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Dusk b8cb5611a4 Remove integrated Movable Unit Frames Extended
Remove the duplicate Extras mover after consolidation into ShaguTweaks-ClassicAPI, including TOC and documentation cleanup.
2026-08-31 10:21:06 +02:00

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Full audit — ShaguTweaks Extras ClassicAPI

Audit target: Turtle WoW / Vanilla 1.12 environment using Dusk-92/ShaguTweaks-ClassicAPI and its shared ShaguTweaks.API ClassicAPI capability layer.

This document records the static audit performed on the fork. Runtime behavior still requires in-game validation because the WoW 1.12 UI runtime cannot be executed in GitHub.

ClassicAPI-first conversion audit — 2026-08-30

The retained Extras modules were audited again against the current ClassicAPI API surface. The goal of this pass is the same architecture as ShaguTweaks-ClassicAPI itself:

Extras module
    ↓
ShaguTweaks.API
    ↓
ClassicAPI first
    ↓
central Vanilla fallback only when required

The conversion is paired with the ShaguTweaks-ClassicAPI branch extras-classicapi-bridge, which adds normalized wrappers for macro spell resolution, combat/focus verbs, debuff types, reach-aware unit range and container item link/count data.

Direct ClassicAPI-first modules

  • Bag Item Click — modifier state and container hyperlink via the bridge.
  • Bag Search Bar — container item ID/name/link via the bridge.
  • Macro IconsGetActionInfo and GetMacroSpell via the bridge.
  • Macro Tweaks — container/item lookup plus StartAttack, StopAttack, FocusUnit and ClearFocus via the bridge.
  • Enable Raid Frames — reach-aware UnitInRange and modifier state via the bridge.
  • Show Dispel Indicators — normalized GetDebuffType via the bridge.
  • Show Bags — Shift/Control state via the bridge.
  • Show Micro Menu — Shift/Control state via the bridge.
  • Reagent Counter — action spell/macro resolution, spell reagents and direct item counts via the bridge.
  • Reveal World Map — unexplored overlay data and live client map metadata via the bridge.

Modules intentionally remaining on native APIs

The other retained modules were checked individually. Their relevant operations are FrameXML/UI functions or Vanilla game functions for which ClassicAPI does not expose a replacement required by this addon:

  • Dragonflight Gryphons
  • Floating Actionbar
  • Center Vertical Actionbar
  • Center Text Input Box
  • Enable Text Shadow
  • Chat Timestamps
  • Show Aggro Indicators
  • Show Combat Feedback
  • Use Compact Layout
  • Show Group Headers
  • Show Healing Predictions
  • Hide Party Frames
  • Use As Party Frames

Examples include CreateFrame, anchoring/layout methods, chat-frame AddMessage, UseContainerItem, GetContainerNumSlots, UnitHealth / UnitMana, and WorldMap FrameXML functions. Replacing these with invented wrappers would add abstraction without adding ClassicAPI value.

ClassicAPI does not currently expose an authoritative threat API, so Show Aggro Indicators keeps its cached target/target-of-target heuristic.

Central bridge additions

The paired ShaguTweaks-ClassicAPI branch adds:

  • API.GetMacroSpell
  • API.StartAttack
  • API.StopAttack
  • API.FocusUnit
  • API.ClearFocus
  • API.GetDebuffType
  • API.UnitInRange
  • API.GetContainerItemLink
  • API.GetContainerItemStackCount
  • API.GetSpellReagents
  • API.GetItemCount
  • API.GetMapOverlays
  • API.GetUnexploredMapTextures
  • API.GetAreaInfo

API.UnitInRange prefers ClassicAPI's reach-aware 40-yard implementation. It explicitly handles the player's own frame and keeps the old interaction check only as a centralized compatibility fallback.

API.GetDebuffType normalizes the different return layouts of ClassicAPI's positional aura API and Vanilla 1.12 UnitDebuff, so Extras no longer needs to branch on those signatures itself.

Conversion result

No retained Extras module now performs its own ClassicAPI-versus-Vanilla selection for the converted API families. That policy lives in ShaguTweaks.API, matching the architecture of the main ShaguTweaks-ClassicAPI fork.

Second full counter-audit — 2026-08-30

A second audit was performed from the current branch state without assuming the first audit was correct. This pass rechecked every retained module, cross-checked the current ShaguTweaks-ClassicAPI tree, and specifically looked for load-order bugs, stale UI state, first-frame initialization issues, hook ordering, configuration interactions and unnecessary polling.

Counter-audit result

Static status: PASS with raid runtime validation still pending.

The branch currently contains 23 Extras modules. The current main ShaguTweaks-ClassicAPI fork contains 48 modules. The duplicate review was repeated against the current main tree and did not reveal any additional module that should be removed. Chat History and Energy Tick remain the only two intentional duplicate removals.

The addon TOC references 32 Lua files and all 32 exist. The four bundled TGA assets used by retained modules are present, the eight locale files are harmless empty stubs, and the original MIT license remains intact.

New issues found and fixed during the second audit

Unordered ShaguTweaks module initialization

ShaguTweaks enables registered modules by iterating its module table with pairs(), so module enable order must never be assumed.

The second audit found several hidden order dependencies:

  • Use As Party Frames could return permanently when the base raid frame had not been enabled yet.
  • Hide Party Frames had the same dependency.
  • Use Compact Layout could access ShaguTweaksRaidCluster.config before the cluster existed.
  • Show Bags and Show Micro Menu could read an uninitialized Reduced Actionbar Size configuration key on a fresh installation.

The raid core now exposes ShaguTweaks.RaidFrame_OnReady(callback). Raid submodules queue their initialization until the base raid frame exists, while still executing immediately when it is already ready.

The reduced-actionbar companion modules now fall back to the main module's declared default when its saved configuration key has not yet been initialized.

Raid component ordering

Ordered component and event lists now use ipairs() where order matters. Base raid components are therefore always created in their defined order before dependent Extras components such as Compact Layout, Combat Feedback and Healing Predictions.

Deterministic first raid-frame state

Raid unit frames are created during PLAYER_ENTERING_WORLD. A newly-created frame cannot safely rely on receiving the same event that caused it to be created.

The base raid module now provides ShaguTweaks.UnitFrame_Refresh(frame) and explicitly refreshes a frame immediately after assigning its raid/party unit.

Initial visual states are also explicit:

  • target marker starts hidden
  • combat highlight starts hidden
  • aggro indicator starts hidden
  • dispel indicators start hidden
  • healing prediction starts hidden

This removes transient default-state artifacts while waiting for the next unit event.

Raid group headers

Group Headers previously depended on receiving an event after their container was created. The header module now waits only until all 40 raid-frame anchor objects exist, performs an explicit first update, and then removes its temporary OnUpdate.

It also updates on party changes so it behaves correctly when Raid Frames are used as party frames.

Compact Layout no longer waits forever when Group Headers are disabled. When headers are enabled it waits for an actual child header, not merely the header container, and has a ten-second safety timeout.

Hide Party Frames visibility

Default PartyFrames are now hidden only while both the custom raid frame and its cluster are visible. If the user manually hides the custom raid cluster, the original PartyFrame Show methods are restored rather than leaving both UIs hidden.

Healing prediction width

Incoming-heal width is recalculated on every shared 250 ms prediction tick while a heal is active. Previously the width changed only when the incoming heal amount changed, so player health changes could leave the predicted bar at a stale width.

Reagent Counter stale slots

A slot that changed directly from a reagent-using spell to a non-reagent action could retain its old reagent association. Full actionbar rescans now rebuild the active reagent set, and occupied slots explicitly clear their previous reagent when the tooltip contains no reagent requirement.

Floating Actionbar reputation anchors

ReputationWatchBar now clears its existing anchors before changing between the XP-visible and XP-hidden positions. This prevents multiple constraints from accumulating after reputation/XP state changes.

Chat wrapper ordering

Chat Timestamps and the main fork's Chat Tweaks both wrap ChatFrame.AddMessage. Because module enable order is unordered, their wrapper order could previously change between sessions.

Timestamp wrapping is now installed at PLAYER_ENTERING_WORLD, after the normal ShaguTweaks module pass, giving a deterministic wrapper chain.

Center Text Input Box now uses the same strategy for its UIParent_ManageFramePositions post-hook. This ensures it calculates its position after Reduced Actionbar and other main-fork layout hooks have already been installed.

Macro command ownership

/equip and /use now use the same collision-safe registration helper as /startattack, /stopattack, /focus and /clearfocus. Macro Tweaks therefore does not steal a slash command already registered by another addon.

World Map reveal state

The second pass removed dead overlay-hash/cache state that was not used to render or compare map tiles.

Exploration marker frames now clear their previous anchors before being reused on another zone map, and anonymous textures are used instead of empty-string global texture names. Known native overlays are represented as simple boolean membership data.

The current main fork's WorldMap Window, WorldMap Coordinates and WorldMap Class Colors modules were cross-checked and do not replace WorldMapFrame_Update, so they can coexist with Reveal World Map's safe pre/post hooks.

Configuration interaction review

  • Hide Gryphons + Dragonflight Gryphons: safe. Hide Gryphons takes precedence because Dragonflight Gryphons changes textures but never forces a hidden endcap to show.
  • Floating Actionbar + Reduced Actionbar Size: compatible. Their shared reputation/actionbar layout interaction is now anchor-safe.
  • Show Bags / Show Micro Menu + Reduced Actionbar Size: intentionally coupled. The Extras modules restore the native Show method that Reduced Actionbar deliberately suppresses, then reparent those controls to their own panels.

Remaining intentional global wrappers

The second audit again reviewed every remaining direct wrapper. These are kept because the feature must intercept rather than merely observe the call:

  • UseContainerItem — Bag Item Click can redirect the action to trade/AH.
  • SendChatMessage — Macro Tweaks suppresses #showtooltip metadata that Vanilla would otherwise send to chat.
  • ChatFrameEditBox.AddHistoryLine — prevents executed macro commands from polluting typed-command history.
  • ChatFrame.AddMessage — Chat Timestamps must alter displayed text.
  • PartyMemberFrame Show — temporarily suppressed while the custom raid UI is actually visible and restored afterwards.

No retained module directly replaces WorldMapFrame_Update, UIParent_ManageFramePositions, ReputationWatchBar_Update or GameTooltip.SetBagItem.

Remaining OnUpdate review

Every retained OnUpdate was reviewed again:

  • Reagent Counter: frame is hidden while idle and wakes for one processing frame after relevant events.
  • Show Bags / Show Micro Menu: 50 ms modifier/mouse polling used only for the Ctrl+Shift drag interaction.
  • Raid shared ticker: one 250 ms ticker services periodic raid components.
  • Raid toggle drag: installed only while the user is actively dragging.
  • Group Headers: temporary one-shot initialization waiter, removed as soon as all raid anchors exist.
  • Compact Layout: temporary header waiter with a ten-second hard stop.
  • Combat Feedback: per-visible-unit frame animation remains intentionally unchanged pending real raid profiling.

Runtime-only risks still open

Two areas require a real populated raid before they should be optimized further:

  1. Combat Feedback uses Blizzard's CombatFeedback_OnUpdate animation and therefore retains per-visible-unit frame updates. Replacing that animation without runtime testing would be higher risk than leaving it intact.
  2. Aggro Indicator uses a Vanilla-compatible heuristic that checks targets and target-of-target relationships across group/raid unit tokens. It is cached for one second per displayed unit, but a 20/40-player raid is still required to measure its actual cost.

These are not currently identified correctness bugs. They are explicit performance validation targets.

Current runtime validation status

Macro Tweaks / Macro Icons received live fixes and retesting for:

  • /startattack
  • bare #showtooltip
  • #showtooltip Spell
  • automatic macro spell icon resolution

Those cases are now behaving correctly in the test client.

Raid functionality remains runtime-unvalidated. The branch should therefore stay a draft test candidate until at least a small converted raid has exercised frame creation, roster changes, party-frame restoration, dispels, predictions and combat feedback.

Scope

The upstream fork contained 25 Lua modules. Two are duplicates of features already integrated and improved in ShaguTweaks-ClassicAPI, leaving 23 modules in this Extras fork.

Audit areas:

  • duplicate functionality with ShaguTweaks-ClassicAPI
  • ClassicAPI opportunities and safe Vanilla fallbacks
  • destructive global function replacement
  • permanent or excessive OnUpdate work
  • tooltip/container scans
  • macro action-slot correctness
  • raid-frame update architecture
  • nil/global-state hazards
  • Turtle WoW 1.18.1 world-map compatibility
  • addon load order and dependency assumptions
  • TOC, README, assets and locale stubs

Removed duplicates

Chat History — removed

Equivalent functionality is already integrated into ShaguTweaks-ClassicAPI/mods/chat-tweaks.lua, including history persistence, restore and additional chat compatibility fixes. Keeping the Extras copy would stack two ChatFrame.AddMessage wrappers and duplicate saved-history work.

Show Energy Ticks — removed

Equivalent functionality is already integrated as unitframes-energy-tick.lua in ShaguTweaks-ClassicAPI. The main fork version also contains timing and sizing improvements, so the older Extras copy is strictly redundant.

Module-by-module audit

Action Bar

Dragonflight Gryphons — retained

No ClassicAPI benefit. Event-driven and inexpensive. Bundled texture paths require the addon folder to remain named ShaguTweaks-extras.

Floating Actionbar — fixed

Previously replaced ReputationWatchBar_Update globally. It now uses the shared ShaguTweaks safe hook helper and preserves Blizzard/Turtle behavior. Added a guard for the XP-bar background region.

Reagent Counter — ClassicAPI-backed / optimized

ClassicAPI now resolves action slots and macros to spell IDs, exposes spell reagent item IDs directly, and provides direct inventory counts. The module no longer scans action tooltips or parses localized reagent text.

The frame still sleeps while idle. Action-layout or macro events rebuild the slot-to-reagent mapping once; BAG_UPDATE only refreshes counts for reagent IDs already referenced by active actions. The action button keeps the original single-counter behavior by displaying the first reagent's owned count.

Center Vertical Actionbar — retained

Simple one-time frame positioning. No ClassicAPI benefit and no hot-path work.

Show Bags — fixed / optimized

Uses the shared ClassicAPI-first modifier helpers directly. Modifier polling is throttled to 50 ms. Initialization is guarded against repeated PLAYER_ENTERING_WORLD work. Child anchors are cleared before reparenting.

The old frame.Show = frame:Show() trick was replaced by the explicit frame.Show = nil restoration followed by the native :Show() method.

Show Micro Menu — fixed / optimized

Same hardening as Show Bags. The configured panelmicro.scale value was previously defined but never applied; it is now used.

Bags / General

Bag Item Click — hardened

Shift state and auction-browser container links now go through the shared ClassicAPI-first bridge.

The old replacement of GameTooltip.SetBagItem was removed and replaced by a safe post-hook.

The UseContainerItem interception remains intentionally global because this feature must be able to suppress the default item use while trade/auction actions are active. The original function is preserved and called for the normal path.

Bag Search Bar — fixed / ClassicAPI-aware

Fixed a possible nil dereference where the icon texture was read before the bag button had been validated.

Item IDs/names now use ShaguTweaks.API.GetContainerItemID and GetItemNameByID directly. Hyperlink fallback also goes through API.GetContainerItemLink, which prefers ClassicAPI container data and keeps the Vanilla fallback centralized. This improves compatibility with ClassicAPI item caches and custom Turtle items.

Reveal World Map — ClassicAPI-backed / simplified

The old hand-maintained Vanilla and Turtle overlay tables were removed. ClassicAPI now reads WorldMapOverlay.dbc from the active client and returns the exact unexplored overlays and resolved tile layout, including custom Turtle-like zones.

The module keeps Blizzard's normal explored-map rendering untouched and adds only the unexplored reveal layer in a safe post-hook of WorldMapFrame_Update. Exploration markers use ClassicAPI hit rectangles and localized area names when available.

This removes the large static map database and the manual tile-grid logic while making the reveal data follow the installed client's actual maps.

Chat

Center Text Input Box — fixed

Previously replaced UIParent_ManageFramePositions globally. It now uses the safe ShaguTweaks hook helper and reapplies its position after the native layout manager runs.

Enable Text Shadow — retained

One-time font flag update. No ClassicAPI benefit.

Chat Timestamps — hardened

A per-frame guard prevents duplicate AddMessage wrapping.

This wrapper is intentionally retained because timestamps must alter the message before it reaches the underlying Chat Tweaks history/output pipeline.

Macro

Macro Icons — fixed / optimized / ClassicAPI-aware

Uses ShaguTweaks.API.GetActionInfo directly to resolve macro action IDs.

Fixed an action-slot bug: the old code fetched the fallback texture using the local button index instead of the real paged action slot. This was wrong on paged/bonus bars.

Macro bodies are now cached once per actionbar event instead of scanning all 36 macro slots again for every button.

#showtooltip Spell retains explicit priority. A bare #showtooltip now uses ClassicAPI's O(1) GetMacroSpell(macroSlot) result, matching the expected modern behavior where the first resolved cast supplies the icon/tooltip. The old text parser remains as fallback for stale macro caches and /pfcast. UPDATE_MACROS now triggers an immediate action-button rescan after editing a macro.

Macro Tweaks — fixed / ClassicAPI-aware

Registers a deliberately small set of modern-style slash commands backed by ClassicAPI:

  • /startattack [unit]StartAttack(unit)
  • /stopattackStopAttack()
  • /focus [unit]FocusUnit(unit) (defaults to current target)
  • /clearfocusClearFocus()

Each alias is only registered when no existing global SLASH_* alias already claims the same command. ShaguTweaks-specific command IDs are used internally, avoiding collisions with generic SlashCmdList.STARTATTACK / FOCUS keys. This also fixes a Vanilla failure mode where a handler key could exist without the actual slash alias, leaving macros to print the stock /help hint.

No /castnotoggle alias is added: ClassicAPI already recognizes CastSpellNoToggle("Spell") directly inside macro bodies and tags the action slot correctly, so an extra slash command would be redundant.

Container item lookup, macro combat/focus verbs and item metadata now go through the shared ClassicAPI-first bridge.

Numeric /use and /equip parsing is anchored so arbitrary item names that contain digits are not accidentally interpreted as inventory slots.

The SendChatMessage interception and edit-box history wrapper remain intentional because these features must suppress macro metadata/history rather than merely observe calls. The metadata filter now handles both #showtooltip Spell and a bare #showtooltip line (including surrounding whitespace), so the latter can no longer leak into chat.

Raid

Enable Raid Frames — major performance refactor

The upstream design ran every component update callback from every visible raidframe on every rendered frame.

The new design separates three update classes:

  1. normal WoW events
  2. one shared 250 ms ticker for all raidframes
  3. per-frame callbacks only for components that explicitly require animation

This removes the old per-unit 250 ms timers and reduces the raid tick to one shared OnUpdate.

Additional fixes:

  • range helper now uses its unitstr argument instead of implicit this
  • range checks use API.UnitInRange, preferring ClassicAPI's reach-aware 40-yard implementation with fallback centralized in the bridge
  • undefined health-bar alpha replaced with explicit 1
  • unknown mana power types have a safe fallback color
  • compact layout is handled directly by the base text component
  • raid-toggle drag OnUpdate exists only while actually dragging
  • ClassicAPI-first Shift detection is used for dragging

Use As Party Frames — hardened

The wrapped raid event handler is now nil-guarded before invocation.

Show Group Headers — retained

Event-driven and low cost. No ClassicAPI-specific data required.

Show Combat Feedback — optimized

Explicitly marked as the only default raid component requiring frame-by-frame animation. Removed unnecessary globally named FontString creation and fixed the frame reference used by the UNIT_COMBAT filter.

Show Dispel Indicators — ClassicAPI-aware

Uses the normalized API.GetDebuffType bridge. ClassicAPI's positional aura API is preferred and the different Vanilla 1.12 return layout is handled only inside the central bridge.

Show Aggro Indicators — fixed

The unit-string table was accidentally global; it is now local. Repeated GetTime() calls inside one cache check were collapsed to one value.

The heuristic itself is retained because Vanilla has no authoritative threat API for this use case.

Show Healing Predictions — optimized

Prediction refresh moved from every rendered frame to the shared 250 ms ticker. Widths use the actual health-bar width instead of a hardcoded 62 pixels. Prediction textures hide cleanly when no heal is incoming.

Use Compact Layout — fixed

Compact state is now explicit on the raidframe. The header-adjustment waiter is throttled and no longer disables itself before headers actually exist.

Hide Party Frames — rewritten

Removed the permanent polling OnUpdate, removed the accidental nested loop using the same index variable, and replaced it with raid Show/Hide hooks plus roster/party events.

Original PartyFrame Show methods are preserved and restored when raidframes are inactive.

Intentional interceptions that remain

A complete audit should distinguish unsafe accidental overrides from wrappers required by the feature. The following remain intentionally:

  • UseContainerItem — Bag Item Click must suppress default use in trade/auction contexts.
  • SendChatMessage — Macro Tweaks must suppress #showtooltip metadata.
  • ChatFrameEditBox.AddHistoryLine — Macro Tweaks must suppress executed macro commands from input history.
  • ChatFrame.AddMessage — Chat Timestamps must modify text before downstream processing.
  • PartyMemberFrame Show methods — temporarily suppressed only while the custom raidframe is active and restored afterwards.

Core / packaging audit

TOC

  • dependency remains ShaguTweaks; ClassicAPI is already required by the main ShaguTweaks-ClassicAPI fork
  • duplicate modules removed
  • title/author/notes updated for the ClassicAPI fork

main.lua

Provider label updated to Extras ClassicAPI.

Assets

All four TGA assets are still referenced by retained modules. The ShaguTweaks-extras installation folder name must therefore be preserved.

Locales

The eight translation files are currently empty stubs inherited from upstream. They are harmless and kept for the standard ShaguTweaks locale structure; all module strings currently fall back to the main translation system.

License / credits

MIT license retained. Original Shagu authorship and paokkerkir maintenance are credited in the README.

In-game validation matrix

Static audit is complete. Before merging to the stable branch, test:

  • clean login and /reload with ClassicAPI + ShaguTweaks + Extras only
  • login with the usual addon set enabled
  • all actionbar pages, stance/bonus bars and reagent-count changes
  • bag search with bags, keyring and bank
  • Bag Item Click in trade, AH browse and AH sell; verify Shift bypass
  • macros using #showtooltip, /cast, /pfcast, CastSpellByName, action-page changes and bonus bars
  • world-map reveal toggle across Vanilla and Turtle custom zones
  • 5-player party mode and normal PartyFrames restoration
  • raids at several sizes, including Compact layout
  • dispel indicators for applicable classes
  • healing prediction / resurrection state
  • aggro indicators and combat feedback
  • drag raid toggle and reduced-actionbar panels
  • repeated zone/instance transitions, relog and character changes
  • Lua error collection and FPS comparison in a populated raid

Merge policy

Do not merge this audit branch solely on static analysis. Treat the branch as a test candidate until the in-game matrix has passed without Lua errors or UI regressions.

TokensWorth requested modules — test branch audit

Branch: tokensworth-mods-classicapi-test

Seven requested modules were added for runtime testing. Improved Roll Frames was not duplicated because an optimized version already exists in ShaguTweaks-ClassicAPI.

Mouseover Right / Mouseover Right 2

The original implementation created one independent mouse-catching overlay for every action button plus the bar itself. The test version uses one invisible reveal area per bar and one 100 ms controller that only runs while the bar is visible. When hidden, there is no polling.

The helper preserves existing bar OnShow/OnHide scripts and tracks the native SHOW_MULTI_ACTIONBAR_3 / SHOW_MULTI_ACTIONBAR_4 state through CVAR_UPDATE.

Hide Macro Text

One-time UI update only. No ClassicAPI replacement is useful for this FrameXML operation and no periodic work is installed.

Unit Frame Abbreviated Names

The original target-of-target implementation recalculated the name on every rendered frame. The test version uses ClassicAPI event validation and UNIT_TARGET when available. Only environments without that event use a 250 ms fallback ticker.

Movable Unit Frames Extended

The permanent per-frame Ctrl+Shift check was removed. The module uses ShaguTweaks.API.IsShiftKeyDown, API.IsControlKeyDown and MODIFIER_STATE_CHANGED when ClassicAPI exposes modifier-state events.

The grid is created lazily on the first unlock. Positions are stored in the existing ShaguTweaks_config["MoveUnitframesExtended"] table.

For the requested Turtle layout, the debuff anchor is BuffButton32 instead of the upstream BuffButton16.

Cursor Tooltip

The original global GameTooltip_SetDefaultAnchor replacement was removed. The test version keeps the native function intact through the ShaguTweaks safe post-hook helper. Cursor tracking runs only while a default-anchored tooltip is shown.

Hide Combat Tooltip

The original combat-long per-frame Shift polling was removed. ClassicAPI's modifier event updates the tooltip only when modifier state actually changes. A 50 ms combat-only fallback exists for environments without that event.

The GameTooltip Show method is post-hooked so tooltips opened after entering combat immediately inherit the correct hidden/Shift-visible state.

Runtime validation required

Before merging this branch, test:

  • login and /reload with the seven new modules disabled
  • each module individually enabled
  • both Mouseover Right modules together
  • toggle the two right actionbars in Interface Options while mouseover modules are enabled
  • stance/bonus actionbar changes with Hide Macro Text enabled
  • long NPC target names and target-of-target changes
  • Ctrl+Shift dragging of party frames, minimap, BuffButton0, BuffButton32 and TempEnchant1
  • relog/reload persistence of moved positions
  • Cursor Tooltip alone, Hide Combat Tooltip alone, and both enabled together
  • combat tooltip Shift reveal/re-hide behavior
  • interaction with DragonflightUI-Reforged's injected ShaguTweaks Extras list
  • Lua errors and visible FPS regressions

Static code review is complete; this branch remains a runtime test candidate.

Cursor Tooltip — focused audit / optimization

A focused audit compared the test implementation with the TokensWorth upstream module.

Findings:

  • the feature genuinely needs frame-by-frame cursor coordinates while the tooltip is visible; there is no ClassicAPI event that can replace pointer tracking
  • the previous test implementation showed its cursor tracker as soon as GameTooltip_SetDefaultAnchor ran, even though default anchoring normally happens before GameTooltip:Show()
  • ClearAllPoints() on the cursor tracker every rendered frame was unnecessary
  • moving the tracker while the mouse coordinates were unchanged caused avoidable layout work
  • replacing GameTooltip_SetDefaultAnchor for every possible tooltip caller could affect non-GameTooltip frames unnecessarily

The optimized test version now:

  • starts its OnUpdate work only while the actual GameTooltip is shown
  • performs one immediate cursor-position update before Show to avoid a first frame jump
  • skips SetPoint when cursor coordinates and UI scale have not changed
  • reuses the same CENTER anchor without per-frame ClearAllPoints
  • keeps the original default-anchor helper for non-GameTooltip callers
  • keeps SetClampedToScreen(true) so the cursor tooltip remains inside the visible UI area
  • retains the intentional default-anchor replacement because a post-hook alone was not reliable on Vanilla/Turtle layout code

No ClassicAPI-specific replacement is useful here. GetCursorPosition, tooltip ownership and frame anchoring are native UI operations. The optimized design therefore keeps the unavoidable cursor-following OnUpdate, but only for the time where that work is actually needed.

Remaining TokensWorth modules — focused audit

The remaining requested TokensWorth-derived modules were reviewed against their upstream implementations and the current ClassicAPI/ShaguTweaks architecture.

Mouseover Right / Mouseover Right 2 — optimized

Both options continue to use one shared helper instead of duplicating the upstream implementation.

Upstream creates one mouse-catching overlay for each of the 12 buttons plus an additional bar overlay for each actionbar. The ClassicAPI test version keeps one hotspot and one controller per bar.

The focused audit additionally:

  • caches the native actionbar visibility flag from CVAR_UPDATE / PLAYER_ENTERING_WORLD instead of looking it up on every watcher tick
  • replaces repeated GetTime() deadline checks with a simple accumulated two-second idle timer
  • removes a duplicate watcher restart when the hidden bar is revealed
  • leaves the watcher disabled while the bar is hidden
  • preserves any pre-existing bar OnShow / OnHide scripts

The remaining 100 ms watcher only exists while the relevant actionbar is actually visible and waiting to auto-hide. No ClassicAPI API can replace the required mouse-over state check.

Hide Macro Text — retained as-is

No hot-path issue was found.

The module performs a single pass over the native action-button FontStrings and sets their alpha to zero. It installs no event handlers, no hooks and no OnUpdate.

Using ClassicAPI would add abstraction without benefit because this is a one-time FrameXML presentation change. The current implementation is already effectively zero-cost after enable.

Unit Frame Abbreviated Names — further optimized

The upstream module recalculates target-of-target text on every rendered frame.

The ClassicAPI version already prefers validated UNIT_TARGET and UNIT_NAME_UPDATE events, with a 250 ms fallback only where UNIT_TARGET is unavailable.

The focused audit additionally:

  • caches the raw unit name and abbreviated result
  • skips repeated abbreviation/string work while the underlying unit name is unchanged
  • skips FontString:SetText when the displayed text is already correct
  • limits the legacy fallback to cases where targettarget actually exists

Movable Unit Frames Extended — hardened

The upstream module polls Ctrl+Shift every rendered frame. The ClassicAPI version uses MODIFIER_STATE_CHANGED plus the shared modifier helpers, with a 100 ms fallback only for environments without ClassicAPI modifier events.

The focused audit found a correctness issue in the first test conversion: merely pressing and releasing Ctrl+Shift saved absolute positions for every managed frame, even if the user had not dragged them. On later logins this could turn untouched Blizzard-managed frames into explicit absolute-position frames.

The hardened version now:

  • saves a position only after that specific frame was actually dragged
  • preserves and restores the original drag scripts
  • preserves and restores the original mouse-enabled state
  • preserves the original movable state
  • restores the original user-placed state for untouched frames
  • only marks a frame user-placed when a real drag starts
  • keeps the grid lazily created on first unlock
  • retains the requested Turtle WoW BuffButton32 debuff anchor

Current status

The focused static audit found no additional change worth making to actionbar-mouseover-bar-right.lua, actionbar-mouseover-bar-right2.lua or actionbar-hide-macro.lua beyond their shared/helper behavior.

Runtime validation is still required before merge, especially for:

  • enabling/disabling the two native right actionbars while mouseover hiding is active
  • repeated reveal/hide cycles with action buttons clicked normally
  • abbreviated target-of-target names during rapid target switching
  • Ctrl+Shift without dragging anything, followed by relog/reload
  • dragging each supported frame individually, followed by relog/reload
  • default party/buff/minimap layout remaining unchanged for frames never moved

Post-merge consolidation — Movable Unit Frames

Movable Unit Frames Extended is no longer shipped by Extras.

Its Party, Minimap, Buff, Debuff and Weapon Buff movers were consolidated into the main ShaguTweaks-ClassicAPI Movable Unit Frames module. This removes the second Ctrl+Shift controller and the duplicate alignment grid that appeared when both modules were enabled.

The main module also migrates saved positions from the former ShaguTweaks_config["MoveUnitframesExtended"] table into its unified position store without deleting the legacy data.