12 KiB
Full audit — ShaguTweaks Extras ClassicAPI
Audit target: Turtle WoW / Vanilla 1.12 environment using
Dusk-92/ShaguTweaks-ClassicAPI
and its shared ShaguTweaks.API ClassicAPI capability layer.
This document records the static audit performed on the fork. Runtime behavior still requires in-game validation because the WoW 1.12 UI runtime cannot be executed in GitHub.
Scope
The upstream fork contained 25 Lua modules. Two are duplicates of features already integrated and improved in ShaguTweaks-ClassicAPI, leaving 23 modules in this Extras fork.
Audit areas:
- duplicate functionality with ShaguTweaks-ClassicAPI
- ClassicAPI opportunities and safe Vanilla fallbacks
- destructive global function replacement
- permanent or excessive
OnUpdatework - tooltip/container scans
- macro action-slot correctness
- raid-frame update architecture
- nil/global-state hazards
- Turtle WoW 1.18.1 world-map compatibility
- addon load order and dependency assumptions
- TOC, README, assets and locale stubs
Removed duplicates
Chat History — removed
Equivalent functionality is already integrated into
ShaguTweaks-ClassicAPI/mods/chat-tweaks.lua, including history persistence,
restore and additional chat compatibility fixes. Keeping the Extras copy would
stack two ChatFrame.AddMessage wrappers and duplicate saved-history work.
Show Energy Ticks — removed
Equivalent functionality is already integrated as
unitframes-energy-tick.lua in ShaguTweaks-ClassicAPI. The main fork version
also contains timing and sizing improvements, so the older Extras copy is
strictly redundant.
Module-by-module audit
Action Bar
Dragonflight Gryphons — retained
No ClassicAPI benefit. Event-driven and inexpensive. Bundled texture paths
require the addon folder to remain named ShaguTweaks-extras.
Floating Actionbar — fixed
Previously replaced ReputationWatchBar_Update globally. It now uses the
shared ShaguTweaks safe hook helper and preserves Blizzard/Turtle behavior.
Added a guard for the XP-bar background region.
Reagent Counter — optimized
The tooltip scan is unavoidable because Vanilla exposes no direct action-button
reagent API. Previously an OnUpdate ran permanently and all 120 action slots
were rescanned after every bag event.
Now the frame sleeps while idle. Action-layout events request a one-frame
tooltip rescan; BAG_UPDATE only refreshes counts for reagents already known.
Button and count-font accesses are also nil-guarded.
Center Vertical Actionbar — retained
Simple one-time frame positioning. No ClassicAPI benefit and no hot-path work.
Show Bags — fixed / optimized
Uses ClassicAPI-aware modifier helpers. Modifier polling is throttled to 50 ms.
Initialization is guarded against repeated PLAYER_ENTERING_WORLD work.
Child anchors are cleared before reparenting.
The old frame.Show = frame:Show() trick was replaced by the explicit
frame.Show = nil restoration followed by the native :Show() method.
Show Micro Menu — fixed / optimized
Same hardening as Show Bags. The configured panelmicro.scale value was
previously defined but never applied; it is now used.
Bags / General
Bag Item Click — hardened
ClassicAPI-aware Shift state is used where available.
The old replacement of GameTooltip.SetBagItem was removed and replaced by a
safe post-hook.
The UseContainerItem interception remains intentionally global because this
feature must be able to suppress the default item use while trade/auction
actions are active. The original function is preserved and called for the
normal path.
Bag Search Bar — fixed / ClassicAPI-aware
Fixed a possible nil dereference where the icon texture was read before the bag button had been validated.
Item IDs/names now prefer ShaguTweaks.API.GetContainerItemID and
GetItemNameByID, with the original hyperlink parser retained as fallback.
This improves compatibility with ClassicAPI item caches and custom Turtle items.
Reveal World Map — critical fix / hardened
Fixed a broken create_hash call that omitted the prefix argument and
shifted all remaining parameters. This could feed a number into string
operations during map overlay processing.
The module no longer manually replaces WorldMapFrame_Update. A pre-hook
clears overlay textures and a post-hook adds the reveal layer while preserving
the native/Turtle updater.
Internal overlay state is now anchored explicitly on WorldMapFrame instead
of relying on the implicit global this value.
Turtle WoW 1.18.1 custom map overlay data from upstream is preserved.
Chat
Center Text Input Box — fixed
Previously replaced UIParent_ManageFramePositions globally. It now uses the
safe ShaguTweaks hook helper and reapplies its position after the native layout
manager runs.
Enable Text Shadow — retained
One-time font flag update. No ClassicAPI benefit.
Chat Timestamps — hardened
A per-frame guard prevents duplicate AddMessage wrapping.
This wrapper is intentionally retained because timestamps must alter the message before it reaches the underlying Chat Tweaks history/output pipeline.
Macro
Macro Icons — fixed / optimized / ClassicAPI-aware
Uses ShaguTweaks.API.GetActionInfo when available to resolve macro action
IDs.
Fixed an action-slot bug: the old code fetched the fallback texture using the local button index instead of the real paged action slot. This was wrong on paged/bonus bars.
Macro bodies are now cached once per actionbar event instead of scanning all 36 macro slots again for every button.
#showtooltip Spell retains explicit priority. A bare #showtooltip now
uses ClassicAPI's O(1) GetMacroSpell(macroSlot) result, matching the expected
modern behavior where the first resolved cast supplies the icon/tooltip.
The old text parser remains as fallback for stale macro caches and /pfcast.
UPDATE_MACROS now triggers an immediate action-button rescan after editing a
macro.
Macro Tweaks — fixed / ClassicAPI-aware
Registers a deliberately small set of modern-style slash commands backed by ClassicAPI:
/startattack [unit]→StartAttack(unit)/stopattack→StopAttack()/focus [unit]→FocusUnit(unit)(defaults to current target)/clearfocus→ClearFocus()
Each alias is only registered when no existing global SLASH_* alias already
claims the same command. ShaguTweaks-specific command IDs are used internally,
avoiding collisions with generic SlashCmdList.STARTATTACK / FOCUS keys.
This also fixes a Vanilla failure mode where a handler key could exist without
the actual slash alias, leaving macros to print the stock /help hint.
No /castnotoggle alias is added: ClassicAPI already recognizes
CastSpellNoToggle("Spell") directly inside macro bodies and tags the action
slot correctly, so an extra slash command would be redundant.
Container item lookup now prefers ClassicAPI item IDs/names.
Numeric /use and /equip parsing is anchored so arbitrary item names that
contain digits are not accidentally interpreted as inventory slots.
The SendChatMessage interception and edit-box history wrapper remain
intentional because these features must suppress macro metadata/history rather
than merely observe calls. The metadata filter now handles both
#showtooltip Spell and a bare #showtooltip line (including surrounding
whitespace), so the latter can no longer leak into chat.
Raid
Enable Raid Frames — major performance refactor
The upstream design ran every component update callback from every visible raidframe on every rendered frame.
The new design separates three update classes:
- normal WoW events
- one shared 250 ms ticker for all raidframes
- per-frame callbacks only for components that explicitly require animation
This removes the old per-unit 250 ms timers and reduces the raid tick to one
shared OnUpdate.
Additional fixes:
- range helper now uses its
unitstrargument instead of implicitthis - positional range works whenever
UnitPositionexists, with VanillaCheckInteractDistancefallback - undefined health-bar alpha replaced with explicit
1 - unknown mana power types have a safe fallback color
- compact layout is handled directly by the base text component
- raid-toggle drag
OnUpdateexists only while actually dragging - ClassicAPI-aware Shift detection is used for dragging
Use As Party Frames — hardened
The wrapped raid event handler is now nil-guarded before invocation.
Show Group Headers — retained
Event-driven and low cost. No ClassicAPI-specific data required.
Show Combat Feedback — optimized
Explicitly marked as the only default raid component requiring frame-by-frame animation. Removed unnecessary globally named FontString creation and fixed the frame reference used by the UNIT_COMBAT filter.
Show Dispel Indicators — ClassicAPI-aware
Uses ClassicAPI's positional UnitDebuff path when available and falls back to
the Vanilla 1.12 three-value layout otherwise.
Show Aggro Indicators — fixed
The unit-string table was accidentally global; it is now local. Repeated
GetTime() calls inside one cache check were collapsed to one value.
The heuristic itself is retained because Vanilla has no authoritative threat API for this use case.
Show Healing Predictions — optimized
Prediction refresh moved from every rendered frame to the shared 250 ms ticker. Widths use the actual health-bar width instead of a hardcoded 62 pixels. Prediction textures hide cleanly when no heal is incoming.
Use Compact Layout — fixed
Compact state is now explicit on the raidframe. The header-adjustment waiter is throttled and no longer disables itself before headers actually exist.
Hide Party Frames — rewritten
Removed the permanent polling OnUpdate, removed the accidental nested loop
using the same index variable, and replaced it with raid Show/Hide hooks plus
roster/party events.
Original PartyFrame Show methods are preserved and restored when raidframes
are inactive.
Intentional interceptions that remain
A complete audit should distinguish unsafe accidental overrides from wrappers required by the feature. The following remain intentionally:
UseContainerItem— Bag Item Click must suppress default use in trade/auction contexts.SendChatMessage— Macro Tweaks must suppress#showtooltipmetadata.ChatFrameEditBox.AddHistoryLine— Macro Tweaks must suppress executed macro commands from input history.ChatFrame.AddMessage— Chat Timestamps must modify text before downstream processing.- PartyMemberFrame
Showmethods — temporarily suppressed only while the custom raidframe is active and restored afterwards.
Core / packaging audit
TOC
- dependency remains
ShaguTweaks; ClassicAPI is already required by the main ShaguTweaks-ClassicAPI fork - duplicate modules removed
- title/author/notes updated for the ClassicAPI fork
main.lua
Provider label updated to Extras ClassicAPI.
Assets
All four TGA assets are still referenced by retained modules. The
ShaguTweaks-extras installation folder name must therefore be preserved.
Locales
The eight translation files are currently empty stubs inherited from upstream. They are harmless and kept for the standard ShaguTweaks locale structure; all module strings currently fall back to the main translation system.
License / credits
MIT license retained. Original Shagu authorship and paokkerkir maintenance are credited in the README.
In-game validation matrix
Static audit is complete. Before merging to the stable branch, test:
- clean login and
/reloadwith ClassicAPI + ShaguTweaks + Extras only - login with the usual addon set enabled
- all actionbar pages, stance/bonus bars and reagent-count changes
- bag search with bags, keyring and bank
- Bag Item Click in trade, AH browse and AH sell; verify Shift bypass
- macros using
#showtooltip,/cast,/pfcast,CastSpellByName, action-page changes and bonus bars - world-map reveal toggle across Vanilla and Turtle custom zones
- 5-player party mode and normal PartyFrames restoration
- raids at several sizes, including Compact layout
- dispel indicators for applicable classes
- healing prediction / resurrection state
- aggro indicators and combat feedback
- drag raid toggle and reduced-actionbar panels
- repeated zone/instance transitions, relog and character changes
- Lua error collection and FPS comparison in a populated raid
Merge policy
Do not merge this audit branch solely on static analysis. Treat the branch as a test candidate until the in-game matrix has passed without Lua errors or UI regressions.