From 03fd1c7f38f7374dd51ae2462229bf67f5d6de1c Mon Sep 17 00:00:00 2001 From: Dusk-92 Date: Fri, 28 Aug 2026 21:51:13 +0200 Subject: [PATCH] Build DEBUG21 raw silhouette stencil isolation --- .github/workflows/test-safe-core-v8.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/test-safe-core-v8.yml b/.github/workflows/test-safe-core-v8.yml index 310b772..39a01ba 100644 --- a/.github/workflows/test-safe-core-v8.yml +++ b/.github/workflows/test-safe-core-v8.yml @@ -221,7 +221,7 @@ jobs: cat > package/README_TEST.txt <<'EOF' WeirdUtils Safe Standalone Core Test V8 DEBUG - DEBUG20 also fixes the JFA decode/composite shader X5584 constant-register restriction, while retaining D3DX error diagnostics. + DEBUG21 composites the raw silhouette directly and disables the replay stencil test to isolate whether the remaining invisible output is caused by missing/invalid stencil support. outline.dll - Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.