
if isOpenable and canOpen then
|
|
-- LOOT_OPENED is also fired by clams, lockboxes and similar bag items.
|
|
-- Mark that session before UseContainerItem runs so it remains under the
|
|
-- normal client handling and the consumed container can leave the bag.
|
|
containerLootDeadline = GetTime() + 3
|
|
end
|
|
end
|
|
|
|
-- Use the ShaguTweaks hook explicitly because its prepend mode records the
|
|
-- bag item before UseContainerItem can synchronously fire LOOT_OPENED.
|
|
ShaguTweaks.hooksecurefunc("UseContainerItem", TrackContainerUse, true)
|
|
|
|
local function IsMasterLootActive()
|
|
if not GetLootMethod then return false end
|
|
return GetLootMethod() == "master"
|
|
end
|
|
|
|
local function CanStartAoELoot()
|
|
if IsMasterLootActive() then return false end
|
|
if API.IsLootScanInProgress() then return false end
|
|
return true
|
|
end
|
|
|
|
local function HasNearbyLootableCorpse()
|
|
local units = API.GetNearbyLootableUnits()
|
|
return type(units) == "table" and table.getn(units) > 0
|
|
end
|
|
|
|
local function StartAoELoot()
|
|
frame:SetScript("OnUpdate", nil)
|
|
pending = false
|
|
|
|
if CanStartAoELoot() then
|
|
API.LootAllCorpses()
|
|
end
|
|
end
|
|
|
|
local function ResolveLootSession()
|
|
-- Give the client's own autoloot path one frame to act before taking over.
|
|
-- This avoids closing the loot session underneath SuperWoW/SuperAPI or a
|
|
-- quickloot-patched client while remaining independent of either mod.
|
|
frame:SetScript("OnUpdate", nil)
|
|
if not pending then return end
|
|
|
|
-- Manual loot still has items after that frame. Close only in that case;
|
|
-- when native autoloot already emptied/closed the session, leave it alone.
|
|
if GetNumLootItems and GetNumLootItems() > 0 then
|
|
CloseLoot()
|
|
end
|
|
|
|
-- The original path already waits one frame after CloseLoot before handing
|
|
-- control to ClassicAPI. Keep that release frame for both manual and native
|
|
-- autoloot paths.
|
|
frame:SetScript("OnUpdate", StartAoELoot)
|
|
end
|
|
|
|
frame:RegisterEvent("LOOT_OPENED")
|
|
|
|
frame:SetScript("OnEvent", function()
|
|
if event ~= "LOOT_OPENED" then return end
|
|
|
|
-- Inventory containers use the same loot event as corpses. Let the normal
|
|
-- client finish them instead of treating them as an AoE-loot trigger.
|
|
if containerLootDeadline > 0 then
|
|
local isContainerLoot = GetTime() <= containerLootDeadline
|
|
containerLootDeadline = 0
|
|
if isContainerLoot then return end
|
|
end
|
|
|
|
-- The master looter must keep the normal window to inspect and assign loot.
|
|
if IsMasterLootActive() then
|
|
pending = false
|
|
frame:SetScript("OnUpdate", nil)
|
|
return
|
|
end
|
|
|
|
-- Chests, fishing nodes and other non-corpse sources also emit LOOT_OPENED.
|
|
-- Only take over when ClassicAPI can see at least one nearby lootable unit.
|
|
if not HasNearbyLootableCorpse() then return end
|
|
|
|
if pending or not CanStartAoELoot() then return end
|
|
|
|
pending = true
|
|
frame:SetScript("OnUpdate", ResolveLootSession)
|
|
end)
|
|
end
|