Harden macros, world map and actionbar panels

This commit is contained in:
Dusk-92
2026-08-30 09:11:44 +02:00
parent 279417bd54
commit 38674064d6
5 changed files with 167 additions and 112 deletions
+12 -13
View File
@@ -1,5 +1,6 @@
local _G = ShaguTweaks.GetGlobalEnv()
local T = ShaguTweaks.T
local hooksecurefunc = ShaguTweaks.hooksecurefunc
local hooksecurefunc = hooksecurefunc or ShaguTweaks.hooksecurefunc
local module = ShaguTweaks:register({
@@ -197,7 +198,7 @@ module.enable = function(self)
local function ShaguTweaksWorldMapFrame_Update()
-- create metatable if not yet created
this.overlayData = this.overlayData or setmetatable(ShaguTweaks.MapOverlayData, {__index = function(t,k)
WorldMapFrame.overlayData = WorldMapFrame.overlayData or setmetatable(ShaguTweaks.MapOverlayData, {__index = function(t,k)
local v = {}
rawset(t,k,v)
return v
@@ -213,7 +214,7 @@ module.enable = function(self)
local alreadyknown = {}
for i=1, numOverlays do
local textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY = GetMapOverlayInfo(i)
local overlayHash = create_hash(textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY)
local overlayHash = create_hash(prefix, textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY)
alreadyknown[textureName] = overlayHash
end
@@ -222,7 +223,7 @@ module.enable = function(self)
frame:Hide()
end
local zoneData = this.overlayData[mapFileName]
local zoneData = WorldMapFrame.overlayData[mapFileName]
local textureCount = 0
local texturePixelWidth, textureFileWidth, texturePixelHeight, textureFileHeight
for i, hash in ipairs(zoneData) do
@@ -317,18 +318,16 @@ module.enable = function(self)
end
end
-- hook map reveal functions before and after the actual call
local ShaguTweaksHookWorldMapFrame_Update = _G.WorldMapFrame_Update
_G.WorldMapFrame_Update = function(self)
-- hide all previously set textures
-- Preserve the native updater: clear custom overlays before it runs, then
-- append the reveal layer afterwards.
hooksecurefunc("WorldMapFrame_Update", function()
for i = 1, NUM_WORLDMAP_OVERLAYS do
_G[string.format("%s%s","WorldMapOverlay",i)]:Hide()
local texture = _G[string.format("%s%s","WorldMapOverlay",i)]
if texture then texture:Hide() end
end
end, true)
-- let the game put its explored tiles on the map
ShaguTweaksHookWorldMapFrame_Update(self)
-- let the addon extend it with its own data
hooksecurefunc("WorldMapFrame_Update", function()
ShaguTweaksWorldMapFrame_Update()
end
end)
end