Add bigcursor module stub, rename combatlog to logsessions, bump session timer to 60min

- New bigcursor module skeleton with build integration and mutex
- Rename combatlog module to logsessions (directory, files, build options,
  imports, console prefixes, mutex name, DLL variant, docs)
- Increase log session continuation threshold from 30 to 60 minutes
- Update DLL_README log sessions section
This commit is contained in:
MarcelineVQ
2026-03-04 15:14:04 -08:00
parent 1bbf334958
commit 00749d5745
9 changed files with 141 additions and 64 deletions
+69
View File
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//! Address constants for log session rotation.
// =============================================================================
// Combat log path and state
// =============================================================================
/// Path table pointer — .data section (RW), points to "Logs\WoWCombatLog.txt" string.
/// Index 0 (0x0084360c) = chat log, index 1 (0x00843610) = combat log.
/// Overwriting the u32 at this address redirects where the combat log file is created.
pub const COMBAT_LOG_PATH_PTR: usize = 0x00843610;
/// Chat log path pointer — .data section (RW), points to "Logs\WoWChatLog.txt" string.
/// Index 0 in the path table at 0x0084360c.
pub const CHAT_LOG_PATH_PTR: usize = 0x0084360c;
/// Runtime combat log buffer handle (log_handles[1], BSS).
/// Non-zero when combat logging is active. Read to check if we can write log lines.
pub const COMBAT_LOG_HANDLE: usize = 0x00b50544;
/// Runtime chat log buffer handle (log_handles[0], BSS).
pub const CHAT_LOG_HANDLE: usize = 0x00b50540;
// =============================================================================
// Realm name
// =============================================================================
/// CVar base pointer for realm name. Dereference once, then read string at +0x20.
pub const REALM_NAME_CVAR_BASE: usize = 0x00c28130;
// =============================================================================
// Log writing
// =============================================================================
/// InitializeLogBuffer — __stdcall(filePath: [*:0]const u8, flags: u32, handleOut: *u32).
/// Creates a log buffer context. Copies path into context struct (max 260 bytes).
/// Returns nonzero on success. Callee cleans stack (RET 0xC).
/// Called by EnableChatLogging (game) and CombatLogAdd (SuperWoW) with hardcoded paths.
pub const FN_INIT_LOG_BUFFER: usize = 0x0065a0c0;
/// WriteFormattedLogMessage — __stdcall(handle: u32, fmt: [*:0]const u8, va_list: *anyopaque).
/// Three fixed params, callee cleans stack (RET 0xC). Third arg is va_list pointer.
/// Writes a timestamped, formatted line to the log buffer. Auto-flushes at 48KB.
pub const FN_WRITE_FMT_LOG_MSG: usize = 0x0065ac20;
// =============================================================================
// Character select / enter world
// =============================================================================
/// HandleCharacterSelection — void(void), called by Lua EnterWorld().
/// Fires when the player clicks "Enter World" on the character select screen,
/// before world loading and log buffer initialization.
pub const FN_HANDLE_CHAR_SELECT: usize = 0x0046b500;
/// Selected character index (int) on the character select screen.
pub const CHAR_SELECT_INDEX: usize = 0x0083856c;
/// Character list base pointer. Each entry is 0x120 bytes.
/// Character name (C string) is at entry + 0x08.
pub const CHAR_LIST_BASE: usize = 0x00b42144;
/// Number of characters in the character list.
pub const CHAR_LIST_COUNT: usize = 0x00b42140;
/// Size of each character entry in the character list.
pub const CHAR_ENTRY_SIZE: usize = 0x120;
/// Offset of character name within a character entry.
pub const CHAR_NAME_OFFSET: usize = 0x08;