Postal = AceLibrary('AceAddon-2.0'):new('AceEvent-2.0', 'AceHook-2.0') local ATTACHMENTS_MAX = 21 local ATTACHMENTS_PER_ROW_SEND = 7 local ATTACHMENTS_MAX_ROWS_SEND = 3 do local state function Postal:UPDATE() if state and state.p() then local callback = state.callback state = nil return callback() end if self.Send_State and self.Send_Ready then self.Send_Ready = nil self:Send_SendMail() end end function Postal:When(p, callback) state = { p = p, callback = callback, } end function Postal:Wait(callback) state = { p = function() return true end, callback = callback, } end function Postal:Kill() state = nil end end function Postal:OnEnable() self:RegisterEvent('UI_ERROR_MESSAGE') self:RegisterEvent('MAIL_SEND_SUCCESS') self:RegisterEvent('MAIL_CLOSED') self:RegisterEvent('CURSOR_UPDATE') self:Hook('ContainerFrameItemButton_OnClick') self:Hook('PickupContainerItem') self:Hook('UseContainerItem') self:Hook('ClickSendMailItemButton') self:Hook('SendMailFrame_Update') self:Hook('SendMailFrame_CanSend') self:Hook('SetItemButtonDesaturated') self:Hook('InboxFrame_OnClick') self:Hook('InboxFrameItem_OnEnter') self:Hook('InboxFrame_Update') SendMailFrame:CreateTexture('PostalHorizontalBarLeft', 'BACKGROUND') PostalHorizontalBarLeft:SetTexture([[Interface\ClassTrainerFrame\UI-ClassTrainer-HorizontalBar]]) PostalHorizontalBarLeft:SetWidth(256) PostalHorizontalBarLeft:SetHeight(16) PostalHorizontalBarLeft:SetTexCoord(0, 1, 0, 0.25) SendMailFrame:CreateTexture('PostalHorizontalBarRight', 'BACKGROUND') PostalHorizontalBarRight:SetTexture([[Interface\ClassTrainerFrame\UI-ClassTrainer-HorizontalBar]]) PostalHorizontalBarRight:SetWidth(75) PostalHorizontalBarRight:SetHeight(16) PostalHorizontalBarRight:SetTexCoord(0, 0.29296875, 0.25, 0.5) PostalHorizontalBarRight:SetPoint('LEFT', PostalHorizontalBarLeft, 'RIGHT') do local background = ({SendMailPackageButton:GetRegions()})[1] background:Hide() local count = ({SendMailPackageButton:GetRegions()})[3] count:Hide() SendMailPackageButton:Disable() SendMailPackageButton:SetScript('OnReceiveDrag', nil) SendMailPackageButton:SetScript('OnDragStart', nil) end do SendMailMoneyText:SetPoint('TOPLEFT', 0, -2) SendMailMoney:ClearAllPoints() SendMailMoney:SetPoint('TOPLEFT', SendMailMoneyText, 'BOTTOMLEFT', 5, -3) SendMailSendMoneyButton:SetPoint('TOPLEFT', SendMailMoney, 'TOPRIGHT', 0, 12) end PostalMailButton:SetScript('OnClick', function() local attachments = self:Send_Attachments() self.Send_State = { first = true, to = SendMailNameEditBox:GetText(), subject = PostalSubjectEditBox:GetText(), body = SendMailBodyEditBox:GetText(), money = MoneyInputFrame_GetCopper(SendMailMoney), cod = SendMailCODButton:GetChecked(), attachments = attachments, total = getn(attachments), } self:Send_Clear() SendMailFrame_Update() end) -- hack to avoid automatic subject setting/button enabling SendMailMailButton:Hide() SendMailSubjectEditBox:Hide() SendMailSubjectEditBox.SetText = function(self, text) PostalSubjectEditBox:SetText(text) end SendMailNameEditBox:SetScript('OnTabPressed', function() PostalSubjectEditBox:SetFocus() end) SendMailNameEditBox:SetScript('OnEnterPressed', function() PostalSubjectEditBox:SetFocus() end) SendMailBodyEditBox:SetScript('OnTabPressed', function() if IsShiftKeyDown() then PostalSubjectEditBox:SetFocus() else SendMailMoneyGold:SetFocus() end end) SendMailFrame_Update() end function Postal:OnInitialize() -- Allows the mail frame to be pushed if UIPanelWindows['MailFrame'] then UIPanelWindows['MailFrame'].pushable = 1 else UIPanelWindows['MailFrame'] = { area = 'left', pushable = 1 } end -- Close FriendsFrame will close if you try to open a mail with mailframe+friendsframe open if UIPanelWindows['FriendsFrame'] then UIPanelWindows['FriendsFrame'].pushable = 2 else UIPanelWindows['FriendsFrame'] = { area = 'left', pushable = 2 } end MailItem1:SetPoint('TOPLEFT', 'InboxFrame', 'TOPLEFT', 48, -80) for i=1,7 do getglobal('MailItem' .. i .. 'ExpireTime'):SetPoint('TOPRIGHT', 'MailItem' .. i, 'TOPRIGHT', 10, -4) getglobal('MailItem' .. i):SetWidth(280) end CreateFrame('GameTooltip', 'PostalTooltip', nil, 'GameTooltipTemplate') PostalTooltip:SetOwner(WorldFrame, 'ANCHOR_NONE') self.MiniMapMailFrame_Show_Orig = MiniMapMailFrame.Show self.Inbox_selectedItems = {} self.Send_Ready = true end function Postal:SendMailFrame_Update() local itemCount = 0 local itemTitle local gap -- local last = 0 local last = self:Send_NumAttachments() for i=1,ATTACHMENTS_MAX do local btn = getglobal('PostalAttachment' .. i) local texture, count if btn.item then texture, count = GetContainerItemInfo(unpack(btn.item)) end if not texture then btn:SetNormalTexture(nil) getglobal(btn:GetName()..'Count'):Hide() btn.item = nil else btn:SetNormalTexture(texture) if count > 1 then getglobal(btn:GetName()..'Count'):Show() getglobal(btn:GetName()..'Count'):SetText(count) else getglobal(btn:GetName()..'Count'):Hide() end end end if self:Send_NumAttachments() > 0 then SendMailCODButton:Enable() SendMailCODButtonText:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b) else SendMailRadioButton_OnClick(1) SendMailCODButton:Disable() SendMailCODButtonText:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b) end MoneyFrame_Update('SendMailCostMoneyFrame', GetSendMailPrice() * max(1, self:Send_NumAttachments())) -- Determine how many rows of attachments to show local itemRowCount = 1 local temp = last while temp > ATTACHMENTS_PER_ROW_SEND and itemRowCount < ATTACHMENTS_MAX_ROWS_SEND do itemRowCount = itemRowCount + 1 temp = temp - ATTACHMENTS_PER_ROW_SEND end if not gap and temp == ATTACHMENTS_PER_ROW_SEND and itemRowCount < ATTACHMENTS_MAX_ROWS_SEND then itemRowCount = itemRowCount + 1 end if SendMailFrame.maxRowsShown and last > 0 and itemRowCount < SendMailFrame.maxRowsShown then itemRowCount = SendMailFrame.maxRowsShown else SendMailFrame.maxRowsShown = itemRowCount end -- Compute sizes local cursorx = 0 local cursory = itemRowCount - 1 local marginxl = 8 + 6 local marginxr = 40 + 6 local areax = SendMailFrame:GetWidth() - marginxl - marginxr local iconx = PostalAttachment1:GetWidth() + 2 local icony = PostalAttachment1:GetHeight() + 2 local gapx1 = floor((areax - (iconx * ATTACHMENTS_PER_ROW_SEND)) / (ATTACHMENTS_PER_ROW_SEND - 1)) local gapx2 = floor((areax - (iconx * ATTACHMENTS_PER_ROW_SEND) - (gapx1 * (ATTACHMENTS_PER_ROW_SEND - 1))) / 2) local gapy1 = 5 local gapy2 = 6 local areay = (gapy2 * 2) + (gapy1 * (itemRowCount - 1)) + (icony * itemRowCount) local indentx = marginxl + gapx2 + 17 local indenty = 170 + gapy2 + icony - 13 local tabx = (iconx + gapx1) - 3 --this magic number changes the attachment spacing local taby = (icony + gapy1) local scrollHeight = 249 - areay PostalHorizontalBarLeft:SetPoint('TOPLEFT', SendMailFrame, 'BOTTOMLEFT', 2 + 15, 184 + areay - 14) SendMailScrollFrame:SetHeight(scrollHeight) SendMailScrollChildFrame:SetHeight(scrollHeight) local SendMailScrollFrameTop = ({SendMailScrollFrame:GetRegions()})[3] SendMailScrollFrameTop:SetHeight(scrollHeight) SendMailScrollFrameTop:SetTexCoord(0, 0.484375, 0, scrollHeight / 256) StationeryBackgroundLeft:SetHeight(scrollHeight) StationeryBackgroundLeft:SetTexCoord(0, 1.0, 0, scrollHeight / 256) StationeryBackgroundRight:SetHeight(scrollHeight) StationeryBackgroundRight:SetTexCoord(0, 1.0, 0, scrollHeight / 256) -- Set Items for i=1,ATTACHMENTS_MAX do if cursory >= 0 then getglobal('PostalAttachment'..i):Enable() getglobal('PostalAttachment'..i):Show() getglobal('PostalAttachment'..i):SetPoint('TOPLEFT', 'SendMailFrame', 'BOTTOMLEFT', indentx + (tabx * cursorx), indenty + (taby * cursory)) cursorx = cursorx + 1 if cursorx >= ATTACHMENTS_PER_ROW_SEND then cursory = cursory - 1 cursorx = 0 end else getglobal('PostalAttachment'..i):Hide() end end self:SendMailFrame_CanSend() end function Postal:MAIL_CLOSED() self.Send_State = nil self:Inbox_Abort() self:Send_Clear() -- Hides the minimap unread mail button if there are no unread mail on closing the mailbox. -- Does not scan past the first 50 items since only the first 50 are viewable. for i=1,GetInboxNumItems() do if not ({GetInboxHeaderInfo(i)})[9] then return end end MiniMapMailFrame:Hide() -- There may be an UPDATE PENDING MAIL event after closing which would make the frame reappear, the following prevents that local t = GetTime() MiniMapMailFrame.Show = function() if GetTime() - t > 2 then MiniMapMailFrame.Show = self.MiniMapMailFrame_Show_Orig MiniMapMailFrame:Show() end end end function Postal:MAIL_SEND_SUCCESS() self.Send_Ready = true end function Postal:ContainerFrameItemButton_OnClick(btn, ignore) local item = {this:GetParent():GetID(), this:GetID()} if self:Send_Attached(item) then return else return self.hooks['ContainerFrameItemButton_OnClick'].orig(btn, ignore) end end function Postal:Send_Attached(item) for i=1,ATTACHMENTS_MAX do local btn = getglobal('PostalAttachment' .. i) if btn.item and btn.item[1] == item[1] and btn.item[2] == item[2] then return true end end if not self.Send_State then return end for _, attachment in self.Send_State.attachments do if attachment.item and attachment.item[1] == item[1] and attachment.item[2] == item[2] then return true end end end function Postal:AttachmentButton_OnClick() local buttonItem = this.item local cursorItem = self:CursorItem() if cursorItem then ClearCursor() if not self:Send_Mailable(cursorItem) then return self:Print('Postal: Cannot attach item.', 1, 0.5, 0) end this.item = cursorItem end if buttonItem then this.item = nil PickupContainerItem(unpack(buttonItem)) end SendMailFrame_Update() end -- requires an item lock changed event for a proper update function Postal:Send_AttachItem(item) for i = 1,ATTACHMENTS_MAX do if not getglobal('PostalAttachment'..i).item then if not self:Send_Mailable(item) then return self:Print('Postal: Cannot attach item.', 1, 0.5, 0) end getglobal('PostalAttachment'..i).item = item SendMailFrame_Update() return end end end -- handle the weird built-in mail body textbox onclick function Postal:ClickSendMailItemButton() self:Send_AttachItem(self:CursorItem()) ClearCursor() end function Postal:SetItemButtonDesaturated(itemButton, locked) local item = { itemButton:GetParent():GetID(), itemButton:GetID() } if self:Send_Attached(item) then return self.hooks['SetItemButtonDesaturated'].orig(itemButton, true) end return self.hooks['SetItemButtonDesaturated'].orig(itemButton, locked) end function Postal:UseContainerItem(bag, slot) local item = {bag, slot} if self:Send_Attached(item) then return end if IsShiftKeyDown() or IsControlKeyDown() or IsAltKeyDown() then self.hooks['UseContainerItem'].orig(unpack(item)) elseif SendMailFrame:IsVisible() then self:Send_AttachItem(item) self.hooks['PickupContainerItem'].orig(unpack(item)) ClearCursor() elseif TradeFrame:IsVisible() then for i = 1,6 do if not GetTradePlayerItemLink(i) then self.hooks['PickupContainerItem'].orig(unpack(item)) ClickTradeButton(i) return end end else self.hooks['UseContainerItem'].orig(unpack(item)) end end do local lastPickedUp function Postal:CURSOR_UPDATE() lastPickedUp = nil end function Postal:CursorItem() return CursorHasItem() and lastPickedUp end function Postal:PickupContainerItem(bag, slot) local item = {bag, slot} if self:Send_Attached(item) then return end self:Wait(function() lastPickedUp = item end) return self.hooks['PickupContainerItem'].orig(unpack(item)) end end function Postal:Send_Mailable(item) -- PostalTooltip:ClearLines() TODO PostalTooltip:SetBagItem(unpack(item)) for i=1,PostalTooltip:NumLines() do local text = getglobal('PostalTooltipTextLeft' .. i):GetText() if text == ITEM_SOULBOUND or text == ITEM_BIND_QUEST or text == ITEM_CONJURED or text == ITEM_BIND_ON_PICKUP then return false end end return true end function Postal:Send_NumAttachments() local num = 0 for i=1,ATTACHMENTS_MAX do if getglobal('PostalAttachment'..i).item then num = num + 1 end end return num end function Postal:Send_Attachments() local arr = {} for i = 1,ATTACHMENTS_MAX do local btn = getglobal('PostalAttachment' .. i) if btn.item then tinsert(arr, btn.item) end end return arr end function Postal:Send_Clear() for i=1,ATTACHMENTS_MAX do getglobal('PostalAttachment'..i).item = nil end PostalMailButton:Disable() SendMailNameEditBox:SetText('') SendMailNameEditBox:SetFocus() PostalSubjectEditBox:SetText('') SendMailBodyEditBox:SetText('') MoneyInputFrame_ResetMoney(SendMailMoney) SendMailRadioButton_OnClick(1) end function Postal:SendMailFrame_CanSend() if strlen(SendMailNameEditBox:GetText()) > 0 and (SendMailSendMoneyButton:GetChecked() and MoneyInputFrame_GetCopper(SendMailMoney) or 0) + GetSendMailPrice() * max(1, self:Send_NumAttachments()) <= GetMoney() then PostalMailButton:Enable() else PostalMailButton:Disable() end end function Postal:Send_SendMail() local item = tremove(self.Send_State.attachments, 1) if item or self.Send_State.first then local subject = self.Send_State.subject subject = subject ~= '' and subject or '[No Subject]' if self.Send_State.total > 1 then subject = subject..format(' (Part %d of %d)', self.Send_State.total - getn(self.Send_State.attachments), self.Send_State.total) end if item then ClearCursor() self.hooks['ClickSendMailItemButton'].orig() ClearCursor() self.hooks['PickupContainerItem'].orig(unpack(item)) self.hooks['ClickSendMailItemButton'].orig() if not GetSendMailItem() then return self:Print('Postal: An error occured in POSTAL. This might be related to lag, trying to send items with an item placed in the normal send mail window, or trying to send items that cannot be sent.', 1, 0, 0) end end if self.Send_State.first then self.Send_State.first = false if self.Send_State.money then if self.Send_State.cod then SetSendMailCOD(self.Send_State.money) else SetSendMailMoney(self.Send_State.money) end end end return SendMail(self.Send_State.to, subject, self.Send_State.body) else self.Send_State = nil end end function Postal:Inbox_OpenMail(selected) if getn(selected) == 0 then self.Inbox_Opening = false self:Inbox_Lock() else self:Inbox_OpenItem(selected[1], GetInboxNumItems(), selected) end end function Postal:Inbox_OpenItem(i, inboxCount, selected) self:Wait(function() local _, _, _, _, money, COD, _, item = GetInboxHeaderInfo(i) local newInboxCount = GetInboxNumItems() if newInboxCount < inboxCount or COD > 0 then tremove(selected, 1) if newInboxCount < inboxCount then for j, _ in selected do selected[j] = selected[j] - 1 end end return self:Inbox_OpenMail(selected) elseif item then TakeInboxItem(i) self:When(function() return not ({GetInboxHeaderInfo(i)})[8] or GetInboxNumItems() < inboxCount end, function() return self:Inbox_OpenItem(i, inboxCount, selected) end) elseif money > 0 then TakeInboxMoney(i) self:When(function() return ({GetInboxHeaderInfo(i)})[5] == 0 or GetInboxNumItems() < inboxCount end, function() return self:Inbox_OpenItem(i, inboxCount, selected) end) else DeleteInboxItem(i) self:When(function() return GetInboxNumItems() < inboxCount end, function() return self:Inbox_OpenItem(i, inboxCount, selected) end) end end) end function Postal:InboxFrameItem_OnEnter() local didSetTooltip GameTooltip:SetOwner(this, 'ANCHOR_RIGHT') if this.index then if GetInboxItem(this.index) then GameTooltip:SetInboxItem(this.index) didSetTooltip = 1 end end if this.money then GameTooltip:AddLine(ENCLOSED_MONEY, '', 1, 1, 1) SetTooltipMoney(GameTooltip, this.money) SetMoneyFrameColor('GameTooltipMoneyFrame', HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b) elseif this.cod then GameTooltip:AddLine(COD_AMOUNT, '', 1, 1, 1) SetTooltipMoney(GameTooltip, this.cod) if this.cod > GetMoney() then SetMoneyFrameColor('GameTooltipMoneyFrame', RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b) else SetMoneyFrameColor('GameTooltipMoneyFrame', HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b) end end if didSetTooltip and (this.money or this.cod) then GameTooltip:SetHeight(GameTooltip:GetHeight()+getglobal('GameTooltipTextLeft' .. GameTooltip:NumLines()):GetHeight()) if GameTooltipMoneyFrame:IsVisible() then GameTooltip:SetHeight(GameTooltip:GetHeight()+GameTooltipMoneyFrame:GetHeight()) end end GameTooltip:Show() end function Postal:UI_ERROR_MESSAGE() if event == 'UI_ERROR_MESSAGE' and (arg1 == ERR_INV_FULL or arg1 == ERR_ITEM_MAX_COUNT) then if this.num then if arg1 == ERR_INV_FULL then self:Inbox_Abort() self:Print('Postal: Inventory full. Aborting.', 1, 0, 0) elseif arg1 == ERR_ITEM_MAX_COUNT then self:Print('Postal: You already have the maximum amount of that item. Skipping.', 1, 0, 0) if this.lastVal then for key, va in this.id do if va >= this.lastVal then this.id[key] = va + 1 end end end end end end end function Postal:Print(msg, r, g, b) DEFAULT_CHAT_FRAME:AddMessage(msg, r, g, b) end function Postal:Inbox_SetSelected() local index = this:GetID() + (InboxFrame.pageNum - 1) * 7 self.Inbox_selectedItems[index] = this:GetChecked() end function Postal:Inbox_OpenSelected(all) local selected = {} if all then for i = 1,GetInboxNumItems() do tinsert(selected, i) end else for i, _ in self.Inbox_selectedItems do tinsert(selected, i) end sort(selected) end self.Inbox_Opening = true self:Inbox_Lock() self:Inbox_OpenMail(selected) self.Inbox_selectedItems = {} end function Postal:InboxFrame_Update() self.hooks['InboxFrame_Update'].orig() for i = 1,7 do local index = (i + (InboxFrame.pageNum - 1) * 7) if index > GetInboxNumItems() then getglobal('PostalBoxItem'..i..'CB'):Hide() else getglobal('PostalBoxItem'..i..'CB'):Show() getglobal('PostalBoxItem'..i..'CB'):SetChecked(self.Inbox_selectedItems[index]) end end self:Inbox_Lock() end function Postal:Inbox_Lock() for i=1,7 do getglobal('MailItem'..i..'ButtonIcon'):SetDesaturated(self.Inbox_Opening) if self.Inbox_Opening then getglobal('MailItem'..i..'Button'):SetChecked(nil) end end end function Postal:InboxFrame_OnClick(index) if self.Inbox_Opening then this:SetChecked(nil) return else return self.hooks['InboxFrame_OnClick'].orig(index) end end function Postal:Inbox_Abort() self:Kill() self.Inbox_Opening = false self:Inbox_Lock() self.Inbox_selectedItems = {} end