02b1ce13d2
Slightly overlap the framerate and latency borders with the MiniMap Clock for a tighter visual grouping without changing ticker behavior.
163 lines
5.0 KiB
Lua
163 lines
5.0 KiB
Lua
-- Adapted from TokensWorth/ShaguTweaks-mods (MIT, original copyright GryllsAddons).
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local _G = ShaguTweaks.GetGlobalEnv()
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local T = ShaguTweaks.T
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local floor = math.floor
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local module = ShaguTweaks:register({
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title = T["MiniMap Framerate & Latency"],
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description = T["Adds a small framerate & latency display to the mini map."],
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expansions = { ["vanilla"] = true, ["tbc"] = nil },
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category = T["Minimap & World Map"],
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enabled = nil,
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})
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local TARGET_FPS = 60
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local LOW_LATENCY = tonumber(_G.PERFORMANCEBAR_LOW_LATENCY) or 300
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local MEDIUM_LATENCY = tonumber(_G.PERFORMANCEBAR_MEDIUM_LATENCY) or 600
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local function CreateStatusFrame(width)
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local frame = CreateFrame("Frame", nil, Minimap)
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frame:SetFrameLevel(64)
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frame:SetWidth(width)
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frame:SetHeight(23)
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frame:SetClampedToScreen(true)
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frame:EnableMouse(true)
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frame:SetBackdrop({
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bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true,
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tileSize = 8,
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edgeSize = 16,
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insets = { left = 3, right = 3, top = 3, bottom = 3 },
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})
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frame:SetBackdropBorderColor(.9, .8, .5, 1)
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frame:SetBackdropColor(.4, .4, .4, 1)
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frame.text = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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frame.text:SetFont(STANDARD_TEXT_FONT, 12, "OUTLINE")
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frame.text:SetAllPoints(frame)
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frame.text:SetFontObject(GameFontWhite)
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return frame
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end
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local function SetFPSColor(text, fps)
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local perc = fps / TARGET_FPS
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if perc < 0 then perc = 0 elseif perc > 1 then perc = 1 end
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local r, g
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if perc <= .5 then
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r = 1
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g = perc * 2
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else
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r = (1 - perc) * 2
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g = 1
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end
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text:SetTextColor(r, g, 0, 1)
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end
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local function SetLatencyColor(text, latency)
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if latency > MEDIUM_LATENCY then
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text:SetTextColor(1, 0, 0, 1)
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elseif latency > LOW_LATENCY then
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text:SetTextColor(1, 1, 0, 1)
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else
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text:SetTextColor(0, 1, 0, 1)
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end
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end
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module.enable = function(self)
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if self.ticker then
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self.ticker:Cancel()
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self.ticker = nil
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end
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-- Extras is ClassicAPI-first. Do not restore the original permanent
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-- OnUpdate implementation when the native scheduler is unavailable.
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if type(_G.C_Timer) ~= "table" or type(_G.C_Timer.NewTicker) ~= "function" then
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return
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end
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if not self.fpsFrame then
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self.fpsFrame = CreateStatusFrame(49)
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self.latencyFrame = CreateStatusFrame(51)
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end
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local fpsFrame = self.fpsFrame
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local latencyFrame = self.latencyFrame
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local lowFPS, highFPS
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local lowMS, highMS
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-- Follow the existing ShaguTweaks MiniMap Clock instead of independently
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-- anchoring to MinimapCluster. MiniMap Square and mover integrations already
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-- reposition that clock, so these counters follow automatically regardless
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-- of module initialization order.
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fpsFrame:ClearAllPoints()
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latencyFrame:ClearAllPoints()
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if _G.MinimapClock then
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fpsFrame:SetPoint("RIGHT", _G.MinimapClock, "LEFT", 2, 0)
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latencyFrame:SetPoint("LEFT", _G.MinimapClock, "RIGHT", -2, 0)
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else
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fpsFrame:SetPoint("BOTTOM", Minimap, "BOTTOM", -28, -25)
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latencyFrame:SetPoint("BOTTOM", Minimap, "BOTTOM", 28, -25)
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end
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local function Update()
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local fps = floor(GetFramerate() or 0)
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local _, _, latency = GetNetStats()
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latency = floor(latency or 0)
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if fps > 0 and (not lowFPS or fps < lowFPS) then lowFPS = fps end
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if not highFPS or fps > highFPS then highFPS = fps end
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if latency > 0 and (not lowMS or latency < lowMS) then lowMS = latency end
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if not highMS or latency > highMS then highMS = latency end
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fpsFrame.text:SetText(tostring(fps))
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latencyFrame.text:SetText(tostring(latency))
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SetFPSColor(fpsFrame.text, fps)
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SetLatencyColor(latencyFrame.text, latency)
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end
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fpsFrame:SetScript("OnEnter", function()
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GameTooltip:ClearLines()
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GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT")
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GameTooltip:AddLine(T["Framerate"])
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GameTooltip:AddDoubleLine(T["High"], tostring(highFPS or 0) .. " " .. T["fps"], 1,1,1,1,1,1)
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GameTooltip:AddDoubleLine(T["Low"], tostring(lowFPS or 0) .. " " .. T["fps"], 1,1,1,1,1,1)
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GameTooltip:Show()
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end)
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latencyFrame:SetScript("OnEnter", function()
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GameTooltip:ClearLines()
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GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT")
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GameTooltip:AddLine(T["Latency"])
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GameTooltip:AddDoubleLine(T["High"], tostring(highMS or 0) .. " " .. T["ms"], 1,1,1,1,1,1)
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GameTooltip:AddDoubleLine(T["Low"], tostring(lowMS or 0) .. " " .. T["ms"], 1,1,1,1,1,1)
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GameTooltip:Show()
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end)
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fpsFrame:SetScript("OnLeave", function() GameTooltip:Hide() end)
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latencyFrame:SetScript("OnLeave", function() GameTooltip:Hide() end)
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fpsFrame:Show()
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latencyFrame:Show()
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Update()
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-- One native ClassicAPI ticker services both displays. Lua only wakes once
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-- per second instead of running two permanent OnUpdate handlers every frame.
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self.ticker = _G.C_Timer.NewTicker(1, Update)
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end
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module.disable = function(self)
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if self.ticker then
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self.ticker:Cancel()
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self.ticker = nil
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end
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if self.fpsFrame then self.fpsFrame:Hide() end
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if self.latencyFrame then self.latencyFrame:Hide() end
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end
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