Files
ShaguTweaks-ClassicAPI/mods/aoe-loot.lua
T

110 lines
3.0 KiB
Lua

-- Adapted from AoELoot by Sandrea / ChatGPT for ShaguTweaks-ClassicAPI.
local T = ShaguTweaks.T
local module = ShaguTweaks:register({
title = T["AoE Loot"],
description = T["Automatically loots all nearby corpses using ClassicAPI. Leaves Master Loot untouched."],
expansions = { ["vanilla"] = true },
category = T["Loot"],
enabled = nil,
})
module.enable = function(self)
local frame = CreateFrame("Frame", "ShaguTweaksAoELoot")
local pending = false
local releaseDeadline = 0
local function IsMasterLootActive()
if not GetLootMethod then return false end
return GetLootMethod() == "master"
end
local function IsAutoLootActive()
if not GetCVar then return false end
local enabled = tonumber(GetCVar("autoLootDefault")) == 1
if IsShiftKeyDown and IsShiftKeyDown() then
enabled = not enabled
end
return enabled
end
local function CanStartAoELoot()
if IsMasterLootActive() then return false end
if not C_Loot or not C_Loot.LootAllCorpses then return false end
if C_Loot.IsScanInProgress and C_Loot.IsScanInProgress() then
return false
end
return true
end
local function StartAoELoot()
-- Defer for one frame so the normal loot session can close cleanly.
frame:SetScript("OnUpdate", nil)
pending = false
releaseDeadline = 0
if CanStartAoELoot() then
C_Loot.LootAllCorpses()
end
end
local function QueueAoELoot()
pending = false
releaseDeadline = 0
frame:SetScript("OnUpdate", StartAoELoot)
end
local function WaitForLootRelease()
-- Native Auto Loot can finish before this module receives LOOT_OPENED.
-- In that case LOOT_CLOSED has already passed, so use the empty session
-- as a fallback and queue the ClassicAPI walk on the following frame.
if pending and (not GetNumLootItems or GetNumLootItems() == 0) then
QueueAoELoot()
elseif pending and GetTime() >= releaseDeadline then
-- Never leave a per-frame waiter behind if the native loot session
-- cannot finish, for example because every inventory bag is full.
pending = false
releaseDeadline = 0
frame:SetScript("OnUpdate", nil)
end
end
frame:RegisterEvent("LOOT_OPENED")
frame:RegisterEvent("LOOT_CLOSED")
frame:SetScript("OnEvent", function()
if event == "LOOT_OPENED" then
-- The master looter must keep the normal window to inspect and assign loot.
if IsMasterLootActive() then
pending = false
releaseDeadline = 0
frame:SetScript("OnUpdate", nil)
return
end
if pending or not CanStartAoELoot() then return end
pending = true
releaseDeadline = GetTime() + 3
frame:SetScript("OnUpdate", WaitForLootRelease)
-- Let native Auto Loot drain the first corpse. Without Auto Loot,
-- close the normal session so ClassicAPI can take over all corpses.
if not IsAutoLootActive() then
CloseLoot()
end
return
end
if event == "LOOT_CLOSED" and pending then
QueueAoELoot()
end
end)
end