improved autocomplete priotization, small bugfix
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@@ -68,7 +68,7 @@ function UI_ERROR_MESSAGE()
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elseif arg1 == ERR_ITEM_MAX_COUNT then
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Inbox_skip = true
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end
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elseif SendMail_sending and (arg1 == ERR_MAIL_TO_SELF or arg1 == ERR_MAIL_TARGET_NOT_FOUND or arg1 == ERR_MAIL_REACHED_CAP) then
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elseif SendMail_sending and (arg1 == ERR_MAIL_TO_SELF or arg1 == ERR_PLAYER_WRONG_FACTION or arg1 == ERR_MAIL_TARGET_NOT_FOUND or arg1 == ERR_MAIL_REACHED_CAP) then
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SendMail_sending = false
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SendMail_Abort()
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SendMail_state = nil
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@@ -769,6 +769,12 @@ do
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table.setn(matches, 0)
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index = nil
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local autoCompleteNames = {}
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for name, time in Mail_AutoCompleteNames[GetCVar'realmName' .. '|' .. UnitFactionGroup'player'] do
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tinsert(autoCompleteNames, {name=name, time=time})
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end
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sort(autoCompleteNames, function(a, b) return b.time < a.time end)
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local ignore = {[UnitName'player']=true}
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local function process(name)
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if name then
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@@ -778,8 +784,8 @@ do
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ignore[name] = true
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end
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end
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for character in Mail_AutoCompleteNames[GetCVar'realmName' .. '|' .. UnitFactionGroup'player'] do
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process(character)
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for _, t in autoCompleteNames do
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process(t.name)
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end
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for i = 1, GetNumFriends() do
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process(GetFriendInfo(i))
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