Make raid first-frame state deterministic

This commit is contained in:
Dusk-92
2026-08-30 10:30:50 +02:00
parent dbb7cd3f69
commit bd2186c87b
8 changed files with 91 additions and 42 deletions
+3 -1
View File
@@ -56,13 +56,15 @@ module.enable = function(self)
frame.dispel[dtype].tex:SetVertexColor(unpack(color))
frame.dispel[dtype].tex:SetPoint("TOPLEFT", frame.dispel[dtype], "TOPLEFT", 2, -2)
frame.dispel[dtype].tex:SetPoint("BOTTOMRIGHT", frame.dispel[dtype], "BOTTOMRIGHT", -2, 2)
frame.dispel[dtype]:Hide()
end
end,
update = function(frame, event)
-- ignore empty or unrelated events
if not event then return end
if arg1 and frame.unitstr ~= arg1 then return end
if (event == "UNIT_AURA" or event == "UNIT_AURASTATE")
and arg1 ~= frame.unitstr then return end
-- affected debuffs
frame.affected = frame.affected or {}