Add bigcursor module stub, rename combatlog to logsessions, bump session timer to 60min
- New bigcursor module skeleton with build integration and mutex - Rename combatlog module to logsessions (directory, files, build options, imports, console prefixes, mutex name, DLL variant, docs) - Increase log session continuation threshold from 30 to 60 minutes - Update DLL_README log sessions section
This commit is contained in:
@@ -14,11 +14,12 @@ pub fn build(b: *std.Build) void {
|
||||
const enable_outline = b.option(bool, "outline", "Enable outline module") orelse true;
|
||||
const enable_worldmarkers = b.option(bool, "worldmarkers", "Enable world markers module") orelse true;
|
||||
const enable_framecrash = b.option(bool, "framecrash", "Enable framecrash fix") orelse false;
|
||||
const enable_combatlog = b.option(bool, "combatlog", "Enable combat log freshness") orelse true;
|
||||
const enable_logsessions = b.option(bool, "logsessions", "Enable log session rotation") orelse true;
|
||||
const enable_minimapicons = b.option(bool, "minimapicons", "Enable custom minimap icons") orelse true;
|
||||
const enable_transmogfix = b.option(bool, "transmogfix", "Enable transmog update coalescing") orelse true;
|
||||
const enable_customassets = b.option(bool, "customassets", "Enable loose file loading & permissive patch glob") orelse true;
|
||||
const enable_healtextfix = b.option(bool, "healtextfix", "Enable SuperWoW heal text fix") orelse true;
|
||||
const enable_bigcursor = b.option(bool, "bigcursor", "Enable big cursor module") orelse true;
|
||||
|
||||
// Create build options module
|
||||
const build_options = b.addOptions();
|
||||
@@ -27,11 +28,12 @@ pub fn build(b: *std.Build) void {
|
||||
build_options.addOption(bool, "enable_outline", enable_outline);
|
||||
build_options.addOption(bool, "enable_worldmarkers", enable_worldmarkers);
|
||||
build_options.addOption(bool, "enable_framecrash", enable_framecrash);
|
||||
build_options.addOption(bool, "enable_combatlog", enable_combatlog);
|
||||
build_options.addOption(bool, "enable_logsessions", enable_logsessions);
|
||||
build_options.addOption(bool, "enable_minimapicons", enable_minimapicons);
|
||||
build_options.addOption(bool, "enable_transmogfix", enable_transmogfix);
|
||||
build_options.addOption(bool, "enable_customassets", enable_customassets);
|
||||
build_options.addOption(bool, "enable_healtextfix", enable_healtextfix);
|
||||
build_options.addOption(bool, "enable_bigcursor", enable_bigcursor);
|
||||
const build_options_module = build_options.createModule();
|
||||
|
||||
const zhook_dep = b.dependency("zhook", .{
|
||||
@@ -60,19 +62,20 @@ pub fn build(b: *std.Build) void {
|
||||
const build_all_step = b.step("all-variants", "Build all DLL variants");
|
||||
|
||||
// Helper to create a single-module build
|
||||
const Variant = struct { name: []const u8, screenshot: bool, interact: bool, outline: bool, worldmarkers: bool, framecrash: bool, combatlog: bool, minimapicons: bool, transmogfix: bool, customassets: bool, healtextfix: bool };
|
||||
const Variant = struct { name: []const u8, screenshot: bool, interact: bool, outline: bool, worldmarkers: bool, framecrash: bool, logsessions: bool, minimapicons: bool, transmogfix: bool, customassets: bool, healtextfix: bool, bigcursor: bool };
|
||||
inline for (&[_]Variant{
|
||||
.{ .name = "full", .screenshot = true, .interact = true, .outline = true, .worldmarkers = true, .framecrash = true, .combatlog = true, .minimapicons = true, .transmogfix = true, .customassets = true, .healtextfix = true },
|
||||
.{ .name = "screenshot", .screenshot = true, .interact = false, .outline = false, .worldmarkers = false, .framecrash = true, .combatlog = true, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false },
|
||||
.{ .name = "interact", .screenshot = false, .interact = true, .outline = false, .worldmarkers = false, .framecrash = true, .combatlog = true, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false },
|
||||
.{ .name = "outline", .screenshot = false, .interact = false, .outline = true, .worldmarkers = false, .framecrash = true, .combatlog = true, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false },
|
||||
.{ .name = "worldmarkers", .screenshot = false, .interact = false, .outline = false, .worldmarkers = true, .framecrash = true, .combatlog = true, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false },
|
||||
.{ .name = "framecrash", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = true, .combatlog = false, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false },
|
||||
.{ .name = "combatlog", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .combatlog = true, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false },
|
||||
.{ .name = "minimapicons", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = true, .combatlog = false, .minimapicons = true, .transmogfix = false, .customassets = false, .healtextfix = false },
|
||||
.{ .name = "transmogfix", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .combatlog = false, .minimapicons = false, .transmogfix = true, .customassets = false, .healtextfix = false },
|
||||
.{ .name = "customassets", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .combatlog = false, .minimapicons = false, .transmogfix = false, .customassets = true, .healtextfix = false },
|
||||
.{ .name = "healtextfix", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .combatlog = false, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = true },
|
||||
.{ .name = "full", .screenshot = true, .interact = true, .outline = true, .worldmarkers = true, .framecrash = true, .logsessions = true, .minimapicons = true, .transmogfix = true, .customassets = true, .healtextfix = true, .bigcursor = true },
|
||||
.{ .name = "screenshot", .screenshot = true, .interact = false, .outline = false, .worldmarkers = false, .framecrash = true, .logsessions = true, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false, .bigcursor = false },
|
||||
.{ .name = "interact", .screenshot = false, .interact = true, .outline = false, .worldmarkers = false, .framecrash = true, .logsessions = true, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false, .bigcursor = false },
|
||||
.{ .name = "outline", .screenshot = false, .interact = false, .outline = true, .worldmarkers = false, .framecrash = true, .logsessions = true, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false, .bigcursor = false },
|
||||
.{ .name = "worldmarkers", .screenshot = false, .interact = false, .outline = false, .worldmarkers = true, .framecrash = true, .logsessions = true, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false, .bigcursor = false },
|
||||
.{ .name = "framecrash", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = true, .logsessions = false, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false, .bigcursor = false },
|
||||
.{ .name = "logsessions", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .logsessions = true, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false, .bigcursor = false },
|
||||
.{ .name = "minimapicons", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = true, .logsessions = false, .minimapicons = true, .transmogfix = false, .customassets = false, .healtextfix = false, .bigcursor = false },
|
||||
.{ .name = "transmogfix", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .logsessions = false, .minimapicons = false, .transmogfix = true, .customassets = false, .healtextfix = false, .bigcursor = false },
|
||||
.{ .name = "customassets", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .logsessions = false, .minimapicons = false, .transmogfix = false, .customassets = true, .healtextfix = false, .bigcursor = false },
|
||||
.{ .name = "healtextfix", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .logsessions = false, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = true, .bigcursor = false },
|
||||
.{ .name = "bigcursor", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .logsessions = false, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false, .bigcursor = true },
|
||||
}) |variant| {
|
||||
const opts = b.addOptions();
|
||||
opts.addOption(bool, "enable_screenshot", variant.screenshot);
|
||||
@@ -80,11 +83,12 @@ pub fn build(b: *std.Build) void {
|
||||
opts.addOption(bool, "enable_outline", variant.outline);
|
||||
opts.addOption(bool, "enable_worldmarkers", variant.worldmarkers);
|
||||
opts.addOption(bool, "enable_framecrash", variant.framecrash);
|
||||
opts.addOption(bool, "enable_combatlog", variant.combatlog);
|
||||
opts.addOption(bool, "enable_logsessions", variant.logsessions);
|
||||
opts.addOption(bool, "enable_minimapicons", variant.minimapicons);
|
||||
opts.addOption(bool, "enable_transmogfix", variant.transmogfix);
|
||||
opts.addOption(bool, "enable_customassets", variant.customassets);
|
||||
opts.addOption(bool, "enable_healtextfix", variant.healtextfix);
|
||||
opts.addOption(bool, "enable_bigcursor", variant.bigcursor);
|
||||
|
||||
const variant_lib = b.addLibrary(.{
|
||||
.name = variant.name,
|
||||
|
||||
Reference in New Issue
Block a user