Make raid first-frame state deterministic

This commit is contained in:
Dusk-92
2026-08-30 10:30:50 +02:00
parent dbb7cd3f69
commit bd2186c87b
8 changed files with 91 additions and 42 deletions
+36 -19
View File
@@ -23,38 +23,33 @@ module.enable = function(self)
events = { },
create = function(frame)
-- skip if already initialized
if init then return else init = true end
if init then return end
init = true
-- create shortcut to raid.cluster
local cluster = frame:GetParent()
-- initialize header frame on cluster
local header = CreateFrame("Frame", "ShaguTweaksRaidHeaders", cluster)
header:SetFrameLevel(128)
header:SetScale(.9)
header:SetAllPoints(cluster)
header:RegisterEvent("PLAYER_ENTERING_WORLD")
header:RegisterEvent("RAID_ROSTER_UPDATE")
header:SetScript("OnEvent", function()
for i = 1, 40 do
if math.mod(i, 5) == 1 then
local group = math.ceil(i/5)
-- create header base frame
local function UpdateHeaders()
if not cluster.frames then return end
for group = 1, 8 do
local index = (group - 1) * 5 + 1
local anchorFrame = cluster.frames[index]
if anchorFrame then
if not header[group] then
header[group] = header[group] or CreateFrame("Frame", "ShaguTweaksRaidGroupHeader" .. group, header)
header[group]:SetPoint("TOP", cluster.frames[i], "TOP", 0, 6)
header[group] = CreateFrame("Frame", "ShaguTweaksRaidGroupHeader" .. group, header)
header[group]:SetPoint("TOP", anchorFrame, "TOP", 0, 6)
header[group]:SetWidth(42)
header[group]:SetHeight(16)
header[group]:SetBackdrop(backdrop)
header[group]:SetBackdropBorderColor(.8, .8, .8, 1)
header[group]:SetBackdropColor(.4, .4, .4, 1)
ShaguTweaks.DarkenFrame(header[group])
end
-- create header text
if not header[group].text then
header[group].text = header[group]:CreateFontString(nil, "HIGH", "GameFontWhite")
header[group].text:SetFont(STANDARD_TEXT_FONT, 7, "THINOUTLINE")
header[group].text:SetAllPoints(header[group])
@@ -63,14 +58,36 @@ module.enable = function(self)
header[group].text:SetText("Group " .. group)
end
-- toggle visibility if needed
if RAID_SUBGROUP_LISTS and RAID_SUBGROUP_LISTS[group] and table.getn(RAID_SUBGROUP_LISTS[group]) > 0 then
local inRaid = RAID_SUBGROUP_LISTS
and RAID_SUBGROUP_LISTS[group]
and table.getn(RAID_SUBGROUP_LISTS[group]) > 0
local inParty = group == 1
and not UnitInRaid("player")
and GetNumPartyMembers() > 0
if inRaid or inParty then
header[group]:Show()
else
header[group]:Hide()
end
end
end
end
header.Update = UpdateHeaders
header:RegisterEvent("PLAYER_ENTERING_WORLD")
header:RegisterEvent("RAID_ROSTER_UPDATE")
header:RegisterEvent("PARTY_MEMBERS_CHANGED")
header:SetScript("OnEvent", UpdateHeaders)
-- The header container is created while the first raid unit frame is
-- still being built. Wait until all 40 anchors exist, then initialize
-- once even if the PLAYER_ENTERING_WORLD event that created us was missed.
header:SetScript("OnUpdate", function()
if cluster.frames and cluster.frames[40] then
UpdateHeaders()
this:SetScript("OnUpdate", nil)
end
end)
end,