Files
ShaguTweaks-ClassicAPI/mods/minimap-clock.lua
T

64 lines
2.1 KiB
Lua

local _G = ShaguTweaks.GetGlobalEnv()
local T = ShaguTweaks.T
local module = ShaguTweaks:register({
title = T["MiniMap Clock"],
description = T["Adds a small 24h clock to the mini map."],
expansions = { ["vanilla"] = true },
category = T["World & MiniMap"],
enabled = true,
})
MinimapClock = CreateFrame("Frame", "Clock", Minimap)
MinimapClock:Hide()
MinimapClock:SetFrameLevel(64)
MinimapClock:SetPoint("BOTTOM", MinimapCluster, "BOTTOM", 8, 18)
MinimapClock:SetWidth(50)
MinimapClock:SetHeight(23)
MinimapClock:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 8, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
})
MinimapClock:SetBackdropBorderColor(.9,.8,.5,1)
MinimapClock:SetBackdropColor(.4,.4,.4,1)
module.enable = function(self)
MinimapClock:Show()
MinimapClock:EnableMouse(true)
MinimapClock.text = MinimapClock:CreateFontString("Status", "LOW", "GameFontNormal")
MinimapClock.text:SetFont(STANDARD_TEXT_FONT, 12, "OUTLINE")
MinimapClock.text:SetAllPoints(MinimapClock)
MinimapClock.text:SetFontObject(GameFontWhite)
MinimapClock.text:SetText(date("%H:%M"))
MinimapClock.elapsed = 0
MinimapClock:SetScript("OnUpdate", function()
-- OnUpdate already gives us elapsed time. The clock only needs a 1 Hz
-- refresh, so avoid calling GetTime() on every rendered frame.
this.elapsed = (this.elapsed or 0) + arg1
if this.elapsed < 1 then return end
this.elapsed = 0
this.text:SetText(date("%H:%M"))
end)
MinimapClock:SetScript("OnEnter", function()
local h, m = GetGameTime()
local servertime = string.format("%.2d:%.2d", h, m)
local time = date("%H:%M")
GameTooltip:ClearLines()
GameTooltip:SetOwner(this, ANCHOR_BOTTOMLEFT)
GameTooltip:AddLine(T["Clock"])
GameTooltip:AddDoubleLine(T["Localtime"], time, 1,1,1,1,1,1)
GameTooltip:AddDoubleLine(T["Servertime"], servertime, 1,1,1,1,1,1)
GameTooltip:Show()
end)
MinimapClock:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end