308 lines
9.5 KiB
Lua
308 lines
9.5 KiB
Lua
local _G = ShaguTweaks.GetGlobalEnv()
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local T = ShaguTweaks.T
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local API = ShaguTweaks.API
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local LegacyCastingInfo = ShaguTweaks.UnitCastingInfo
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local LegacyChannelInfo = ShaguTweaks.UnitChannelInfo
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local module = ShaguTweaks:register({
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title = T["Enemy Castbars"],
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description = T["Shows an enemy castbar on target unit frame."],
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expansions = { ["vanilla"] = true },
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category = T["Unit Frames"],
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enabled = true,
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})
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local castbar = CreateFrame("StatusBar", "ShaguTargetCastbar", TargetFrame)
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castbar:SetPoint("BOTTOM", TargetFrame, "BOTTOM", -12, -4)
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castbar:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar")
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castbar:SetStatusBarColor(1, .8, 0, 1)
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castbar:SetWidth(140)
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castbar:SetHeight(10)
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castbar:Hide()
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castbar.texture = CreateFrame("Frame", nil, castbar)
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castbar.texture:SetPoint("RIGHT", castbar, "LEFT", -2, 0)
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castbar.texture:SetHeight(20)
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castbar.texture:SetWidth(20)
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castbar.texture.icon = castbar.texture:CreateTexture(nil, "BACKGROUND")
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castbar.texture.icon:SetPoint("CENTER", 0, 0)
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castbar.texture.icon:SetWidth(16)
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castbar.texture.icon:SetHeight(16)
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castbar.texture:SetBackdrop({
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 8, edgeSize = 12,
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insets = { left = 3, right = 3, top = 3, bottom = 3 }
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})
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castbar.bg = castbar:CreateTexture(nil, "BACKGROUND")
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castbar.bg:SetTexture("Interface\\TARGETINGFRAME\\UI-StatusBar")
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castbar.bg:SetVertexColor(.1, .1, 0, .8)
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castbar.bg:SetAllPoints(true)
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castbar.spark = castbar:CreateTexture(nil, "OVERLAY")
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castbar.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
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castbar.spark:SetWidth(20)
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castbar.spark:SetHeight(20)
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castbar.spark:SetBlendMode("ADD")
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castbar.backdrop = CreateFrame("Frame", nil, castbar)
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castbar.backdrop:SetFrameStrata("BACKGROUND")
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castbar.backdrop:SetPoint("TOPLEFT", castbar, "TOPLEFT", -3, 3)
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castbar.backdrop:SetPoint("BOTTOMRIGHT", castbar, "BOTTOMRIGHT", 3, -3)
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castbar.backdrop:SetBackdrop({
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 8, edgeSize = 12,
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insets = { left = 3, right = 3, top = 3, bottom = 3 }
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})
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castbar.text = castbar:CreateFontString(nil, "HIGH", "GameFontWhite")
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castbar.text:SetPoint("CENTER", castbar, "CENTER", 0, 0)
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local font, size = castbar.text:GetFont()
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castbar.text:SetFont(font, size - 2, "THINOUTLINE")
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local function QueryLegacy(query)
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if not query then return end
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local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = LegacyCastingInfo(query)
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if cast then
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return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill, false
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end
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local channel
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channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = LegacyChannelInfo(query)
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if channel then
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return channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill, true
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end
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end
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local function QuerySuperWoW(guid, channelSpellID, hasChannel)
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if not guid then return end
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local cached = ShaguTweaks.libcast.db[guid]
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if not cached then return end
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if cached.channel then
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if not hasChannel or cached.spellID ~= channelSpellID then return end
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local channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = LegacyChannelInfo(guid)
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if channel then
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return channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill, true
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end
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return
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end
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local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = LegacyCastingInfo(guid)
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if cast then
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return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill, false
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end
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end
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local function QueryCast(unit)
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if not unit then return end
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-- ClassicAPI is authoritative for real unit tokens and provides exact
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-- engine/server timing. A nil result for an existing unit means that exact
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-- GUID is not casting; don't fall back to the legacy name-keyed database,
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-- otherwise two NPCs with the same name can share one castbar incorrectly.
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if API and API.casts then
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local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = API.GetCastInfo(unit)
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if cast then
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return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill, false
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end
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local channel, notInterruptible, channelSpellID, hasChannel
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channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill,
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notInterruptible, channelSpellID, hasChannel = API.GetChannelInfo(unit)
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if channel then
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return channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill, true
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end
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-- SuperWoW remains the GUID-keyed fallback for regular casts. Channels
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-- additionally require ClassicAPI's authoritative live state and matching
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-- spellID, preventing a stale cached channel from becoming a ghost bar.
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if ShaguTweaks.superwow_active and not UnitIsUnit(unit, "player") then
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local guid = API.UnitGUID(unit)
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if guid then
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local a, b, c, d, e, f, g, h = QuerySuperWoW(guid, channelSpellID, hasChannel)
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if a then return a, b, c, d, e, f, g, h end
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end
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end
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return
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end
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-- Compatibility path for environments without ClassicAPI cast support.
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if ShaguTweaks.superwow_active and not UnitIsUnit(unit, "player") then
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local guid = API and API.UnitGUID and API.UnitGUID(unit)
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if guid then
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local a, b, c, d, e, f, g, h = QueryLegacy(guid)
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if a then return a, b, c, d, e, f, g, h end
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end
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end
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return QueryLegacy(unit)
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end
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local function UpdatePosition()
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local targetOfTarget = TargetofTargetFrame and TargetofTargetFrame:IsShown()
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local debuff11 = TargetFrameDebuff11 and TargetFrameDebuff11:IsShown()
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local debuff7 = TargetFrameDebuff7 and TargetFrameDebuff7:IsShown()
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local buff1 = TargetFrameBuff1 and TargetFrameBuff1:IsShown()
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local y = -4
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if targetOfTarget then
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y = -24
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if debuff11 then
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y = -45
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if buff1 then
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y = -65
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end
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end
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elseif debuff7 then
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y = -24
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end
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-- Buff/debuff rows usually remain unchanged for the whole cast. Keep checking
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-- their cheap visibility state while animating, but only touch the frame
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-- anchors when the required position actually changes.
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if castbar.positionY == y then return end
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castbar.positionY = y
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castbar:ClearAllPoints()
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castbar:SetPoint("BOTTOM", TargetFrame, "BOTTOM", -12, y)
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end
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local function HideCast()
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castbar.startTime = nil
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castbar.endTime = nil
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castbar.isChannel = nil
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castbar:Hide()
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end
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local function UpdateProgress()
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local startTime = castbar.startTime
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local endTime = castbar.endTime
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if not startTime or not endTime or endTime <= startTime then
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HideCast()
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return
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end
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local now = GetTime()
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local max = endTime - startTime
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if now >= endTime then
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HideCast()
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return
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end
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local cur
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if castbar.isChannel then
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cur = endTime - now
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else
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cur = now - startTime
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end
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cur = cur > max and max or cur
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cur = cur < 0 and 0 or cur
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castbar:SetValue(cur)
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local percent = max > 0 and cur / max or 0
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local x = castbar:GetWidth() * percent
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castbar.spark:ClearAllPoints()
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castbar.spark:SetPoint("CENTER", castbar, "LEFT", x, 0)
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-- The target frame can move its buff/debuff rows while a cast is active.
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UpdatePosition()
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end
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local function RefreshCast()
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if not UnitExists("target") then
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HideCast()
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return
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end
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local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill, isChannel = QueryCast("target")
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if not cast or not startTime or not endTime or endTime <= startTime then
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HideCast()
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return
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end
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castbar.startTime = startTime / 1000
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castbar.endTime = endTime / 1000
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castbar.isChannel = isChannel
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local max = castbar.endTime - castbar.startTime
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castbar:SetMinMaxValues(0, max)
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castbar.text:SetText(cast)
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if texture then
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castbar.texture.icon:SetTexture(texture)
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castbar.texture.icon:Show()
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else
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castbar.texture.icon:Hide()
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end
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UpdatePosition()
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castbar:Show()
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UpdateProgress()
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end
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module.enable = function(self)
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-- OnUpdate is now animation-only and runs only while the castbar is visible.
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-- Cast discovery is driven by ClassicAPI's UNIT_SPELLCAST_* events instead
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-- of querying the target's cast state on every rendered frame.
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castbar:SetScript("OnUpdate", UpdateProgress)
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local listener = CreateFrame("Frame")
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listener:RegisterEvent("PLAYER_TARGET_CHANGED")
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local castEvents = {
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"UNIT_SPELLCAST_START",
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"UNIT_SPELLCAST_STOP",
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"UNIT_SPELLCAST_INTERRUPTED",
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"UNIT_SPELLCAST_FAILED",
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"UNIT_SPELLCAST_DELAYED",
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"UNIT_SPELLCAST_CHANNEL_START",
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"UNIT_SPELLCAST_CHANNEL_STOP",
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"UNIT_SPELLCAST_CHANNEL_UPDATE",
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}
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local hasClassicCastEvents = false
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if API and API.eventutils and _G.C_EventUtils and _G.C_EventUtils.IsEventValid then
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for _, eventName in pairs(castEvents) do
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if _G.C_EventUtils.IsEventValid(eventName) then
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listener:RegisterEvent(eventName)
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hasClassicCastEvents = true
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end
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end
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end
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listener:SetScript("OnEvent", function()
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if event == "PLAYER_TARGET_CHANGED" then
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RefreshCast()
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return
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end
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-- ClassicAPI fans remote cast events out to every unit token currently
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-- resolving to the caster, including "target" when appropriate.
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if arg1 == "target" then
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RefreshCast()
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end
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end)
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if not hasClassicCastEvents then
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-- Compatibility fallback for older ClassicAPI builds: discover state at
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-- 20 Hz, while the bar itself still animates every frame when visible.
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listener.elapsed = 0
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listener:SetScript("OnUpdate", function()
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this.elapsed = this.elapsed + arg1
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if this.elapsed >= .05 then
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this.elapsed = 0
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RefreshCast()
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end
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end)
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end
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RefreshCast()
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end
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