Files
ShaguTweaks-ClassicAPI/mods/item-colors.lua
T
2026-08-25 22:53:36 +02:00

268 lines
8.2 KiB
Lua

local _G = ShaguTweaks.GetGlobalEnv()
local T = ShaguTweaks.T
local API = ShaguTweaks.API
local GetExpansion = ShaguTweaks.GetExpansion
local AddBorder = ShaguTweaks.AddBorder
local HookAddonOrVariable = ShaguTweaks.HookAddonOrVariable
local module = ShaguTweaks:register({
title = T["Item Rarity Borders"],
description = T["Show item rarity as the border color on bags, bank, character and inspect frames."],
expansions = { ["vanilla"] = true },
category = T["Tooltip & Items"],
enabled = true,
})
local defcolor = {}
local function GetQualityFromLink(link)
if not link then return end
local itemID = API and API.GetItemIDFromLink and API.GetItemIDFromLink(link)
if itemID and API and API.GetItemQualityByID then
local quality = API.GetItemQualityByID(itemID)
if quality ~= nil then return quality end
end
local _, _, istring = string.find(link, "|H(.+)|h")
if istring then
local _, _, quality = GetItemInfo(istring)
return quality
end
end
local function GetBagItemQuality(bag, slot)
if API and API.GetContainerItemID and API.GetItemQualityByID then
local itemID = API.GetContainerItemID(bag, slot)
if itemID then
local quality = API.GetItemQualityByID(itemID)
if quality ~= nil then return quality end
end
end
return GetQualityFromLink(GetContainerItemLink(bag, slot))
end
local function GetUnitItemQuality(unit, slot)
if API and API.GetInventoryItemID and API.GetItemQualityByID then
local itemID = API.GetInventoryItemID(unit, slot)
if itemID then
local quality = API.GetItemQualityByID(itemID)
if quality ~= nil then return quality end
end
end
return GetQualityFromLink(GetInventoryItemLink(unit, slot))
end
local paperdoll_slots = {
[0] = "AmmoSlot", "HeadSlot",
"NeckSlot", "ShoulderSlot",
"ShirtSlot", "ChestSlot",
"WaistSlot", "LegsSlot",
"FeetSlot", "WristSlot",
"HandsSlot", "Finger0Slot",
"Finger1Slot", "Trinket0Slot",
"Trinket1Slot", "BackSlot",
"MainHandSlot", "SecondaryHandSlot",
"RangedSlot", "TabardSlot",
}
local inspect_slots = {
"HeadSlot", "NeckSlot",
"ShoulderSlot", "ShirtSlot",
"ChestSlot", "WaistSlot",
"LegsSlot", "FeetSlot",
"WristSlot", "HandsSlot",
"Finger0Slot", "Finger1Slot",
"Trinket0Slot", "Trinket1Slot",
"BackSlot", "MainHandSlot",
"SecondaryHandSlot", "RangedSlot",
"TabardSlot"
}
module.enable = function(self)
do -- paperdoll
local refresh_paperdoll = function()
for i, slot in pairs(paperdoll_slots) do
local button = _G["Character"..slot]
if button then
local border = button.ShaguTweaks_border
if not border then
border = AddBorder(button, 3, { r = .5, g = .5, b = .5 })
end
if not defcolor["paperdoll"] then
defcolor["paperdoll"] = { border:GetBackdropBorderColor() }
end
local quality = GetInventoryItemQuality("player", i)
if quality then
local r, g, b = GetItemQualityColor(quality)
border:SetBackdropBorderColor(r, g, b, 1)
else
border:SetBackdropBorderColor(defcolor["paperdoll"][1], defcolor["paperdoll"][2], defcolor["paperdoll"][3], 1)
end
end
end
end
local paperdoll = CreateFrame("Frame", nil, CharacterFrame)
paperdoll:RegisterEvent("UNIT_INVENTORY_CHANGED")
paperdoll:SetScript("OnEvent", function()
if not arg1 or arg1 == "player" then
refresh_paperdoll()
end
end)
paperdoll:SetScript("OnShow", refresh_paperdoll)
end
do -- inspect
local refresh_inspect = function()
for i, v in pairs(inspect_slots) do
local button = _G["Inspect"..v]
local quality = GetUnitItemQuality("target", i)
local border = button.ShaguTweaks_border
if not border then
border = AddBorder(button, 3, { r = .5, g = .5, b = .5 })
end
if not defcolor["inspect"] then
defcolor["inspect"] = { border:GetBackdropBorderColor() }
end
border:SetBackdropBorderColor(defcolor["inspect"][1], defcolor["inspect"][2], defcolor["inspect"][3], 1)
if quality ~= nil then
local r, g, b = GetItemQualityColor(quality)
border:SetBackdropBorderColor(r, g, b, 1)
end
end
end
HookAddonOrVariable("Blizzard_InspectUI", function()
local HookInspectPaperDollItemSlotButton_Update = InspectPaperDollItemSlotButton_Update
InspectPaperDollItemSlotButton_Update = function(arg)
HookInspectPaperDollItemSlotButton_Update(arg)
refresh_inspect()
end
end)
end
do -- bags
local color = { r = .5, g = .5, b = .46 }
for i = 0, 3 do
AddBorder(_G["CharacterBag"..i.."Slot"], 3, color)
end
for i = 1, 12 do
for k = 1, MAX_CONTAINER_ITEMS do
AddBorder(_G["ContainerFrame"..i.."Item"..k], 3, color)
end
end
local refresh_bags = function(bagID)
bagID = bagID and tonumber(bagID) or nil
for i = 1, 12 do
local frame = _G["ContainerFrame"..i]
if frame and frame:IsShown() then
local id = frame:GetID()
if not bagID or id == bagID then
local name = frame:GetName()
for k = 1, MAX_CONTAINER_ITEMS do
local button = _G[name.."Item"..k]
if button and button:IsShown() then
if not defcolor["bag"] then
defcolor["bag"] = { button.ShaguTweaks_border:GetBackdropBorderColor() }
end
button.ShaguTweaks_border:SetBackdropBorderColor(defcolor["bag"][1], defcolor["bag"][2], defcolor["bag"][3], 1)
local quality = GetBagItemQuality(id, button:GetID())
if quality ~= nil then
local r, g, b = GetItemQualityColor(quality)
button.ShaguTweaks_border:SetBackdropBorderColor(r,g,b)
end
end
end
end
end
end
end
local bags = CreateFrame("Frame", nil, ContainerFrame1)
bags:RegisterEvent("BAG_UPDATE")
bags:SetScript("OnEvent", function()
refresh_bags(arg1)
end)
local HookContainerFrame_OnShow = ContainerFrame_OnShow
function ContainerFrame_OnShow()
HookContainerFrame_OnShow()
refresh_bags(this and this:GetID())
end
end
do -- bank
for i = 1, 28 do
AddBorder(_G["BankFrameItem"..i], 3, color)
end
local refresh_bank = function()
for i = 1, 28 do
local button = _G["BankFrameItem"..i]
local quality = GetBagItemQuality(-1, i)
if button then
if not defcolor["bank"] then
defcolor["bank"] = { button.ShaguTweaks_border:GetBackdropBorderColor() }
end
button.ShaguTweaks_border:SetBackdropBorderColor(defcolor["bank"][1], defcolor["bank"][2], defcolor["bank"][3], 1)
if quality and quality > 1 then
local r, g, b = GetItemQualityColor(quality)
button.ShaguTweaks_border:SetBackdropBorderColor(r,g,b)
end
end
end
end
local bank = CreateFrame("Frame", nil, BankFrame)
bank:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
bank:SetScript("OnEvent", refresh_bank)
bank:SetScript("OnShow", refresh_bank)
end
do -- weapon buff
AddBorder(TempEnchant1, 3, {.2,.2,.2})
AddBorder(TempEnchant2, 3, {.2,.2,.2})
-- Item quality only changes when equipment changes. Keep the enchant frames'
-- native OnUpdate untouched and refresh our border colors on inventory events
-- instead of resolving both weapon qualities on every rendered frame.
TempEnchant1Border:SetAlpha(0)
TempEnchant2Border:SetAlpha(0)
local function refresh_weapon_borders()
local r, g, b = GetItemQualityColor(GetUnitItemQuality("player", TempEnchant1:GetID()) or 1)
TempEnchant1.ShaguTweaks_border:SetBackdropBorderColor(r,g,b,1)
local r, g, b = GetItemQualityColor(GetUnitItemQuality("player", TempEnchant2:GetID()) or 1)
TempEnchant2.ShaguTweaks_border:SetBackdropBorderColor(r,g,b,1)
end
local weapon = CreateFrame("Frame")
weapon:RegisterEvent("UNIT_INVENTORY_CHANGED")
weapon:SetScript("OnEvent", function()
if not arg1 or arg1 == "player" then
refresh_weapon_borders()
end
end)
refresh_weapon_borders()
end
end