Files
ShaguTweaks-ClassicAPI/mods/sell-junk.lua
T
2026-07-28 14:26:42 +02:00

176 lines
5.1 KiB
Lua

local _G = ShaguTweaks.GetGlobalEnv()
local T = ShaguTweaks.T
local GetItemIDFromLink = ShaguTweaks.GetItemIDFromLink
local module = ShaguTweaks:register({
title = T["Sell Junk"],
description = T["Adds a “Sell Junk” button to every merchant window, that sells all grey items."],
expansions = { ["vanilla"] = true, ["tbc"] = true },
category = T["Tooltip & Items"],
enabled = true,
})
local processed = {}
local function CreateGoldString(money)
if type(money) ~= "number" then return "-" end
local gold = floor(money/ 100 / 100)
local silver = floor(mod((money/100),100))
local copper = floor(mod(money,100))
local string = ""
if gold > 0 then string = string .. "|cffffffff" .. gold .. "|cffffd700g" end
if silver > 0 or gold > 0 then string = string .. "|cffffffff " .. silver .. "|cffc7c7cfs" end
string = string .. "|cffffffff " .. copper .. "|cffeda55fc"
return string
end
local function HasGreyItems()
for bag = 0, 4, 1 do
for slot = 1, GetContainerNumSlots(bag), 1 do
local name = GetContainerItemLink(bag,slot)
if name and string.find(name,"ff9d9d9d") then return true end
end
end
return nil
end
local function GetNextGreyItem()
for bag = 0, 4, 1 do
for slot = 1, GetContainerNumSlots(bag), 1 do
local name = GetContainerItemLink(bag,slot)
if name and string.find(name,"ff9d9d9d") and not processed[bag.."x"..slot] then
processed[bag.."x"..slot] = true
return bag, slot
end
end
end
return nil, nil
end
module.enable = function(self)
local autovendor = CreateFrame("Frame", nil, nil)
autovendor:Hide()
autovendor:SetScript("OnShow", function()
processed = {}
this.price = 0
this.count = 0
end)
autovendor:SetScript("OnHide", function()
if this.count > 0 then
DEFAULT_CHAT_FRAME:AddMessage(T["Your vendor trash has been sold and you earned"] .. " " .. CreateGoldString(this.price))
end
end)
autovendor:SetScript("OnUpdate", function()
-- throttle to to one item per .1 second
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
-- scan for the next grey item
local bag, slot = GetNextGreyItem()
if not bag or not slot then
this:Hide()
return
end
-- double check to only sell grey
local name = GetContainerItemLink(bag,slot)
if not name or not string.find(name,"ff9d9d9d") then
return
end
-- get value
local _, icount = GetContainerItemInfo(bag, slot)
local itemID = GetItemIDFromLink(GetContainerItemLink(bag, slot))
local price = ShaguTweaks.SellValueDB[itemID] or 0
if this.price then
this.price = this.price + ( price * ( icount or 1 ) )
this.count = this.count + 1
end
-- abort if the merchant window disappeared
if not this.merchant then return end
-- clear cursor and sell the item
ClearCursor()
UseContainerItem(bag, slot)
end)
autovendor:RegisterEvent("MERCHANT_SHOW")
autovendor:RegisterEvent("MERCHANT_CLOSED")
autovendor:RegisterEvent("MERCHANT_UPDATE")
autovendor:SetScript("OnEvent", function()
autovendor.button:Update()
if event == "MERCHANT_CLOSED" then
autovendor.merchant = nil
autovendor:Hide()
elseif event == "MERCHANT_SHOW" then
autovendor.merchant = true
autovendor.button:Show()
end
MerchantRepairText:SetText("")
if MerchantRepairItemButton:IsShown() then
autovendor.button:ClearAllPoints()
autovendor.button:SetPoint("RIGHT", MerchantRepairItemButton, "LEFT", -4, 0)
else
autovendor.button:ClearAllPoints()
autovendor.button:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -14, 0)
end
end)
-- Setup Autosell button
autovendor.button = CreateFrame("Button", nil, MerchantFrame)
autovendor.button:SetWidth(36)
autovendor.button:SetHeight(36)
autovendor.button:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
autovendor.button:SetNormalTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
autovendor.button:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(T["Sell Grey Items"])
GameTooltip:Show()
end)
autovendor.button:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
autovendor.button:SetScript("OnClick", function()
autovendor:Show()
end)
autovendor.button.Update = function()
if not autovendor:IsVisible() then
if HasGreyItems() then
autovendor.button:Enable()
autovendor.button:GetNormalTexture():SetDesaturated(false)
else
autovendor.button:Disable()
autovendor.button:GetNormalTexture():SetDesaturated(true)
end
else
autovendor.button:Disable()
autovendor.button:GetNormalTexture():SetDesaturated(true)
end
end
-- Hook MerchantFrame_Update
if not HookMerchantFrame_Update then
local HookMerchantFrame_Update = MerchantFrame_Update
function _G.MerchantFrame_Update()
if MerchantFrame.selectedTab == 1 then
autovendor.button:Show()
else
autovendor.button:Hide()
end
HookMerchantFrame_Update()
end
end
end