200 lines
7.0 KiB
Lua
200 lines
7.0 KiB
Lua
local _G = ShaguTweaks.GetGlobalEnv()
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local T = ShaguTweaks.T
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local L = ShaguTweaks.L
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local round = ShaguTweaks.round
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local rgbhex = ShaguTweaks.rgbhex
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local Abbreviate = ShaguTweaks.Abbreviate
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local units = { "mouseover", "player", "pet", "target", "party", "partypet", "raid", "raidpet" }
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local current_unit = "none"
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local function GetUnit()
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current_unit = "none"
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for i, unit in pairs(units) do
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if unit == "party" or unit == "partypet" then
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for i=1,4 do
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if UnitExists(unit .. i) and ( UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() ) then
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current_unit = unit .. i
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return current_unit
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end
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end
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elseif unit == "raid" or unit == "raidpet" then
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for i=1,40 do
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if UnitExists(unit .. i) and ( UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() ) then
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current_unit = unit .. i
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return current_unit
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end
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end
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else
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if UnitExists(unit) and ( UnitName(unit) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit) == GameTooltipTextLeft1:GetText() ) then
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current_unit = unit
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return current_unit
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end
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end
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end
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return current_unit
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end
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local updating = false
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local function UpdateTooltip()
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if updating then return end
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updating = true
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local unit = GetUnit()
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if unit == "none" then
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updating = false
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return
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end
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local pvpname = UnitPVPName(unit)
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local name = UnitName(unit)
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local target = UnitName(unit .. "target")
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local _, targetClass = UnitClass(unit .. "target")
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local targetReaction = UnitReaction("player", unit .. "target")
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local _, class = UnitClass(unit)
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local guild = GetGuildInfo(unit)
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local reaction = UnitReaction(unit, "player")
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local pvptitle = gsub(pvpname or name, " " .. name, "", 1)
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if name then
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if UnitIsPlayer(unit) and class then
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local color = RAID_CLASS_COLORS[class]
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GameTooltipStatusBar:SetStatusBarColor_orig(color.r, color.g, color.b)
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GameTooltipStatusBar.bg:SetVertexColor(color.r * 0.15, color.g * 0.15, color.b * 0.15, 0.8)
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if color and color.r then
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GameTooltipTextLeft1:SetText(rgbhex(color.r, color.g, color.b, color.a) .. name)
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else
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GameTooltipTextLeft1:SetText("|cff999999" .. name)
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end
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elseif reaction then
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local color = UnitReactionColor[reaction]
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GameTooltipStatusBar:SetStatusBarColor_orig(color.r, color.g, color.b)
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GameTooltipStatusBar.bg:SetVertexColor(color.r * 0.15, color.g * 0.15, color.b * 0.15, 0.8)
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end
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if pvptitle ~= name then
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GameTooltip:AppendText(" |cff666666[" .. pvptitle .. "]|r")
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end
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end
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-- Guild name only (no rank)
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if guild then
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local guildAlready = false
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for i = 2, GameTooltip:NumLines() do
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local left = _G["GameTooltipTextLeft" .. i]
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if left and left:GetText() == "<" .. guild .. ">" then
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guildAlready = true
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break
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end
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end
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if not guildAlready then
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GameTooltip:AddLine("<" .. guild .. ">", 0.3, 1, 0.5)
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end
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end
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-- Current target, colored by class or reaction
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-- Check tooltip lines to avoid duplicating the target line
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local alreadyAdded = false
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for i = 2, GameTooltip:NumLines() do
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local left = _G["GameTooltipTextLeft" .. i]
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if left and left:GetText() == target then
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alreadyAdded = true
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break
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end
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end
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if target and not alreadyAdded then
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if UnitIsPlayer(unit .. "target") and targetClass then
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local color = RAID_CLASS_COLORS[targetClass]
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GameTooltip:AddLine(target, color.r, color.g, color.b)
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elseif targetReaction then
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local color = UnitReactionColor[targetReaction]
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if color then
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GameTooltip:AddLine(target, color.r, color.g, color.b)
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else
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GameTooltip:AddLine(target, .5, .5, .5)
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end
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end
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end
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GameTooltip:Show()
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updating = false
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end
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local module = ShaguTweaks:register({
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title = T["Tooltip Details"],
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description = T["Enriches unit tooltips with health, class color, guild name, rank, and current target."],
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expansions = { ["vanilla"] = true },
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category = T["General"],
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enabled = true,
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order = 50,
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})
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local backdrop = {
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 8, edgeSize = 12,
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insets = { left = 3, right = 3, top = 3, bottom = 3 }
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}
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module.enable = function(self)
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GameTooltipStatusBar:SetHeight(10)
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GameTooltipStatusBar:ClearAllPoints()
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GameTooltipStatusBar:SetPoint("BOTTOMLEFT", GameTooltip, "TOPLEFT", 4, 2)
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GameTooltipStatusBar:SetPoint("BOTTOMRIGHT", GameTooltip, "TOPRIGHT", -4, 2)
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GameTooltipStatusBar.bg = GameTooltipStatusBar:CreateTexture(nil, "BACKGROUND")
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GameTooltipStatusBar.bg:SetTexture("Interface\\TARGETINGFRAME\\UI-StatusBar")
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GameTooltipStatusBar.bg:SetVertexColor(.1, .1, 0, .8)
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GameTooltipStatusBar.bg:SetAllPoints(true)
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GameTooltipStatusBar.backdrop = CreateFrame("Frame", "GameTooltipStatusBarBackdrop", GameTooltipStatusBar)
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GameTooltipStatusBar.backdrop:SetPoint("TOPLEFT", GameTooltipStatusBar, "TOPLEFT", -3, 3)
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GameTooltipStatusBar.backdrop:SetPoint("BOTTOMRIGHT", GameTooltipStatusBar, "BOTTOMRIGHT", 3, -3)
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GameTooltipStatusBar.backdrop:SetBackdrop(backdrop)
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GameTooltipStatusBar.backdrop:SetBackdropBorderColor(.8,.8,.8,1)
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GameTooltipStatusBar.backdrop.health = GameTooltipStatusBar.backdrop:CreateFontString("Status", "DIALOG", "GameFontWhite")
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GameTooltipStatusBar.backdrop.health:SetFont(STANDARD_TEXT_FONT, 12, "OUTLINE")
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GameTooltipStatusBar.backdrop.health:SetPoint("TOP", 0, 4)
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GameTooltipStatusBar.backdrop.health:SetNonSpaceWrap(false)
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GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor
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GameTooltipStatusBar.SetStatusBarColor = function() return end
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-- update tooltip whenever it gets shown
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local details = CreateFrame("Frame", nil, GameTooltip)
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details:SetScript("OnShow", UpdateTooltip)
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-- refresh current name and level
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local statusbar = CreateFrame('Frame', nil, GameTooltipStatusBar)
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statusbar:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
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statusbar:SetScript("OnEvent", function()
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this.name = UnitName("mouseover")
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this.level = UnitLevel("mouseover")
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UpdateTooltip()
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end)
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-- update health text
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statusbar:SetScript("OnUpdate", function()
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local hp = GameTooltipStatusBar:GetValue()
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local _, hpmax = GameTooltipStatusBar:GetMinMaxValues()
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local rhp, rhpmax, estimated
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if hpmax > 100 or (round(hpmax/100*hp) ~= hp) then
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rhp, rhpmax = hp, hpmax
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else
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rhp, rhpmax, estimated = ShaguTweaks.libhealth:GetUnitHealthByName(this.name, this.level, tonumber(hp), tonumber(hpmax))
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end
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if ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then
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GameTooltipStatusBar.backdrop.health:SetText(string.format("%s / %s", Abbreviate(rhp, true), Abbreviate(rhpmax, true)))
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elseif hpmax > 0 then
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GameTooltipStatusBar.backdrop.health:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
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else
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GameTooltipStatusBar.backdrop.health:SetText("")
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end
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end)
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end
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