WIP: bone_sse SSE reimplementation of transformMatrix4x4 + OnWorldUpdate frame counter
bone_sse.zig: Full standalone SSE reimplementation of the 17703-byte bone transform engine (0x714260). All helper functions reimplemented inline (findInterpolationIndices, interpolateAnimationKeyframes, scaleMatrix3x3, ApplyTranslation, rotateByQuaternion). Currently disabled (A/B dispatch commented out) due to NULL ofsValues crash under investigation. transform44.zig: Add OnWorldUpdate (0x482EA0) hook for true per-frame counting. Previous frame counter used executeSceneRenderPass which fires multiple times per frame (shadows, reflections, spell effects), causing A/B periods to be as short as 0.5s during combat instead of ~30s. SCENEOBJECT_OFFSETS.md: Complete assembly-verified field offset map (51 offsets) extracted from [EBX+N] patterns in transformMatrix4x4. Corrects bone_runtime_base from +0x80 to +0x090.
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