Files
TurtleMail/Postal.lua
T
Manuel Simon Hirsig 2c644dfc36 bugfix
2016-11-04 23:49:49 +01:00

816 lines
23 KiB
Lua

Postal = CreateFrame('Frame', nil, MailFrame)
local _G = getfenv(0)
setfenv(1, setmetatable(Postal, {__index=_G}))
do
local f = CreateFrame'Frame'
f:SetScript('OnEvent', function() Postal[event]() end)
for _, event in {'ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'UI_ERROR_MESSAGE', 'CURSOR_UPDATE', 'BAG_UPDATE', 'MAIL_CLOSED', 'MAIL_SEND_SUCCESS'} do
f:RegisterEvent(event)
end
end
_G.Postal_Characters = {}
local ATTACHMENTS_MAX = 21
local ATTACHMENTS_PER_ROW_SEND = 7
local ATTACHMENTS_MAX_ROWS_SEND = 3
function pack(...) return arg end
hook, orig = {}, {}
function Hook(...)
for i = 1, arg.n do
orig[arg[i]] = _G[arg[i]]
_G[arg[i]] = hook[arg[i]]
end
end
do
local state
CreateFrame('Frame', nil, MailFrame):SetScript('OnUpdate', function()
if state and state.predicate() then
local callback = state.callback
state = nil
return callback()
end
end)
function When(predicate, callback)
state = {predicate=predicate, callback=callback}
end
function Wait(callback)
state = {predicate=function() return true end, callback=callback}
end
function Kill()
state = nil
end
end
do
local cursorItem
function CURSOR_UPDATE()
cursorItem = nil
end
function GetCursorItem()
return cursorItem
end
function SetCursorItem(item)
Wait(function() cursorItem = item end)
end
end
function BAG_UPDATE()
if MailFrame:IsVisible() then
SendMailFrame_Update()
end
end
function MAIL_CLOSED()
Abort()
Inbox_selectedItems = {}
SendMail_Clear()
-- Hides the minimap unread mail button if there are no unread mail on closing the mailbox.
-- Does not scan past the first 50 items since only the first 50 are viewable.
for i = 1, GetInboxNumItems() do
if not ({GetInboxHeaderInfo(i)})[9] then return end
end
MiniMapMailFrame:Hide()
end
function MAIL_SEND_SUCCESS()
SendMail_ready = true
end
function UI_ERROR_MESSAGE()
if Inbox_opening then
if arg1 == ERR_INV_FULL then
Print('Inventory full. Aborting.', 1, 0, 0)
Abort()
elseif arg1 == ERR_ITEM_MAX_COUNT then
Print('You already have the maximum amount of that item. Skipping.', 1, 0, 0)
Inbox_skip = true
end
end
end
function PLAYER_LOGIN()
local key = GetCVar'realmName' .. '|' .. UnitFactionGroup'player'
Postal_Characters[key] = Postal_Characters[key] or {}
for char, lastSeen in Postal_Characters[key] do
if GetTime() - lastSeen > 60 * 60 * 24 * 30 then
Postal_Characters[key][char] = nil
end
end
Postal_Characters[key][UnitName'player'] = GetTime()
end
function ADDON_LOADED()
if arg1 ~= 'Postal' then return end
UIPanelWindows['MailFrame'].pushable = 1
UIPanelWindows['FriendsFrame'].pushable = 2
MailItem1:SetPoint('TOPLEFT', 'InboxFrame', 'TOPLEFT', 48, -80)
for i = 1, 7 do
_G['MailItem' .. i .. 'ExpireTime']:SetPoint('TOPRIGHT', 'MailItem' .. i, 'TOPRIGHT', 10, -4)
_G['MailItem' .. i]:SetWidth(280)
end
SendMailFrame:CreateTexture('PostalHorizontalBarLeft', 'BACKGROUND')
PostalHorizontalBarLeft:SetTexture([[Interface\ClassTrainerFrame\UI-ClassTrainer-HorizontalBar]])
PostalHorizontalBarLeft:SetWidth(256)
PostalHorizontalBarLeft:SetHeight(16)
PostalHorizontalBarLeft:SetTexCoord(0, 1, 0, .25)
SendMailFrame:CreateTexture('PostalHorizontalBarRight', 'BACKGROUND')
PostalHorizontalBarRight:SetTexture([[Interface\ClassTrainerFrame\UI-ClassTrainer-HorizontalBar]])
PostalHorizontalBarRight:SetWidth(75)
PostalHorizontalBarRight:SetHeight(16)
PostalHorizontalBarRight:SetTexCoord(0, .29296875, .25, .5)
PostalHorizontalBarRight:SetPoint('LEFT', PostalHorizontalBarLeft, 'RIGHT')
do
local background = ({SendMailPackageButton:GetRegions()})[1]
background:Hide()
local count = ({SendMailPackageButton:GetRegions()})[3]
count:Hide()
SendMailPackageButton:Disable()
SendMailPackageButton:SetScript('OnReceiveDrag', nil)
SendMailPackageButton:SetScript('OnDragStart', nil)
end
SendMailMoneyText:SetPoint('TOPLEFT', 0, 0)
SendMailMoney:ClearAllPoints()
SendMailMoney:SetPoint('TOPLEFT', SendMailMoneyText, 'BOTTOMLEFT', 5, -5)
SendMailMoneyGoldRight:SetPoint('RIGHT', 20, 0)
do ({SendMailMoneyGold:GetRegions()})[9]:SetDrawLayer('BORDER') end
SendMailMoneyGold:SetMaxLetters(7)
SendMailMoneyGold:SetWidth(50)
SendMailMoneySilverRight:SetPoint('RIGHT', 10, 0)
do ({SendMailMoneySilver:GetRegions()})[9]:SetDrawLayer('BORDER') end
SendMailMoneySilver:SetWidth(28)
SendMailMoneySilver:SetPoint('LEFT', SendMailMoneyGold, 'RIGHT', 30, 0)
SendMailMoneyCopperRight:SetPoint('RIGHT', 10, 0)
do ({SendMailMoneyCopper:GetRegions()})[9]:SetDrawLayer('BORDER') end
SendMailMoneyCopper:SetWidth(28)
SendMailMoneyCopper:SetPoint('LEFT', SendMailMoneySilver, 'RIGHT', 20, 0)
SendMailSendMoneyButton:SetPoint('TOPLEFT', SendMailMoney, 'TOPRIGHT', 0, 12)
-- hack to avoid automatic subject setting and button disabling from weird blizzard code
PostalMailButton = SendMailMailButton
_G.SendMailMailButton = setmetatable({}, {__index = function() return function() end end})
_G.SendMailMailButton_OnClick = PostalMailButton_OnClick
PostalSubjectEditBox = SendMailSubjectEditBox
_G.SendMailSubjectEditBox = setmetatable({}, {
__index = function(_, key)
return function(_, ...)
return PostalSubjectEditBox[key](PostalSubjectEditBox, unpack(arg))
end
end,
})
SendMailNameEditBox._SetText = SendMailNameEditBox.SetText
function SendMailNameEditBox:SetText(...)
if not Postal_To then
return self:_SetText(unpack(arg))
end
end
SendMailNameEditBox:SetScript('OnShow', function()
if Postal_To then
this:_SetText(Postal_To)
end
end)
SendMailNameEditBox:SetScript('OnChar', function()
_G.Postal_To = nil
GetSuggestions()
end)
SendMailNameEditBox:SetScript('OnTabPressed', function()
if AutoCompleteBox:IsVisible() then
if IsShiftKeyDown() then
PreviousMatch()
else
NextMatch()
end
else
PostalSubjectEditBox:SetFocus()
end
end)
SendMailNameEditBox:SetScript('OnEnterPressed', function()
if AutoCompleteBox:IsVisible() then
AutoCompleteBox:Hide()
this:HighlightText(0, 0)
else
PostalSubjectEditBox:SetFocus()
end
end)
SendMailNameEditBox:SetScript('OnEscapePressed', function()
if AutoCompleteBox:IsVisible() then
AutoCompleteBox:Hide()
else
this:ClearFocus()
end
end)
function SendMailNameEditBox.focusLoss()
AutoCompleteBox:Hide()
end
for _, editBox in {SendMailNameEditBox, SendMailSubjectEditBox} do
editBox:SetScript('OnEditFocusGained', function()
this:HighlightText()
end)
editBox:SetScript('OnEditFocusLost', function()
(this.focusLoss or function() end)()
this:HighlightText(0, 0)
end)
do
local lastClick
editBox:SetScript('OnMouseDown', function()
local x, y = GetCursorPosition()
if lastClick and GetTime() - lastClick.t < .5 and x == lastClick.x and y == lastClick.y then
this:SetScript('OnUpdate', function()
this:HighlightText()
this:SetScript('OnUpdate', nil)
end)
end
lastClick = {t=GetTime(), x=x, y=y}
end)
end
end
Inbox_selectedItems = {}
SendMail_ready = true
end
function VARIABLES_LOADED()
Hook(
'OpenMail_Reply',
'InboxFrame_Update','InboxFrame_OnClick', 'InboxFrameItem_OnEnter',
'SendMailFrame_Update', 'SendMailFrame_CanSend', 'ClickSendMailItemButton', 'GetContainerItemInfo', 'PickupContainerItem', 'SplitContainerItem', 'UseContainerItem'
)
end
function hook.OpenMail_Reply(...)
_G.Postal_To = nil
return orig.OpenMail_Reply(unpack(arg))
end
function Print(msg, r, g, b)
DEFAULT_CHAT_FRAME:AddMessage('Postal: ' .. msg, r, g, b)
end
function Abort()
Kill()
Inbox_opening = false
Inbox_Lock()
end
function hook.InboxFrame_Update()
orig.InboxFrame_Update()
for i = 1, 7 do
local index = (i + (InboxFrame.pageNum - 1) * 7)
if index > GetInboxNumItems() then
_G['PostalBoxItem' .. i .. 'CB']:Hide()
else
_G['PostalBoxItem' .. i .. 'CB']:Show()
_G['PostalBoxItem' .. i .. 'CB']:SetChecked(Inbox_selectedItems[index])
end
end
Inbox_Lock()
end
function hook.InboxFrame_OnClick(index)
if Inbox_opening then
this:SetChecked(nil)
else
return orig.InboxFrame_OnClick(index)
end
end
function hook.InboxFrameItem_OnEnter()
local tooltipSet
GameTooltip:SetOwner(this, 'ANCHOR_RIGHT')
if this.index then
if GetInboxItem(this.index) then
GameTooltip:SetInboxItem(this.index)
tooltipSet = true
end
end
if this.money then
GameTooltip:AddLine(ENCLOSED_MONEY, '', 1, 1, 1)
SetTooltipMoney(GameTooltip, this.money)
SetMoneyFrameColor('GameTooltipMoneyFrame', HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b)
elseif this.cod then
GameTooltip:AddLine(COD_AMOUNT, '', 1, 1, 1)
SetTooltipMoney(GameTooltip, this.cod)
if this.cod > GetMoney() then
SetMoneyFrameColor('GameTooltipMoneyFrame', RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
else
SetMoneyFrameColor('GameTooltipMoneyFrame', HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b)
end
end
if tooltipSet and (this.money or this.cod) then
GameTooltip:SetHeight(GameTooltip:GetHeight() + _G['GameTooltipTextLeft' .. GameTooltip:NumLines()]:GetHeight())
if GameTooltipMoneyFrame:IsVisible() then
GameTooltip:SetHeight(GameTooltip:GetHeight() + GameTooltipMoneyFrame:GetHeight())
end
end
GameTooltip:Show()
end
function Inbox_SetSelected()
local index = this:GetID() + (InboxFrame.pageNum - 1) * 7
Inbox_selectedItems[index] = this:GetChecked()
end
function Inbox_OpenSelected(all)
Abort()
local selected = {}
if all then
for i = 1, GetInboxNumItems() do
tinsert(selected, i)
end
else
for i in Inbox_selectedItems do
tinsert(selected, i)
end
sort(selected)
end
Inbox_selectedItems = {}
Inbox_opening = true
Inbox_Lock()
Inbox_OpenMail(selected)
end
function Inbox_OpenMail(selected)
if getn(selected) == 0 then
Inbox_opening = false
Inbox_Lock()
else
Inbox_OpenItem(selected[1], GetInboxNumItems(), selected)
end
end
function Inbox_OpenItem(i, inboxCount, selected)
Wait(function()
local _, _, _, _, money, COD, _, item = GetInboxHeaderInfo(i)
local newInboxCount = GetInboxNumItems()
if newInboxCount < inboxCount or COD > 0 or Inbox_skip then
Inbox_skip = false
tremove(selected, 1)
if newInboxCount < inboxCount then
for j in selected do
selected[j] = selected[j] - 1
end
end
return Inbox_OpenMail(selected)
elseif item then
TakeInboxItem(i)
When(function() return not ({GetInboxHeaderInfo(i)})[8] or GetInboxNumItems() < inboxCount or Inbox_skip end, function()
return Inbox_OpenItem(i, inboxCount, selected)
end)
elseif money > 0 then
TakeInboxMoney(i)
When(function() return ({GetInboxHeaderInfo(i)})[5] == 0 or GetInboxNumItems() < inboxCount or Inbox_skip end, function()
return Inbox_OpenItem(i, inboxCount, selected)
end)
else
DeleteInboxItem(i)
When(function() return GetInboxNumItems() < inboxCount or Inbox_skip end, function()
return Inbox_OpenItem(i, inboxCount, selected)
end)
end
end)
end
function Inbox_Lock()
for i = 1, 7 do
_G['MailItem' .. i .. 'ButtonIcon']:SetDesaturated(Inbox_opening)
if Inbox_opening then
_G['MailItem' .. i .. 'Button']:SetChecked(nil)
end
end
end
function hook.SendMailFrame_Update()
local itemCount = 0
local itemTitle
local gap
-- local last = 0 blizzlike
local last = SendMail_NumAttachments()
for i = 1, ATTACHMENTS_MAX do
local btn = _G['PostalAttachment' .. i]
local texture, count
if btn.item then
texture, count = GetContainerItemInfo(unpack(btn.item))
end
if not texture then
btn:SetNormalTexture(nil)
_G[btn:GetName() .. 'Count']:Hide()
btn.item = nil
else
btn:SetNormalTexture(texture)
if count > 1 then
_G[btn:GetName() .. 'Count']:Show()
_G[btn:GetName() .. 'Count']:SetText(count)
else
_G[btn:GetName() .. 'Count']:Hide()
end
end
end
if SendMail_NumAttachments() > 0 then
SendMailCODButton:Enable()
SendMailCODButtonText:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
else
SendMailSendMoneyButton:SetChecked(1)
SendMailCODButton:SetChecked(nil)
SendMailMoneyText:SetText(AMOUNT_TO_SEND)
SendMailCODButton:Disable()
SendMailCODButtonText:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b)
end
MoneyFrame_Update('SendMailCostMoneyFrame', GetSendMailPrice() * max(1, SendMail_NumAttachments()))
-- Determine how many rows of attachments to show
local itemRowCount = 1
local temp = last
while temp > ATTACHMENTS_PER_ROW_SEND and itemRowCount < ATTACHMENTS_MAX_ROWS_SEND do
itemRowCount = itemRowCount + 1
temp = temp - ATTACHMENTS_PER_ROW_SEND
end
if not gap and temp == ATTACHMENTS_PER_ROW_SEND and itemRowCount < ATTACHMENTS_MAX_ROWS_SEND then
itemRowCount = itemRowCount + 1
end
if SendMailFrame.maxRowsShown and last > 0 and itemRowCount < SendMailFrame.maxRowsShown then
itemRowCount = SendMailFrame.maxRowsShown
else
SendMailFrame.maxRowsShown = itemRowCount
end
-- Compute sizes
local cursorx = 0
local cursory = itemRowCount - 1
local marginxl = 8 + 6
local marginxr = 40 + 6
local areax = SendMailFrame:GetWidth() - marginxl - marginxr
local iconx = PostalAttachment1:GetWidth() + 2
local icony = PostalAttachment1:GetHeight() + 2
local gapx1 = floor((areax - (iconx * ATTACHMENTS_PER_ROW_SEND)) / (ATTACHMENTS_PER_ROW_SEND - 1))
local gapx2 = floor((areax - (iconx * ATTACHMENTS_PER_ROW_SEND) - (gapx1 * (ATTACHMENTS_PER_ROW_SEND - 1))) / 2)
local gapy1 = 5
local gapy2 = 6
local areay = (gapy2 * 2) + (gapy1 * (itemRowCount - 1)) + (icony * itemRowCount)
local indentx = marginxl + gapx2 + 17
local indenty = 170 + gapy2 + icony - 13
local tabx = (iconx + gapx1) - 3 --this magic number changes the attachment spacing
local taby = (icony + gapy1)
local scrollHeight = 249 - areay
PostalHorizontalBarLeft:SetPoint('TOPLEFT', SendMailFrame, 'BOTTOMLEFT', 2 + 15, 184 + areay - 14)
SendMailScrollFrame:SetHeight(scrollHeight)
SendMailScrollChildFrame:SetHeight(scrollHeight)
local SendMailScrollFrameTop = ({SendMailScrollFrame:GetRegions()})[3]
SendMailScrollFrameTop:SetHeight(scrollHeight)
SendMailScrollFrameTop:SetTexCoord(0, .484375, 0, scrollHeight / 256)
StationeryBackgroundLeft:SetHeight(scrollHeight)
StationeryBackgroundLeft:SetTexCoord(0, 1, 0, scrollHeight / 256)
StationeryBackgroundRight:SetHeight(scrollHeight)
StationeryBackgroundRight:SetTexCoord(0, 1, 0, scrollHeight / 256)
-- Set Items
for i = 1, ATTACHMENTS_MAX do
if cursory >= 0 then
_G['PostalAttachment' .. i]:Enable()
_G['PostalAttachment' .. i]:Show()
_G['PostalAttachment' .. i]:SetPoint('TOPLEFT', 'SendMailFrame', 'BOTTOMLEFT', indentx + (tabx * cursorx), indenty + (taby * cursory))
cursorx = cursorx + 1
if cursorx >= ATTACHMENTS_PER_ROW_SEND then
cursory = cursory - 1
cursorx = 0
end
else
_G['PostalAttachment' .. i]:Hide()
end
end
SendMailFrame_CanSend()
end
function hook.SendMailFrame_CanSend()
if strlen(SendMailNameEditBox:GetText()) > 0 and (SendMailSendMoneyButton:GetChecked() and MoneyInputFrame_GetCopper(SendMailMoney) or 0) + GetSendMailPrice() * max(1, SendMail_NumAttachments()) <= GetMoney() then
PostalMailButton:Enable()
else
PostalMailButton:Disable()
end
end
function hook.ClickSendMailItemButton()
SendMail_SetAttachment(GetCursorItem())
end
function hook.GetContainerItemInfo(bag, slot)
local ret = pack(orig.GetContainerItemInfo(bag, slot))
ret[3] = ret[3] or SendMail_Attached(bag, slot) and 1 or nil
return unpack(ret)
end
function hook.PickupContainerItem(bag, slot)
if SendMail_Attached(bag, slot) then return end
if GetContainerItemInfo(bag, slot) then SetCursorItem(bag, slot) end
return orig.PickupContainerItem(bag, slot)
end
function hook.SplitContainerItem(bag, slot, amount)
if SendMail_Attached(bag, slot) then return end
return orig.SplitContainerItem(bag, slot, amount)
end
function hook.UseContainerItem(bag, slot, onself)
if SendMail_Attached(bag, slot) then return end
if IsShiftKeyDown() or IsControlKeyDown() or IsAltKeyDown() then
return orig.UseContainerItem(bag, slot, onself)
elseif SendMailFrame:IsVisible() then
SendMail_SetAttachment{bag, slot}
elseif TradeFrame:IsVisible() then
for i = 1, 6 do
if not GetTradePlayerItemLink(i) then
orig.PickupContainerItem(bag, slot)
ClickTradeButton(i)
return
end
end
else
return orig.UseContainerItem(bag, slot, onself)
end
end
function PostalMailButton_OnClick()
Abort()
AutoCompleteBox:Hide()
_G.Postal_To = SendMailNameEditBox:GetText()
SendMailNameEditBox:HighlightText()
SendMail_state = {
to = Postal_To,
subject = PostalSubjectEditBox:GetText(),
body = SendMailBodyEditBox:GetText(),
money = MoneyInputFrame_GetCopper(SendMailMoney),
cod = SendMailCODButton:GetChecked(),
attachments = SendMail_Attachments(),
numMessages = max(1, SendMail_NumAttachments()),
}
SendMail_Clear()
When(function()
return SendMail_ready
end, function()
SendMail_Send()
end)
end
function SendMail_Attached(bag, slot)
if not MailFrame:IsVisible() then return false end
for i = 1, ATTACHMENTS_MAX do
local btn = _G['PostalAttachment' .. i]
if btn.item and btn.item[1] == bag and btn.item[2] == slot then
return true
end
end
if not SendMail_state then
return
end
for _, attachment in SendMail_state.attachments do
if attachment[1] == bag and attachment[2] == slot then
return true
end
end
end
function AttachmentButton_OnClick()
local attachedItem = this.item
local cursorItem = GetCursorItem()
if SendMail_SetAttachment(cursorItem, this) then
if attachedItem then
if arg1 == 'LeftButton' then SetCursorItem(attachedItem) end
orig.PickupContainerItem(unpack(attachedItem))
if arg1 ~= 'LeftButton' then ClearCursor() end -- for the lock changed event
end
end
end
-- requires an item lock changed event for a proper update
function SendMail_SetAttachment(item, slot)
if item and not SendMail_PickupMailable(item) then
ClearCursor()
return
elseif not slot then
for i = 1, ATTACHMENTS_MAX do
if not _G['PostalAttachment' .. i].item then
slot = _G['PostalAttachment' .. i]
break
end
end
end
if slot then
if not (item or slot.item) then return true end
slot.item = item
ClearCursor()
SendMailFrame_Update()
return true
end
end
function SendMail_PickupMailable(item)
ClearCursor()
orig.ClickSendMailItemButton()
ClearCursor()
orig.PickupContainerItem(unpack(item))
orig.ClickSendMailItemButton()
local mailable = GetSendMailItem() and true or false
orig.ClickSendMailItemButton()
return mailable
end
function SendMail_NumAttachments()
local num = 0
for i = 1, ATTACHMENTS_MAX do
if _G['PostalAttachment' .. i].item then
num = num + 1
end
end
return num
end
function SendMail_Attachments()
local arr = {}
for i = 1, ATTACHMENTS_MAX do
local btn = _G['PostalAttachment' .. i]
if btn.item then
tinsert(arr, btn.item)
end
end
return arr
end
function SendMail_Clear()
local anyItem
for i = 1, ATTACHMENTS_MAX do
anyItem = anyItem or _G['PostalAttachment' .. i].item
_G['PostalAttachment' .. i].item = nil
end
if anyItem then
ClearCursor()
PickupContainerItem(unpack(anyItem))
ClearCursor()
end
PostalMailButton:Disable()
SendMailNameEditBox:SetText''
SendMailNameEditBox:SetFocus()
PostalSubjectEditBox:SetText''
SendMailBodyEditBox:SetText''
MoneyInputFrame_ResetMoney(SendMailMoney)
SendMailRadioButton_OnClick(1)
SendMailFrame_Update()
end
function SendMail_Send()
local item = tremove(SendMail_state.attachments, 1)
if item then
ClearCursor()
orig.ClickSendMailItemButton()
ClearCursor()
orig.PickupContainerItem(unpack(item))
orig.ClickSendMailItemButton()
if not GetSendMailItem() then
return Print('Unknown error. Aborting.', 1, 0, 0)
end
end
local amount = SendMail_state.money
if amount then
SendMail_state.money = nil
if SendMail_state.cod then
SetSendMailCOD(amount)
else
SetSendMailMoney(amount)
end
end
local subject = SendMail_state.subject
subject = subject ~= '' and subject or '[No Subject]'
if SendMail_state.numMessages > 1 then
subject = subject..format(' (Part %d of %d)', SendMail_state.numMessages - getn(SendMail_state.attachments), SendMail_state.numMessages)
end
SendMail(SendMail_state.to, subject, SendMail_state.body)
SendMail_ready = false
if getn(SendMail_state.attachments) > 0 then
When(function()
return SendMail_ready
end, function()
SendMail_Send()
end)
end
end
do
local inputLength
local matches = {}
local index
local function complete()
SendMailNameEditBox:SetText(matches[index])
SendMailNameEditBox:HighlightText(inputLength, -1)
for i = 1, AUTOCOMPLETE_MAX_BUTTONS do
local button = _G['AutoCompleteButton' .. i]
if i == index then
button:LockHighlight()
else
button:UnlockHighlight()
end
end
end
function PreviousMatch()
if index then
index = index > 1 and index - 1 or getn(matches)
complete()
end
end
function NextMatch()
if index then
index = mod(index, getn(matches)) + 1
complete()
end
end
function SelectMatch(i)
index = i
complete()
AutoCompleteBox:Hide()
SendMailNameEditBox:HighlightText(0, 0)
end
function GetSuggestions()
local input = SendMailNameEditBox:GetText()
inputLength = strlen(input)
table.setn(matches, 0)
index = nil
local ignore = {[UnitName'player']=true}
local function process(name)
if not ignore[name] and strfind(strupper(name), strupper(input), nil, true) == 1 then
tinsert(matches, name)
end
ignore[name] = true
end
for character in Postal_Characters[GetCVar'realmName' .. '|' .. UnitFactionGroup'player'] do
process(character)
end
for i = 1, GetNumFriends() do
process(GetFriendInfo(i))
end
for i = 1, GetNumGuildMembers(true) do
process(GetGuildRosterInfo(i))
end
table.setn(matches, min(getn(matches), AUTOCOMPLETE_MAX_BUTTONS))
if getn(matches) > 0 and (getn(matches) > 1 or input ~= matches[1]) then
for i = 1, AUTOCOMPLETE_MAX_BUTTONS do
local button = _G['AutoCompleteButton' .. i]
if i <= getn(matches) then
button:SetText(matches[i])
button:GetFontString():SetPoint('LEFT', button, 'LEFT', 15, 0)
button:Show()
else
button:Hide()
end
end
AutoCompleteBox:SetHeight(getn(matches) * AutoCompleteButton1:GetHeight() + 35)
AutoCompleteBox:SetWidth(120)
AutoCompleteBox:Show()
index = 1
complete()
else
AutoCompleteBox:Hide()
end
end
end