Update audit for ClassicAPI map and reagents
This commit is contained in:
@@ -41,13 +41,10 @@ container item link/count data.
|
|||||||
- **Show Dispel Indicators** — normalized `GetDebuffType` via the bridge.
|
- **Show Dispel Indicators** — normalized `GetDebuffType` via the bridge.
|
||||||
- **Show Bags** — Shift/Control state via the bridge.
|
- **Show Bags** — Shift/Control state via the bridge.
|
||||||
- **Show Micro Menu** — Shift/Control state via the bridge.
|
- **Show Micro Menu** — Shift/Control state via the bridge.
|
||||||
|
- **Reagent Counter** — action spell/macro resolution, spell reagents and
|
||||||
### Indirect ClassicAPI-first module
|
direct item counts via the bridge.
|
||||||
|
- **Reveal World Map** — unexplored overlay data and live client map metadata
|
||||||
- **Reagent Counter** uses the shared `ShaguTweaks.GetItemCount` helper. That
|
via the bridge.
|
||||||
helper now obtains stack counts, item IDs and item names through
|
|
||||||
`ShaguTweaks.API`, so the module receives ClassicAPI container/item data
|
|
||||||
without duplicating API logic locally.
|
|
||||||
|
|
||||||
### Modules intentionally remaining on native APIs
|
### Modules intentionally remaining on native APIs
|
||||||
|
|
||||||
@@ -68,7 +65,6 @@ not expose a replacement required by this addon:
|
|||||||
- Show Healing Predictions
|
- Show Healing Predictions
|
||||||
- Hide Party Frames
|
- Hide Party Frames
|
||||||
- Use As Party Frames
|
- Use As Party Frames
|
||||||
- Reveal World Map
|
|
||||||
|
|
||||||
Examples include `CreateFrame`, anchoring/layout methods, chat-frame
|
Examples include `CreateFrame`, anchoring/layout methods, chat-frame
|
||||||
`AddMessage`, `UseContainerItem`, `GetContainerNumSlots`,
|
`AddMessage`, `UseContainerItem`, `GetContainerNumSlots`,
|
||||||
@@ -91,6 +87,11 @@ The paired ShaguTweaks-ClassicAPI branch adds:
|
|||||||
- `API.UnitInRange`
|
- `API.UnitInRange`
|
||||||
- `API.GetContainerItemLink`
|
- `API.GetContainerItemLink`
|
||||||
- `API.GetContainerItemStackCount`
|
- `API.GetContainerItemStackCount`
|
||||||
|
- `API.GetSpellReagents`
|
||||||
|
- `API.GetItemCount`
|
||||||
|
- `API.GetMapOverlays`
|
||||||
|
- `API.GetUnexploredMapTextures`
|
||||||
|
- `API.GetAreaInfo`
|
||||||
|
|
||||||
`API.UnitInRange` prefers ClassicAPI's reach-aware 40-yard implementation.
|
`API.UnitInRange` prefers ClassicAPI's reach-aware 40-yard implementation.
|
||||||
It explicitly handles the player's own frame and keeps the old interaction
|
It explicitly handles the player's own frame and keeps the old interaction
|
||||||
@@ -384,17 +385,16 @@ Previously replaced `ReputationWatchBar_Update` globally. It now uses the
|
|||||||
shared ShaguTweaks safe hook helper and preserves Blizzard/Turtle behavior.
|
shared ShaguTweaks safe hook helper and preserves Blizzard/Turtle behavior.
|
||||||
Added a guard for the XP-bar background region.
|
Added a guard for the XP-bar background region.
|
||||||
|
|
||||||
#### Reagent Counter — optimized
|
#### Reagent Counter — ClassicAPI-backed / optimized
|
||||||
|
|
||||||
The tooltip scan is unavoidable because ClassicAPI does not expose the reagent
|
ClassicAPI now resolves action slots and macros to spell IDs, exposes spell
|
||||||
requirements needed for this action-button feature. Item counting itself is now
|
reagent item IDs directly, and provides direct inventory counts. The module no
|
||||||
ClassicAPI-first indirectly through the shared `ShaguTweaks.GetItemCount`
|
longer scans action tooltips or parses localized reagent text.
|
||||||
helper. Previously an `OnUpdate` ran permanently and all 120 action slots were
|
|
||||||
rescanned after every bag event.
|
|
||||||
|
|
||||||
Now the frame sleeps while idle. Action-layout events request a one-frame
|
The frame still sleeps while idle. Action-layout or macro events rebuild the
|
||||||
tooltip rescan; `BAG_UPDATE` only refreshes counts for reagents already known.
|
slot-to-reagent mapping once; `BAG_UPDATE` only refreshes counts for reagent
|
||||||
Button and count-font accesses are also nil-guarded.
|
IDs already referenced by active actions. The action button keeps the original
|
||||||
|
single-counter behavior by displaying the first reagent's owned count.
|
||||||
|
|
||||||
#### Center Vertical Actionbar — retained
|
#### Center Vertical Actionbar — retained
|
||||||
|
|
||||||
@@ -439,20 +439,20 @@ Item IDs/names now use `ShaguTweaks.API.GetContainerItemID` and
|
|||||||
the Vanilla fallback centralized. This improves compatibility with ClassicAPI
|
the Vanilla fallback centralized. This improves compatibility with ClassicAPI
|
||||||
item caches and custom Turtle items.
|
item caches and custom Turtle items.
|
||||||
|
|
||||||
#### Reveal World Map — critical fix / hardened
|
#### Reveal World Map — ClassicAPI-backed / simplified
|
||||||
|
|
||||||
Fixed a broken `create_hash` call that omitted the `prefix` argument and
|
The old hand-maintained Vanilla and Turtle overlay tables were removed.
|
||||||
shifted all remaining parameters. This could feed a number into string
|
ClassicAPI now reads `WorldMapOverlay.dbc` from the active client and returns
|
||||||
operations during map overlay processing.
|
the exact unexplored overlays and resolved tile layout, including custom
|
||||||
|
Turtle-like zones.
|
||||||
|
|
||||||
The module no longer manually replaces `WorldMapFrame_Update`. A pre-hook
|
The module keeps Blizzard's normal explored-map rendering untouched and adds
|
||||||
clears overlay textures and a post-hook adds the reveal layer while preserving
|
only the unexplored reveal layer in a safe post-hook of
|
||||||
the native/Turtle updater.
|
`WorldMapFrame_Update`. Exploration markers use ClassicAPI hit rectangles and
|
||||||
|
localized area names when available.
|
||||||
|
|
||||||
Internal overlay state is now anchored explicitly on `WorldMapFrame` instead
|
This removes the large static map database and the manual tile-grid logic while
|
||||||
of relying on the implicit global `this` value.
|
making the reveal data follow the installed client's actual maps.
|
||||||
|
|
||||||
Turtle WoW 1.18.1 custom map overlay data from upstream is preserved.
|
|
||||||
|
|
||||||
### Chat
|
### Chat
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user