Files
ShaguTweaks-ClassicAPI/mods/actionbar-range-color.lua
T

64 lines
2.3 KiB
Lua

local _G = ShaguTweaks.GetGlobalEnv()
local T = ShaguTweaks.T
local hooksecurefunc = ShaguTweaks.hooksecurefunc
local API = ShaguTweaks.API
local module = ShaguTweaks:register({
title = T["Range Color"],
description = T["Action buttons will be colored red when out of range."],
expansions = { ["vanilla"] = true },
category = T["Action Bar"],
enabled = nil,
})
local function GetActionRange(action)
-- ClassicAPI can resolve a real spell/item action and run the same
-- range-only engine test directly against the target unit. This avoids
-- relying on the old action-slot heuristic for normal spell buttons.
if API and API.GetActionInfo then
local actionType, id = API.GetActionInfo(action)
if actionType == "spell" and id and API.IsSpellInRange then
local inRange = API.IsSpellInRange(id, "target")
if inRange ~= nil then
return inRange and 1 or 0
end
elseif actionType == "item" and id and API.IsItemInRange then
local inRange = API.IsItemInRange(id, "target")
if inRange ~= nil then
return inRange and 1 or 0
end
end
end
-- Macros, unresolved bag-item actions and older ClassicAPI versions keep
-- Vanilla's native action-slot range check as the compatibility fallback.
return IsActionInRange(action)
end
module.enable = function(self)
hooksecurefunc("ActionButton_OnUpdate", function(elapsed)
if this.rangeTimer then
this.rangeTimer = this.rangeTimer - elapsed
if this.rangeTimer <= 0.2 then
local action = ActionButton_GetPagedID(this)
local inRange = GetActionRange(action)
local icon = _G[this:GetName() .. "Icon"]
if icon then
if inRange == 0 then
if not this.a then
this.r, this.g, this.b, this.a = 0.85, 0.18, 0.18, 1
end
icon:SetVertexColor(this.r, this.g, this.b, this.a)
elseif IsUsableAction(action) then
icon:SetVertexColor(1, 1, 1, 1)
end
end
this.rangeTimer = TOOLTIP_UPDATE_TIME
end
end
end, true)
end