79 lines
2.3 KiB
Lua
79 lines
2.3 KiB
Lua
local T = ShaguTweaks.T
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local module = ShaguTweaks:register({
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title = T["Show Energy Ticks"],
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description = T["Show energy and mana ticks on the player unit frame."],
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expansions = { ["vanilla"] = true, ["tbc"] = nil },
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maintainer = "@shagu (GitHub)",
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enabled = nil,
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})
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module.enable = function(self)
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local energytick = CreateFrame("Frame", nil, PlayerFrameManaBar)
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energytick:SetAllPoints(PlayerFrameManaBar)
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energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
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energytick:RegisterEvent("UNIT_DISPLAYPOWER")
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energytick:RegisterEvent("UNIT_ENERGY")
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energytick:RegisterEvent("UNIT_MANA")
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energytick:SetScript("OnEvent", function()
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if UnitPowerType("player") == 0 then
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this.mode = "MANA"
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this:Show()
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elseif UnitPowerType("player") == 3 then
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this.mode = "ENERGY"
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this:Show()
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else
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this:Hide()
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end
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if event == "PLAYER_ENTERING_WORLD" then
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this.lastMana = UnitMana("player")
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end
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if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
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this.currentMana = UnitMana("player")
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local diff = 0
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if this.lastMana then
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diff = this.currentMana - this.lastMana
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end
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if this.mode == "MANA" and diff < 0 then
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this.target = 5
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elseif this.mode == "MANA" and diff > 0 then
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if this.max ~= 5 and diff > (this.badtick and this.badtick*1.2 or 5) then
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this.target = 2
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else
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this.badtick = diff
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end
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elseif this.mode == "ENERGY" and diff > 0 then
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this.target = 2
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end
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this.lastMana = this.currentMana
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end
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end)
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energytick:SetScript("OnUpdate", function()
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if this.target then
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this.start, this.max = GetTime(), this.target
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this.target = nil
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end
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if not this.start then return end
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this.current = GetTime() - this.start
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if this.current > this.max then
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this.start, this.max, this.current = GetTime(), 2, 0
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end
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local pos = 120 * (this.current / this.max)
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this.spark:SetPoint("LEFT", pos - 8.5, 0)
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end)
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energytick.spark = energytick:CreateTexture(nil, 'OVERLAY')
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energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
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energytick.spark:SetHeight(27)
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energytick.spark:SetWidth(17)
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energytick.spark:SetBlendMode('ADD')
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end
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