Files
ShaguTweaks-ClassicAPI/libs/libhealth.lua
T
2026-07-28 14:26:42 +02:00

109 lines
3.7 KiB
Lua

local _G = ShaguTweaks.GetGlobalEnv()
local L = ShaguTweaks.L
local GetExpansion = ShaguTweaks.GetExpansion
local mobdb = {}
local target, dmg, perc, diff = nil, 0, 0, 0, 0
local UnitHealth, UnitHealthMax
local libhealth = CreateFrame("Frame")
libhealth.enabled = true
libhealth.reqhit = 4
libhealth.reqdmg = 5
libhealth:RegisterEvent("UNIT_HEALTH")
libhealth:RegisterEvent("UNIT_COMBAT")
libhealth:RegisterEvent("PLAYER_TARGET_CHANGED")
libhealth:RegisterEvent("PLAYER_ENTERING_WORLD")
libhealth:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
-- create initial health cache tables
ShaguTweaks_cache = ShaguTweaks_cache or {}
ShaguTweaks_cache["libhealth"] = ShaguTweaks_cache["libhealth"] or {}
mobdb = ShaguTweaks_cache["libhealth"]
-- load enable state and set functions
libhealth.enabled = true
libhealth.reqhit = 2
libhealth.reqdmg = 10
end
-- return as we're not supposed to be here
if not libhealth.enabled then this:UnregisterAllEvents() return end
-- try to estimate mob health based on combat and health events
if event == "PLAYER_TARGET_CHANGED" then
dmg, perc = 0, _G.UnitHealth("target")
if UnitName("target") and UnitLevel("target") and _G.UnitHealthMax("target") == 100 then
target = string.format("%s:%d",UnitName("target"), UnitLevel("target"))
else
target = nil
end
elseif target and event == "UNIT_COMBAT" and arg1 == "target" then
if arg2 and arg2 == "HEAL" then return end
dmg = dmg + arg4
elseif target and event == "UNIT_HEALTH" and arg1 == "target" then
diff = perc-_G.UnitHealth("target")
if dmg > 0 and diff > 0 then
mobdb[target] = mobdb[target] or {}
if not mobdb[target][2] or diff > mobdb[target][2] then
mobdb[target][1] = ceil(dmg / diff * 100)
mobdb[target][2] = diff
mobdb[target][3] = mobdb[target][3] and mobdb[target][3] + 1 or 1
end
end
end
end)
-- core function to query the generated database
local unit, level, cur, max, dbstring
local function GetUnitHealth(self, unitstr)
unit = UnitName(unitstr)
level = UnitLevel(unitstr)
cur = _G.UnitHealth(unitstr)
max = _G.UnitHealthMax(unitstr)
-- return raw values if another addon is replacing global API calls
if cur > 100 or max > 100 or max < 100 then
return cur, max, true
end
-- return raw values if no unit data could be found (unlikely but happened...)
if not unit or not level then
return cur, max
end
-- query the database for known values
dbstring = string.format("%s:%s", unit, level)
if mobdb[dbstring] and mobdb[dbstring][1] and mobdb[dbstring][2] > libhealth.reqdmg and (not mobdb[dbstring][3] or mobdb[dbstring][3] > libhealth.reqhit) then
return ceil(mobdb[dbstring][1]/100*cur), mobdb[dbstring][1], true
end
-- return raw values as fallback
return cur, max
end
local function GetUnitHealthByName(self, unit, level, cur, max)
-- return raw values if another addon is replacing global API calls
if cur > 100 or max > 100 or max < 100 then
return cur, max, true
end
-- return raw values if no unit data could be found (unlikely but happened...)
if not unit or not level then
return cur, max
end
-- query the database for known values
dbstring = string.format("%s:%s", unit, level)
if mobdb[dbstring] and mobdb[dbstring][1] and mobdb[dbstring][2] > libhealth.reqdmg and (not mobdb[dbstring][3] or mobdb[dbstring][3] > libhealth.reqhit) then
return ceil(mobdb[dbstring][1]/100*cur), mobdb[dbstring][1], true
end
-- return raw values as fallback
return cur, max
end
-- add api calls to global tree
ShaguTweaks.libhealth = libhealth
ShaguTweaks.libhealth.GetUnitHealth = GetUnitHealth
ShaguTweaks.libhealth.GetUnitHealthByName = GetUnitHealthByName