Harden module initialization order
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+38
-37
@@ -11,52 +11,53 @@ local module = ShaguTweaks:register({
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})
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module.enable = function(self)
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local raid = ShaguTweaksRaidFrame
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if not raid then return end
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if not ShaguTweaks.RaidFrame_OnReady then return end
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local RaidOnEvent = raid:GetScript("OnEvent")
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raid:RegisterEvent("PARTY_LEADER_CHANGED")
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raid:RegisterEvent("PARTY_LOOT_METHOD_CHANGED")
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raid:RegisterEvent("PARTY_MEMBERS_CHANGED")
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ShaguTweaks.RaidFrame_OnReady(function(raid)
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local RaidOnEvent = raid:GetScript("OnEvent")
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raid:RegisterEvent("PARTY_LEADER_CHANGED")
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raid:RegisterEvent("PARTY_LOOT_METHOD_CHANGED")
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raid:RegisterEvent("PARTY_MEMBERS_CHANGED")
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raid:SetScript("OnEvent", function()
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-- run default scripts
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if RaidOnEvent then RaidOnEvent() end
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raid:SetScript("OnEvent", function()
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-- run default scripts
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if RaidOnEvent then RaidOnEvent() end
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-- break here in normal raid scenario
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if UnitInRaid("player") then return end
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-- break here in normal raid scenario
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if UnitInRaid("player") then return end
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-- check for party mode
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if GetNumPartyMembers() > 0 then
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-- initialize raid frame
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local x, y = 1, 0
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for index = 1, 40 do
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-- clear current unitstr assignments
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this.cluster.frames[index].unitstr = nil
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this.cluster.frames[index]:Hide()
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-- check for party mode
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if GetNumPartyMembers() > 0 then
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-- initialize raid frame
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local x, y = 1, 0
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for index = 1, 40 do
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-- clear current unitstr assignments
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this.cluster.frames[index].unitstr = nil
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this.cluster.frames[index]:Hide()
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if index <= 5 then
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-- determine best unitstr
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local unitstr = index == 1 and "player" or "party" .. index-1
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if index <= 5 then
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-- determine best unitstr
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local unitstr = index == 1 and "player" or "party" .. index-1
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-- assign party to first raid group of frames
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this.cluster.frames[index].unitstr = unitstr
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this.cluster.frames[index].groupid = 1
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this.cluster.frames[index]:Show()
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-- assign party to first raid group of frames
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this.cluster.frames[index].unitstr = unitstr
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this.cluster.frames[index].groupid = 1
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this.cluster.frames[index]:Show()
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-- save required raid frame size
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if UnitExists(unitstr) then
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y = math.max(y, index)
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-- save required raid frame size
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if UnitExists(unitstr) then
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y = math.max(y, index)
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end
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end
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end
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end
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-- set raid frame size
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raid.cluster:SetWidth(x * (raid.cluster.config["raid.width"]+2) + 6)
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raid.cluster:SetHeight(y * (raid.cluster.config["raid.height"]+1) + 7)
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raid:Show()
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else
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raid:Hide()
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end
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-- set raid frame size
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raid.cluster:SetWidth(x * (raid.cluster.config["raid.width"]+2) + 6)
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raid.cluster:SetHeight(y * (raid.cluster.config["raid.height"]+1) + 7)
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raid:Show()
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else
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raid:Hide()
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end
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end)
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end)
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end
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