64 lines
2.3 KiB
Lua
64 lines
2.3 KiB
Lua
local _G = ShaguTweaks.GetGlobalEnv()
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local T = ShaguTweaks.T
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local hooksecurefunc = ShaguTweaks.hooksecurefunc
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local API = ShaguTweaks.API
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local module = ShaguTweaks:register({
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title = T["Range Color"],
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description = T["Action buttons will be colored red when out of range."],
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expansions = { ["vanilla"] = true },
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category = T["Action Bar"],
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enabled = nil,
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})
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local function GetActionRange(action)
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-- ClassicAPI can resolve a real spell/item action and run the same
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-- range-only engine test directly against the target unit. This avoids
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-- relying on the old action-slot heuristic for normal spell buttons.
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if API and API.GetActionInfo then
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local actionType, id = API.GetActionInfo(action)
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if actionType == "spell" and id and API.IsSpellInRange then
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local inRange = API.IsSpellInRange(id, "target")
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if inRange ~= nil then
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return inRange and 1 or 0
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end
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elseif actionType == "item" and id and API.IsItemInRange then
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local inRange = API.IsItemInRange(id, "target")
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if inRange ~= nil then
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return inRange and 1 or 0
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end
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end
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end
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-- Macros, unresolved bag-item actions and older ClassicAPI versions keep
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-- Vanilla's native action-slot range check as the compatibility fallback.
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return IsActionInRange(action)
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end
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module.enable = function(self)
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hooksecurefunc("ActionButton_OnUpdate", function(elapsed)
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if this.rangeTimer then
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this.rangeTimer = this.rangeTimer - elapsed
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if this.rangeTimer <= 0.2 then
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local action = ActionButton_GetPagedID(this)
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local inRange = GetActionRange(action)
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local icon = _G[this:GetName() .. "Icon"]
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if icon then
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if inRange == 0 then
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if not this.a then
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this.r, this.g, this.b, this.a = 0.85, 0.18, 0.18, 1
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end
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icon:SetVertexColor(this.r, this.g, this.b, this.a)
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elseif IsUsableAction(action) then
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icon:SetVertexColor(1, 1, 1, 1)
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end
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end
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this.rangeTimer = TOOLTIP_UPDATE_TIME
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end
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end
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end, true)
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end
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